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node_modules/three-orbitcontrols/README.md
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**DEPRECATED**
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[three-js] exposes real modules now via three/examples/jsm/...
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For example to import the Orbit, do
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```js
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls"
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```
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# three-orbitcontrols
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> is the [three.js] OrbitControls from official repo examples
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## Installation
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To install with npm do
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```bash
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npm install three
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npm install three-orbitcontrols
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```
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## Usage
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All credit goes to [OrbitControls.js][original_orbitcontrols] contributors.
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See also [official OrbitControls documentation][orbitcontrols_documentation].
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I have just **stolen** the code and modified to export it as a module so you can do something like
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```javascript
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const THREE = require('three')
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const OrbitControls = require('three-orbitcontrols')
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// ES6 also works, i.e.
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// import OrbitControls from 'three-orbitcontrols'
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// Init THREE scene (add your code)
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000)
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camera.position.z = 5
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const renderer = new THREE.WebGLRenderer({ canvas })
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const controls = new OrbitControls(camera, renderer.domElement)
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controls.enableDamping = true
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controls.dampingFactor = 0.25
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controls.enableZoom = false
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```
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Please note that:
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1. You call `OrbitControls` directly instead of `THREE.OrbitControls`.
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2. This package does not depend directly on [three.js], which is declared as a peer dependency.
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See also examples:
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- [CommonJS example](https://github.com/fibo/three-orbitcontrols/tree/master/example.js): clone this repo, install deps and launch `npm run example_commonjs`.
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- [TypeScript example](https://github.com/fibo/three-orbitcontrols/tree/master/example.ts): clone this repo, install deps and launch `npm run example_typescript`.
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## Changelog
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See [OrbiControls.js history here](https://github.com/mrdoob/three.js/commits/master/examples/js/controls/OrbitControls.js).
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Please also note that this repo's minor version equals [three.js] release number.
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## Motivation
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There is another package similar to this one: [three-orbit-controls].
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I decided to create another package with a different approach, see [this issue for the rationale](https://github.com/mattdesl/three-orbit-controls/issues/17).
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I am using this package for my [3d tic tac toe canvas](https://github.com/fibo/tris3d-canvas): see also online [demo](http://g14n.info/tris3d-canvas/example/).
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<!--
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I am using this package for my [3d tic tac toe](http://tris3d.net) online game.
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-->
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## License
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License is the same as [three.js], i.e. [MIT].
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[original_orbitcontrols]: https://github.com/mrdoob/three.js/tree/master/examples/js/controls/OrbitControls.js "OrbitControls.js"
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[orbitcontrols_documentation]: https://threejs.org/docs/#examples/controls/OrbitControls "OrbitControls documentation"
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[three.js]: http://threejs.org/ "three.js"
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[MIT]: https://github.com/mrdoob/three.js/blob/master/LICENSE "three.js license"
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[three-orbit-controls]: https://www.npmjs.com/package/three-orbit-controls "three-orbit-controls"
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