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943
node_modules/three/examples/jsm/renderers/webgl/WebGLBackend.js
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vendored
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943
node_modules/three/examples/jsm/renderers/webgl/WebGLBackend.js
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vendored
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import { WebGLCoordinateSystem } from 'three';
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import GLSLNodeBuilder from './nodes/GLSLNodeBuilder.js';
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import Backend from '../common/Backend.js';
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import WebGLAttributeUtils from './utils/WebGLAttributeUtils.js';
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import WebGLState from './utils/WebGLState.js';
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import WebGLUtils from './utils/WebGLUtils.js';
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import WebGLTextureUtils from './utils/WebGLTextureUtils.js';
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import WebGLExtensions from './utils/WebGLExtensions.js';
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//
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class WebGLBackend extends Backend {
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constructor( parameters = {} ) {
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super( parameters );
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this.isWebGLBackend = true;
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}
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async init( renderer ) {
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await super.init( renderer );
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//
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const parameters = this.parameters;
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const glContext = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgl2' );
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this.gl = glContext;
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this.extensions = new WebGLExtensions( this );
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this.attributeUtils = new WebGLAttributeUtils( this );
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this.textureUtils = new WebGLTextureUtils( this );
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this.state = new WebGLState( this );
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this.utils = new WebGLUtils( this );
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this.defaultTextures = {};
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this.extensions.get( 'EXT_color_buffer_float' );
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this._currentContext = null;
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}
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get coordinateSystem() {
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return WebGLCoordinateSystem;
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}
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beginRender( renderContext ) {
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const { gl } = this;
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const renderContextData = this.get( renderContext );
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//
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renderContextData.previousContext = this._currentContext;
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this._currentContext = renderContext;
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this._setFramebuffer( renderContext );
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this.clear( renderContext, renderContext.clearColor, renderContext.clearDepth, renderContext.clearStencil );
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//
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if ( renderContext.viewport ) {
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this.updateViewport( renderContext );
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} else {
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gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
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}
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const occlusionQueryCount = renderContext.occlusionQueryCount;
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if ( occlusionQueryCount > 0 ) {
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// Get a reference to the array of objects with queries. The renderContextData property
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// can be changed by another render pass before the async reading of all previous queries complete
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renderContextData.currentOcclusionQueries = renderContextData.occlusionQueries;
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renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
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renderContextData.lastOcclusionObject = null;
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renderContextData.occlusionQueries = new Array( occlusionQueryCount );
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renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
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renderContextData.occlusionQueryIndex = 0;
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}
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}
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finishRender( renderContext ) {
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const renderContextData = this.get( renderContext );
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const previousContext = renderContextData.previousContext;
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this._currentContext = previousContext;
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if ( previousContext !== null ) {
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this._setFramebuffer( previousContext );
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if ( previousContext.viewport ) {
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this.updateViewport( previousContext );
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} else {
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const gl = this.gl;
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gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
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}
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}
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const occlusionQueryCount = renderContext.occlusionQueryCount;
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if ( occlusionQueryCount > 0 ) {
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const renderContextData = this.get( renderContext );
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if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
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const { gl } = this;
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gl.endQuery( gl.ANY_SAMPLES_PASSED );
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}
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this.resolveOccludedAsync( renderContext );
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}
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}
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resolveOccludedAsync( renderContext ) {
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const renderContextData = this.get( renderContext );
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// handle occlusion query results
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const { currentOcclusionQueries, currentOcclusionQueryObjects } = renderContextData;
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if ( currentOcclusionQueries && currentOcclusionQueryObjects ) {
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const occluded = new WeakSet();
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const { gl } = this;
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renderContextData.currentOcclusionQueryObjects = null;
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renderContextData.currentOcclusionQueries = null;
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const check = () => {
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let completed = 0;
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// check all queries and requeue as appropriate
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for ( let i = 0; i < currentOcclusionQueries.length; i ++ ) {
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const query = currentOcclusionQueries[ i ];
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if ( query === null ) continue;
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if ( gl.getQueryParameter( query, gl.QUERY_RESULT_AVAILABLE ) ) {
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if ( gl.getQueryParameter( query, gl.QUERY_RESULT ) > 0 ) occluded.add( currentOcclusionQueryObjects[ i ] );
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currentOcclusionQueries[ i ] = null;
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gl.deleteQuery( query );
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completed ++;
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}
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}
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if ( completed < currentOcclusionQueries.length ) {
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requestAnimationFrame( check );
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} else {
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renderContextData.occluded = occluded;
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}
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}
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check();
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}
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}
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isOccluded( renderContext, object ) {
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const renderContextData = this.get( renderContext );
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return renderContextData.occluded && renderContextData.occluded.has( object );
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}
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updateViewport( renderContext ) {
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const gl = this.gl;
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const { x, y, width, height } = renderContext.viewportValue;
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gl.viewport( x, y, width, height );
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}
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clear( renderContext, color, depth, stencil ) {
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const { gl } = this;
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//
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let clear = 0;
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if ( color ) clear |= gl.COLOR_BUFFER_BIT;
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if ( depth ) clear |= gl.DEPTH_BUFFER_BIT;
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if ( stencil ) clear |= gl.STENCIL_BUFFER_BIT;
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if ( clear !== 0 ) {
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const clearColor = renderContext.clearColorValue;
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if ( depth ) this.state.setDepthMask( true );
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if ( renderContext.textures === null ) {
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gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearColor.a );
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gl.clear( clear );
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} else {
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if ( color ) {
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for ( let i = 0; i < renderContext.textures.length; i ++ ) {
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gl.clearBufferfv( gl.COLOR, i, [ clearColor.r, clearColor.g, clearColor.b, clearColor.a ] );
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}
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}
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if ( depth && stencil ) {
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gl.clearBufferfi( gl.DEPTH_STENCIL, 0, 1, 0 );
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} else if ( depth ) {
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gl.clearBufferfv( gl.DEPTH, 0, [ 1.0 ] );
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} else if ( stencil ) {
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gl.clearBufferiv( gl.STENCIL, 0, [ 0 ] );
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}
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}
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}
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}
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beginCompute( /*computeGroup*/ ) {
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console.warn( 'Abstract class.' );
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}
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compute( /*computeGroup, computeNode, bindings, pipeline*/ ) {
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console.warn( 'Abstract class.' );
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}
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finishCompute( /*computeGroup*/ ) {
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console.warn( 'Abstract class.' );
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}
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draw( renderObject, info ) {
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const { pipeline, material, context } = renderObject;
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const { programGPU, vaoGPU } = this.get( pipeline );
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const { gl, state } = this;
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const contextData = this.get( context );
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//
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const bindings = renderObject.getBindings();
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for ( const binding of bindings ) {
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const bindingData = this.get( binding );
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const index = bindingData.index;
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if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
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gl.bindBufferBase( gl.UNIFORM_BUFFER, index, bindingData.bufferGPU );
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} else if ( binding.isSampledTexture ) {
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gl.activeTexture( gl.TEXTURE0 + index );
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gl.bindTexture( bindingData.glTextureType, bindingData.textureGPU );
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}
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}
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state.setMaterial( material );
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gl.useProgram( programGPU );
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gl.bindVertexArray( vaoGPU );
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//
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const index = renderObject.getIndex();
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const object = renderObject.object;
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const geometry = renderObject.geometry;
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const drawRange = geometry.drawRange;
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const firstVertex = drawRange.start;
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//
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const lastObject = contextData.lastOcclusionObject;
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if ( lastObject !== object && lastObject !== undefined ) {
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if ( lastObject !== null && lastObject.occlusionTest === true ) {
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gl.endQuery( gl.ANY_SAMPLES_PASSED );
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contextData.occlusionQueryIndex ++;
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}
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if ( object.occlusionTest === true ) {
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const query = gl.createQuery();
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gl.beginQuery( gl.ANY_SAMPLES_PASSED, query );
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contextData.occlusionQueries[ contextData.occlusionQueryIndex ] = query;
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contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
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}
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contextData.lastOcclusionObject = object;
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}
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//
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let mode;
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if ( object.isPoints ) mode = gl.POINTS;
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else if ( object.isLineSegments ) mode = gl.LINES;
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else if ( object.isLine ) mode = gl.LINE_STRIP;
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else if ( object.isLineLoop ) mode = gl.LINE_LOOP;
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else mode = gl.TRIANGLES;
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//
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const instanceCount = this.getInstanceCount( renderObject );
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if ( index !== null ) {
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const indexData = this.get( index );
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const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
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if ( instanceCount > 1 ) {
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gl.drawElementsInstanced( mode, index.count, indexData.type, firstVertex, instanceCount );
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} else {
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gl.drawElements( mode, index.count, indexData.type, firstVertex );
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}
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info.update( object, indexCount, 1 );
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} else {
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const positionAttribute = geometry.attributes.position;
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const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
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if ( instanceCount > 1 ) {
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gl.drawArraysInstanced( mode, 0, vertexCount, instanceCount );
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} else {
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gl.drawArrays( mode, 0, vertexCount );
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}
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//gl.drawArrays( mode, vertexCount, gl.UNSIGNED_SHORT, firstVertex );
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info.update( object, vertexCount, 1 );
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}
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//
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gl.bindVertexArray( null );
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}
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needsUpdate( renderObject ) {
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return false;
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}
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getCacheKey( renderObject ) {
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return renderObject.geometry.id;
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}
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// textures
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createSampler( /*texture*/ ) {
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//console.warn( 'Abstract class.' );
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}
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destroySampler( /*texture*/ ) {
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console.warn( 'Abstract class.' );
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}
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createDefaultTexture( texture ) {
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const { gl, textureUtils, defaultTextures } = this;
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const glTextureType = textureUtils.getGLTextureType( texture );
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let textureGPU = defaultTextures[ glTextureType ];
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if ( textureGPU === undefined ) {
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textureGPU = gl.createTexture();
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gl.bindTexture( glTextureType, textureGPU );
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gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
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gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
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//gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
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defaultTextures[ glTextureType ] = textureGPU;
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}
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this.set( texture, {
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textureGPU,
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glTextureType,
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isDefault: true
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} );
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}
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createTexture( texture, options ) {
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const { gl, utils, textureUtils } = this;
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const { levels, width, height } = options;
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const glFormat = utils.convert( texture.format, texture.colorSpace );
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const glType = utils.convert( texture.type );
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const glInternalFormat = textureUtils.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
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const textureGPU = gl.createTexture();
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const glTextureType = textureUtils.getGLTextureType( texture );
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||||
gl.bindTexture( glTextureType, textureGPU );
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|
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gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
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gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
||||
gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
||||
gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
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||||
|
||||
textureUtils.setTextureParameters( glTextureType, texture );
|
||||
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||||
gl.bindTexture( glTextureType, textureGPU );
|
||||
|
||||
if ( ! texture.isVideoTexture ) {
|
||||
|
||||
gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
|
||||
|
||||
}
|
||||
|
||||
this.set( texture, {
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||||
textureGPU,
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||||
glTextureType,
|
||||
glFormat,
|
||||
glType,
|
||||
glInternalFormat
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
updateTexture( texture, options ) {
|
||||
|
||||
const { gl } = this;
|
||||
const { width, height } = options;
|
||||
const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.get( texture );
|
||||
|
||||
const getImage = ( source ) => {
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||||
|
||||
if ( source.isDataTexture ) {
|
||||
|
||||
return source.image.data;
|
||||
|
||||
} else if ( source instanceof ImageBitmap || source instanceof OffscreenCanvas || source instanceof HTMLImageElement || source instanceof HTMLCanvasElement ) {
|
||||
|
||||
return source;
|
||||
|
||||
}
|
||||
|
||||
return source.data;
|
||||
|
||||
};
|
||||
|
||||
gl.bindTexture( glTextureType, textureGPU );
|
||||
|
||||
if ( texture.isCubeTexture ) {
|
||||
|
||||
const images = options.images;
|
||||
|
||||
for ( let i = 0; i < 6; i ++ ) {
|
||||
|
||||
const image = getImage( images[ i ] );
|
||||
|
||||
gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
|
||||
|
||||
}
|
||||
|
||||
} else if ( texture.isVideoTexture ) {
|
||||
|
||||
texture.update();
|
||||
|
||||
gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
const image = getImage( options.image );
|
||||
|
||||
gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
generateMipmaps( texture ) {
|
||||
|
||||
const { gl } = this;
|
||||
const { textureGPU, glTextureType } = this.get( texture );
|
||||
|
||||
gl.bindTexture( glTextureType, textureGPU );
|
||||
gl.generateMipmap( glTextureType );
|
||||
|
||||
}
|
||||
|
||||
destroyTexture( /*texture*/ ) {
|
||||
|
||||
console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
copyTextureToBuffer( /*texture, x, y, width, height*/ ) {
|
||||
|
||||
console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
// node builder
|
||||
|
||||
createNodeBuilder( object, renderer, scene = null ) {
|
||||
|
||||
return new GLSLNodeBuilder( object, renderer, scene );
|
||||
|
||||
}
|
||||
|
||||
// program
|
||||
|
||||
createProgram( program ) {
|
||||
|
||||
const gl = this.gl;
|
||||
const { stage, code } = program;
|
||||
|
||||
const shader = stage === 'vertex' ? gl.createShader( gl.VERTEX_SHADER ) : gl.createShader( gl.FRAGMENT_SHADER );
|
||||
|
||||
gl.shaderSource( shader, code );
|
||||
gl.compileShader( shader );
|
||||
|
||||
this.set( program, {
|
||||
shaderGPU: shader
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
destroyProgram( /*program*/ ) {
|
||||
|
||||
console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
createRenderPipeline( renderObject ) {
|
||||
|
||||
const gl = this.gl;
|
||||
const pipeline = renderObject.pipeline;
|
||||
|
||||
// Program
|
||||
|
||||
const { fragmentProgram, vertexProgram } = pipeline;
|
||||
|
||||
const programGPU = gl.createProgram();
|
||||
|
||||
const fragmentShader = this.get( fragmentProgram ).shaderGPU;
|
||||
const vertexShader = this.get( vertexProgram ).shaderGPU;
|
||||
|
||||
gl.attachShader( programGPU, fragmentShader );
|
||||
gl.attachShader( programGPU, vertexShader );
|
||||
gl.linkProgram( programGPU );
|
||||
|
||||
if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
|
||||
|
||||
console.error( 'THREE.WebGLBackend:', gl.getProgramInfoLog( programGPU ) );
|
||||
|
||||
console.error( 'THREE.WebGLBackend:', gl.getShaderInfoLog( fragmentShader ) );
|
||||
console.error( 'THREE.WebGLBackend:', gl.getShaderInfoLog( vertexShader ) );
|
||||
|
||||
}
|
||||
|
||||
gl.useProgram( programGPU );
|
||||
|
||||
// Bindings
|
||||
|
||||
const bindings = renderObject.getBindings();
|
||||
|
||||
for ( const binding of bindings ) {
|
||||
|
||||
const bindingData = this.get( binding );
|
||||
const index = bindingData.index;
|
||||
|
||||
if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
|
||||
|
||||
const location = gl.getUniformBlockIndex( programGPU, binding.name );
|
||||
gl.uniformBlockBinding( programGPU, location, index );
|
||||
|
||||
} else if ( binding.isSampledTexture ) {
|
||||
|
||||
const location = gl.getUniformLocation( programGPU, binding.name );
|
||||
gl.uniform1i( location, index );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// VAO
|
||||
|
||||
const vaoGPU = gl.createVertexArray();
|
||||
|
||||
const index = renderObject.getIndex();
|
||||
const attributes = renderObject.getAttributes();
|
||||
|
||||
gl.bindVertexArray( vaoGPU );
|
||||
|
||||
if ( index !== null ) {
|
||||
|
||||
const indexData = this.get( index );
|
||||
|
||||
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, indexData.bufferGPU );
|
||||
|
||||
}
|
||||
|
||||
for ( let i = 0; i < attributes.length; i ++ ) {
|
||||
|
||||
const attribute = attributes[ i ];
|
||||
const attributeData = this.get( attribute );
|
||||
|
||||
gl.bindBuffer( gl.ARRAY_BUFFER, attributeData.bufferGPU );
|
||||
gl.enableVertexAttribArray( i );
|
||||
|
||||
let stride, offset;
|
||||
|
||||
if ( attribute.isInterleavedBufferAttribute === true ) {
|
||||
|
||||
stride = attribute.data.stride * attributeData.bytesPerElement;
|
||||
offset = attribute.offset * attributeData.bytesPerElement;
|
||||
|
||||
} else {
|
||||
|
||||
stride = 0;
|
||||
offset = 0;
|
||||
|
||||
}
|
||||
|
||||
if ( attributeData.isFloat ) {
|
||||
|
||||
gl.vertexAttribPointer( i, attribute.itemSize, attributeData.type, false, stride, offset );
|
||||
|
||||
} else {
|
||||
|
||||
gl.vertexAttribIPointer( i, attribute.itemSize, attributeData.type, stride, offset );
|
||||
|
||||
}
|
||||
|
||||
if ( attribute.isInstancedBufferAttribute && ! attribute.isInterleavedBufferAttribute ) {
|
||||
|
||||
gl.vertexAttribDivisor( i, attribute.meshPerAttribute );
|
||||
|
||||
} else if ( attribute.isInterleavedBufferAttribute && attribute.data.isInstancedInterleavedBuffer ) {
|
||||
|
||||
gl.vertexAttribDivisor( i, attribute.data.meshPerAttribute );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
gl.bindVertexArray( null );
|
||||
|
||||
//
|
||||
|
||||
this.set( pipeline, {
|
||||
programGPU,
|
||||
vaoGPU
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
createComputePipeline( /*computePipeline, bindings*/ ) {
|
||||
|
||||
console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
createBindings( bindings ) {
|
||||
|
||||
this.updateBindings( bindings );
|
||||
|
||||
}
|
||||
|
||||
updateBindings( bindings ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
let groupIndex = 0;
|
||||
let textureIndex = 0;
|
||||
|
||||
for ( const binding of bindings ) {
|
||||
|
||||
if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
|
||||
|
||||
const bufferGPU = gl.createBuffer();
|
||||
const data = binding.buffer;
|
||||
|
||||
gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
|
||||
gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
|
||||
gl.bindBufferBase( gl.UNIFORM_BUFFER, groupIndex, bufferGPU );
|
||||
|
||||
this.set( binding, {
|
||||
index: groupIndex ++,
|
||||
bufferGPU
|
||||
} );
|
||||
|
||||
} else if ( binding.isSampledTexture ) {
|
||||
|
||||
const { textureGPU, glTextureType } = this.get( binding.texture );
|
||||
|
||||
this.set( binding, {
|
||||
index: textureIndex ++,
|
||||
textureGPU,
|
||||
glTextureType
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
updateBinding( binding ) {
|
||||
|
||||
const gl = this.gl;
|
||||
|
||||
if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
|
||||
|
||||
const bindingData = this.get( binding );
|
||||
const bufferGPU = bindingData.bufferGPU;
|
||||
const data = binding.buffer;
|
||||
|
||||
gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
|
||||
gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// attributes
|
||||
|
||||
createIndexAttribute( attribute ) {
|
||||
|
||||
const gl = this.gl;
|
||||
|
||||
this.attributeUtils.createAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER );
|
||||
|
||||
}
|
||||
|
||||
createAttribute( attribute ) {
|
||||
|
||||
const gl = this.gl;
|
||||
|
||||
this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
|
||||
|
||||
}
|
||||
|
||||
createStorageAttribute( /*attribute*/ ) {
|
||||
|
||||
console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
updateAttribute( attribute ) {
|
||||
|
||||
this.attributeUtils.updateAttribute( attribute );
|
||||
|
||||
}
|
||||
|
||||
destroyAttribute( /*attribute*/ ) {
|
||||
|
||||
console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
updateSize() {
|
||||
|
||||
//console.warn( 'Abstract class.' );
|
||||
|
||||
}
|
||||
|
||||
hasFeature( name ) {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
copyFramebufferToTexture( texture /*, renderContext */ ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
const { textureGPU } = this.get( texture );
|
||||
|
||||
gl.bindFramebuffer( gl.FRAMEBUFFER, null );
|
||||
gl.bindTexture( gl.TEXTURE_2D, textureGPU );
|
||||
|
||||
gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, texture.image.width, texture.image.height );
|
||||
|
||||
if ( texture.generateMipmaps ) gl.generateMipmap( gl.TEXTURE_2D );
|
||||
|
||||
gl.bindTexture( gl.TEXTURE_2D, null );
|
||||
|
||||
}
|
||||
|
||||
_setFramebuffer( renderContext ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( renderContext.textures !== null ) {
|
||||
|
||||
const renderContextData = this.get( renderContext );
|
||||
|
||||
let fb = renderContextData.framebuffer;
|
||||
|
||||
if ( fb === undefined ) {
|
||||
|
||||
fb = gl.createFramebuffer();
|
||||
|
||||
gl.bindFramebuffer( gl.FRAMEBUFFER, fb );
|
||||
|
||||
const textures = renderContext.textures;
|
||||
|
||||
const drawBuffers = [];
|
||||
|
||||
for ( let i = 0; i < textures.length; i++ ) {
|
||||
|
||||
const texture = textures[ i ];
|
||||
const { textureGPU } = this.get( texture );
|
||||
|
||||
const attachment = gl.COLOR_ATTACHMENT0 + i;
|
||||
|
||||
gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i, gl.TEXTURE_2D, textureGPU, 0 );
|
||||
|
||||
drawBuffers.push( attachment );
|
||||
|
||||
}
|
||||
|
||||
gl.drawBuffers( drawBuffers );
|
||||
|
||||
if ( renderContext.depthTexture !== null ) {
|
||||
|
||||
const { textureGPU } = this.get( renderContext.depthTexture );
|
||||
|
||||
gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, textureGPU, 0 );
|
||||
|
||||
}
|
||||
|
||||
renderContextData.framebuffer = fb;
|
||||
|
||||
} else {
|
||||
|
||||
gl.bindFramebuffer( gl.FRAMEBUFFER, fb );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
gl.bindFramebuffer( gl.FRAMEBUFFER, null );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default WebGLBackend;
|
||||
603
node_modules/three/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js
generated
vendored
Normal file
603
node_modules/three/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js
generated
vendored
Normal file
@@ -0,0 +1,603 @@
|
||||
import { MathNode, GLSLNodeParser, NodeBuilder, NodeMaterial, FunctionNode } from '../../../nodes/Nodes.js';
|
||||
|
||||
import UniformBuffer from '../../common/UniformBuffer.js';
|
||||
import UniformsGroup from '../../common/UniformsGroup.js';
|
||||
import { NodeSampledTexture, NodeSampledCubeTexture } from '../../common/nodes/NodeSampledTexture.js';
|
||||
|
||||
const glslMethods = {
|
||||
[ MathNode.ATAN2 ]: 'atan',
|
||||
textureDimensions: 'textureSize'
|
||||
};
|
||||
|
||||
const precisionLib = {
|
||||
low: 'lowp',
|
||||
medium: 'mediump',
|
||||
high: 'highp'
|
||||
};
|
||||
|
||||
const supports = {
|
||||
instance: true
|
||||
};
|
||||
|
||||
class GLSLNodeBuilder extends NodeBuilder {
|
||||
|
||||
constructor( object, renderer, scene = null ) {
|
||||
|
||||
super( object, renderer, new GLSLNodeParser(), scene );
|
||||
|
||||
this.uniformsGroup = {};
|
||||
|
||||
}
|
||||
|
||||
getMethod( method ) {
|
||||
|
||||
return glslMethods[ method ] || method;
|
||||
|
||||
}
|
||||
|
||||
getPropertyName( node, shaderStage ) {
|
||||
|
||||
if ( node.isOutputStructVar ) return '';
|
||||
|
||||
return super.getPropertyName( node, shaderStage );
|
||||
|
||||
}
|
||||
|
||||
buildFunctionNode( shaderNode ) {
|
||||
|
||||
const layout = shaderNode.layout;
|
||||
const flowData = this.flowShaderNode( shaderNode );
|
||||
|
||||
const parameters = [];
|
||||
|
||||
for ( const input of layout.inputs ) {
|
||||
|
||||
parameters.push( this.getType( input.type ) + ' ' + input.name );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const code = `${ this.getType( layout.type ) } ${ layout.name }( ${ parameters.join( ', ' ) } ) {
|
||||
|
||||
${ flowData.vars }
|
||||
|
||||
${ flowData.code }
|
||||
return ${ flowData.result };
|
||||
|
||||
}`;
|
||||
|
||||
//
|
||||
|
||||
return new FunctionNode( code );
|
||||
|
||||
}
|
||||
|
||||
getTexture( texture, textureProperty, uvSnippet ) {
|
||||
|
||||
if ( texture.isTextureCube ) {
|
||||
|
||||
return `textureCube( ${textureProperty}, ${uvSnippet} )`;
|
||||
|
||||
} else if ( texture.isDepthTexture ) {
|
||||
|
||||
return `texture( ${textureProperty}, ${uvSnippet} ).x`;
|
||||
|
||||
} else {
|
||||
|
||||
return `texture( ${textureProperty}, ${uvSnippet} )`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getTextureLevel( texture, textureProperty, uvSnippet, biasSnippet ) {
|
||||
|
||||
return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
|
||||
|
||||
}
|
||||
|
||||
getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, shaderStage = this.shaderStage ) {
|
||||
|
||||
if ( shaderStage === 'fragment' ) {
|
||||
|
||||
return `texture( ${textureProperty}, vec3( ${uvSnippet}, ${compareSnippet} ) )`;
|
||||
|
||||
} else {
|
||||
|
||||
console.error( `WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${ shaderStage } shader.` );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getVars( shaderStage ) {
|
||||
|
||||
const snippets = [];
|
||||
|
||||
const vars = this.vars[ shaderStage ];
|
||||
|
||||
if ( vars !== undefined ) {
|
||||
|
||||
for ( const variable of vars ) {
|
||||
|
||||
if ( variable.isOutputStructVar ) continue;
|
||||
|
||||
snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return snippets.join( '\n\t' );
|
||||
|
||||
}
|
||||
|
||||
getUniforms( shaderStage ) {
|
||||
|
||||
const uniforms = this.uniforms[ shaderStage ];
|
||||
|
||||
const bindingSnippets = [];
|
||||
const groupSnippets = [];
|
||||
|
||||
for ( const uniform of uniforms ) {
|
||||
|
||||
let snippet = null;
|
||||
let group = false;
|
||||
|
||||
if ( uniform.type === 'texture' ) {
|
||||
|
||||
if ( uniform.node.value.compareFunction ) {
|
||||
|
||||
snippet = `sampler2DShadow ${uniform.name};`;
|
||||
|
||||
} else {
|
||||
|
||||
snippet = `sampler2D ${uniform.name};`;
|
||||
|
||||
}
|
||||
|
||||
} else if ( uniform.type === 'cubeTexture' ) {
|
||||
|
||||
snippet = `samplerCube ${uniform.name};`;
|
||||
|
||||
} else if ( uniform.type === 'buffer' ) {
|
||||
|
||||
const bufferNode = uniform.node;
|
||||
const bufferType = this.getType( bufferNode.bufferType );
|
||||
const bufferCount = bufferNode.bufferCount;
|
||||
|
||||
const bufferCountSnippet = bufferCount > 0 ? bufferCount : '';
|
||||
snippet = `${bufferNode.name} {\n\t${bufferType} ${uniform.name}[${bufferCountSnippet}];\n};\n`;
|
||||
|
||||
} else {
|
||||
|
||||
const vectorType = this.getVectorType( uniform.type );
|
||||
|
||||
snippet = `${vectorType} ${uniform.name};`;
|
||||
|
||||
group = true;
|
||||
|
||||
}
|
||||
|
||||
const precision = uniform.node.precision;
|
||||
|
||||
if ( precision !== null ) {
|
||||
|
||||
snippet = precisionLib[ precision ] + ' ' + snippet;
|
||||
|
||||
}
|
||||
|
||||
if ( group ) {
|
||||
|
||||
snippet = '\t' + snippet;
|
||||
|
||||
groupSnippets.push( snippet );
|
||||
|
||||
} else {
|
||||
|
||||
snippet = 'uniform ' + snippet;
|
||||
|
||||
bindingSnippets.push( snippet );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
let output = '';
|
||||
|
||||
if ( groupSnippets.length > 0 ) {
|
||||
|
||||
output += this._getGLSLUniformStruct( shaderStage + 'NodeUniforms', groupSnippets.join( '\n' ) ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
output += bindingSnippets.join( '\n' );
|
||||
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
getAttributes( shaderStage ) {
|
||||
|
||||
let snippet = '';
|
||||
|
||||
if ( shaderStage === 'vertex' ) {
|
||||
|
||||
const attributes = this.getAttributesArray();
|
||||
|
||||
let location = 0;
|
||||
|
||||
for ( const attribute of attributes ) {
|
||||
|
||||
snippet += `layout( location = ${ location ++ } ) in ${ attribute.type } ${ attribute.name };\n`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return snippet;
|
||||
|
||||
}
|
||||
|
||||
getStructMembers( struct ) {
|
||||
|
||||
const snippets = [];
|
||||
const members = struct.getMemberTypes();
|
||||
|
||||
for ( let i = 0; i < members.length; i ++ ) {
|
||||
|
||||
const member = members[ i ];
|
||||
snippets.push( `layout( location = ${i} ) out ${ member} m${i};` );
|
||||
|
||||
}
|
||||
|
||||
return snippets.join( '\n' );
|
||||
|
||||
}
|
||||
|
||||
getStructs( shaderStage ) {
|
||||
|
||||
const snippets = [];
|
||||
const structs = this.structs[ shaderStage ];
|
||||
|
||||
if ( structs.length === 0 ) {
|
||||
|
||||
return 'layout( location = 0 ) out vec4 fragColor;\n';
|
||||
|
||||
}
|
||||
|
||||
for ( let index = 0, length = structs.length; index < length; index ++ ) {
|
||||
|
||||
const struct = structs[ index ];
|
||||
|
||||
let snippet = '\n';
|
||||
snippet += this.getStructMembers( struct );
|
||||
snippet += '\n';
|
||||
|
||||
snippets.push( snippet );
|
||||
|
||||
}
|
||||
|
||||
return snippets.join( '\n\n' );
|
||||
|
||||
}
|
||||
|
||||
getVaryings( shaderStage ) {
|
||||
|
||||
let snippet = '';
|
||||
|
||||
const varyings = this.varyings;
|
||||
|
||||
if ( shaderStage === 'vertex' ) {
|
||||
|
||||
for ( const varying of varyings ) {
|
||||
|
||||
const type = varying.type;
|
||||
const flat = type === 'int' || type === 'uint' ? 'flat ' : '';
|
||||
|
||||
snippet += `${flat}${varying.needsInterpolation ? 'out' : '/*out*/'} ${type} ${varying.name};\n`;
|
||||
|
||||
}
|
||||
|
||||
} else if ( shaderStage === 'fragment' ) {
|
||||
|
||||
for ( const varying of varyings ) {
|
||||
|
||||
if ( varying.needsInterpolation ) {
|
||||
|
||||
const type = varying.type;
|
||||
const flat = type === 'int' || type === 'uint' ? 'flat ' : '';
|
||||
|
||||
snippet += `${flat}in ${type} ${varying.name};\n`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return snippet;
|
||||
|
||||
}
|
||||
|
||||
getVertexIndex() {
|
||||
|
||||
return 'gl_VertexID';
|
||||
|
||||
}
|
||||
|
||||
getInstanceIndex() {
|
||||
|
||||
return 'uint( gl_InstanceID )';
|
||||
|
||||
}
|
||||
|
||||
getFrontFacing() {
|
||||
|
||||
return 'gl_FrontFacing';
|
||||
|
||||
}
|
||||
|
||||
getFragCoord() {
|
||||
|
||||
return 'gl_FragCoord';
|
||||
|
||||
}
|
||||
|
||||
isAvailable( name ) {
|
||||
|
||||
return supports[ name ] === true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
isFlipY() {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
_getGLSLUniformStruct( name, vars ) {
|
||||
|
||||
return `
|
||||
layout( std140 ) uniform ${name} {
|
||||
${vars}
|
||||
};`;
|
||||
|
||||
}
|
||||
|
||||
_getGLSLVertexCode( shaderData ) {
|
||||
|
||||
return `#version 300 es
|
||||
|
||||
${ this.getSignature() }
|
||||
|
||||
// precision
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
|
||||
// uniforms
|
||||
${shaderData.uniforms}
|
||||
|
||||
// varyings
|
||||
${shaderData.varyings}
|
||||
|
||||
// attributes
|
||||
${shaderData.attributes}
|
||||
|
||||
// codes
|
||||
${shaderData.codes}
|
||||
|
||||
void main() {
|
||||
|
||||
// vars
|
||||
${shaderData.vars}
|
||||
|
||||
// flow
|
||||
${shaderData.flow}
|
||||
|
||||
gl_PointSize = 1.0;
|
||||
|
||||
}
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
_getGLSLFragmentCode( shaderData ) {
|
||||
|
||||
return `#version 300 es
|
||||
|
||||
${ this.getSignature() }
|
||||
|
||||
// precision
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
precision lowp sampler2DShadow;
|
||||
|
||||
// uniforms
|
||||
${shaderData.uniforms}
|
||||
|
||||
// varyings
|
||||
${shaderData.varyings}
|
||||
|
||||
// codes
|
||||
${shaderData.codes}
|
||||
|
||||
${shaderData.structs}
|
||||
|
||||
void main() {
|
||||
|
||||
// vars
|
||||
${shaderData.vars}
|
||||
|
||||
// flow
|
||||
${shaderData.flow}
|
||||
|
||||
}
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
buildCode() {
|
||||
|
||||
const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
|
||||
|
||||
for ( const shaderStage in shadersData ) {
|
||||
|
||||
let flow = '// code\n\n';
|
||||
flow += this.flowCode[ shaderStage ];
|
||||
|
||||
const flowNodes = this.flowNodes[ shaderStage ];
|
||||
const mainNode = flowNodes[ flowNodes.length - 1 ];
|
||||
|
||||
for ( const node of flowNodes ) {
|
||||
|
||||
const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
|
||||
const slotName = node.name;
|
||||
|
||||
if ( slotName ) {
|
||||
|
||||
if ( flow.length > 0 ) flow += '\n';
|
||||
|
||||
flow += `\t// flow -> ${ slotName }\n\t`;
|
||||
|
||||
}
|
||||
|
||||
flow += `${ flowSlotData.code }\n\t`;
|
||||
|
||||
if ( node === mainNode && shaderStage !== 'compute' ) {
|
||||
|
||||
flow += '// result\n\t';
|
||||
|
||||
if ( shaderStage === 'vertex' ) {
|
||||
|
||||
flow += 'gl_Position = ';
|
||||
flow += `${ flowSlotData.result };`;
|
||||
|
||||
} else if ( shaderStage === 'fragment' ) {
|
||||
|
||||
if ( ! node.outputNode.isOutputStructNode ) {
|
||||
|
||||
flow += 'fragColor = ';
|
||||
flow += `${ flowSlotData.result };`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const stageData = shadersData[ shaderStage ];
|
||||
|
||||
stageData.uniforms = this.getUniforms( shaderStage );
|
||||
stageData.attributes = this.getAttributes( shaderStage );
|
||||
stageData.varyings = this.getVaryings( shaderStage );
|
||||
stageData.vars = this.getVars( shaderStage );
|
||||
stageData.structs = this.getStructs( shaderStage );
|
||||
stageData.codes = this.getCodes( shaderStage );
|
||||
stageData.flow = flow;
|
||||
|
||||
}
|
||||
|
||||
if ( this.material !== null ) {
|
||||
|
||||
this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
|
||||
this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
|
||||
|
||||
} else {
|
||||
|
||||
console.warn( 'GLSLNodeBuilder: compute shaders are not supported.' );
|
||||
//this.computeShader = this._getGLSLComputeCode( shadersData.compute );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getUniformFromNode( node, type, shaderStage, name = null ) {
|
||||
|
||||
const uniformNode = super.getUniformFromNode( node, type, shaderStage, name );
|
||||
const nodeData = this.getDataFromNode( node, shaderStage );
|
||||
|
||||
let uniformGPU = nodeData.uniformGPU;
|
||||
|
||||
if ( uniformGPU === undefined ) {
|
||||
|
||||
if ( type === 'texture' ) {
|
||||
|
||||
uniformGPU = new NodeSampledTexture( uniformNode.name, uniformNode.node );
|
||||
|
||||
this.bindings[ shaderStage ].push( uniformGPU );
|
||||
|
||||
} else if ( type === 'cubeTexture' ) {
|
||||
|
||||
uniformGPU = new NodeSampledCubeTexture( uniformNode.name, uniformNode.node );
|
||||
|
||||
this.bindings[ shaderStage ].push( uniformGPU );
|
||||
|
||||
} else if ( type === 'buffer' ) {
|
||||
|
||||
node.name = `NodeBuffer_${node.id}`;
|
||||
|
||||
const buffer = new UniformBuffer( node.name, node.value );
|
||||
|
||||
uniformNode.name = `buffer${node.id}`;
|
||||
|
||||
this.bindings[ shaderStage ].push( buffer );
|
||||
|
||||
uniformGPU = buffer;
|
||||
|
||||
} else {
|
||||
|
||||
let uniformsGroup = this.uniformsGroup[ shaderStage ];
|
||||
|
||||
if ( uniformsGroup === undefined ) {
|
||||
|
||||
uniformsGroup = new UniformsGroup( shaderStage + 'NodeUniforms' );
|
||||
//uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] );
|
||||
|
||||
this.uniformsGroup[ shaderStage ] = uniformsGroup;
|
||||
|
||||
this.bindings[ shaderStage ].push( uniformsGroup );
|
||||
|
||||
}
|
||||
|
||||
uniformGPU = this.getNodeUniform( uniformNode, type );
|
||||
|
||||
uniformsGroup.addUniform( uniformGPU );
|
||||
|
||||
}
|
||||
|
||||
nodeData.uniformGPU = uniformGPU;
|
||||
|
||||
}
|
||||
|
||||
return uniformNode;
|
||||
|
||||
}
|
||||
|
||||
build() {
|
||||
|
||||
// @TODO: Move this code to super.build()
|
||||
|
||||
const { object, material } = this;
|
||||
|
||||
if ( material !== null ) {
|
||||
|
||||
NodeMaterial.fromMaterial( material ).build( this );
|
||||
|
||||
} else {
|
||||
|
||||
this.addFlow( 'compute', object );
|
||||
|
||||
}
|
||||
|
||||
return super.build();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default GLSLNodeBuilder;
|
||||
119
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js
generated
vendored
Normal file
119
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js
generated
vendored
Normal file
@@ -0,0 +1,119 @@
|
||||
class WebGLAttributeUtils {
|
||||
|
||||
constructor( backend ) {
|
||||
|
||||
this.backend = backend;
|
||||
|
||||
}
|
||||
|
||||
createAttribute( attribute, bufferType ) {
|
||||
|
||||
const backend = this.backend;
|
||||
const { gl } = backend;
|
||||
|
||||
const array = attribute.array;
|
||||
const usage = attribute.usage || gl.STATIC_DRAW;
|
||||
|
||||
const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
|
||||
const bufferData = backend.get( bufferAttribute );
|
||||
|
||||
let bufferGPU = bufferData.bufferGPU;
|
||||
|
||||
if ( bufferGPU === undefined ) {
|
||||
|
||||
bufferGPU = gl.createBuffer();
|
||||
|
||||
gl.bindBuffer( bufferType, bufferGPU );
|
||||
gl.bufferData( bufferType, array, usage );
|
||||
gl.bindBuffer( bufferType, null );
|
||||
|
||||
bufferData.bufferGPU = bufferGPU;
|
||||
bufferData.bufferType = bufferType;
|
||||
bufferData.version = bufferAttribute.version;
|
||||
|
||||
}
|
||||
|
||||
//attribute.onUploadCallback();
|
||||
|
||||
let type;
|
||||
let isFloat = false;
|
||||
|
||||
if ( array instanceof Float32Array ) {
|
||||
|
||||
type = gl.FLOAT;
|
||||
isFloat = true;
|
||||
|
||||
} else if ( array instanceof Uint16Array ) {
|
||||
|
||||
if ( attribute.isFloat16BufferAttribute ) {
|
||||
|
||||
type = gl.HALF_FLOAT;
|
||||
isFloat = true;
|
||||
|
||||
} else {
|
||||
|
||||
type = gl.UNSIGNED_SHORT;
|
||||
|
||||
}
|
||||
|
||||
} else if ( array instanceof Int16Array ) {
|
||||
|
||||
type = gl.SHORT;
|
||||
|
||||
} else if ( array instanceof Uint32Array ) {
|
||||
|
||||
type = gl.UNSIGNED_INT;
|
||||
|
||||
} else if ( array instanceof Int32Array ) {
|
||||
|
||||
type = gl.INT;
|
||||
|
||||
} else if ( array instanceof Int8Array ) {
|
||||
|
||||
type = gl.BYTE;
|
||||
|
||||
} else if ( array instanceof Uint8Array ) {
|
||||
|
||||
type = gl.UNSIGNED_BYTE;
|
||||
|
||||
} else if ( array instanceof Uint8ClampedArray ) {
|
||||
|
||||
type = gl.UNSIGNED_BYTE;
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( 'THREE.WebGLBackend: Unsupported buffer data format: ' + array );
|
||||
|
||||
}
|
||||
|
||||
backend.set( attribute, {
|
||||
bufferGPU,
|
||||
type,
|
||||
bytesPerElement: array.BYTES_PER_ELEMENT,
|
||||
version: attribute.version,
|
||||
isFloat
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
updateAttribute( attribute ) {
|
||||
|
||||
const backend = this.backend;
|
||||
const { gl } = backend;
|
||||
|
||||
const array = attribute.array;
|
||||
const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
|
||||
const bufferData = backend.get( bufferAttribute );
|
||||
const bufferType = bufferData.bufferType;
|
||||
|
||||
gl.bindBuffer( bufferType, bufferData.bufferGPU );
|
||||
gl.bufferSubData( bufferType, 0, array );
|
||||
gl.bindBuffer( bufferType, null );
|
||||
|
||||
bufferData.version = bufferAttribute.version;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default WebGLAttributeUtils;
|
||||
26
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLExtensions.js
generated
vendored
Normal file
26
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLExtensions.js
generated
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
class WebGLExtensions {
|
||||
|
||||
constructor( backend ) {
|
||||
|
||||
this.backend = backend;
|
||||
|
||||
this.gl = this.backend.gl;
|
||||
this.availableExtensions = this.gl.getSupportedExtensions();
|
||||
|
||||
}
|
||||
|
||||
get( name ) {
|
||||
|
||||
return this.gl.getExtension( name );
|
||||
|
||||
}
|
||||
|
||||
has( name ) {
|
||||
|
||||
return this.availableExtensions.includes( name );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default WebGLExtensions;
|
||||
541
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLState.js
generated
vendored
Normal file
541
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLState.js
generated
vendored
Normal file
@@ -0,0 +1,541 @@
|
||||
import {
|
||||
CullFaceNone, CullFaceBack, CullFaceFront, DoubleSide, BackSide,
|
||||
NormalBlending, NoBlending, CustomBlending, AddEquation,
|
||||
AdditiveBlending, SubtractiveBlending, MultiplyBlending, SubtractEquation, ReverseSubtractEquation,
|
||||
ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor,
|
||||
OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor,
|
||||
NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth
|
||||
} from 'three';
|
||||
|
||||
let initialized = false, equationToGL, factorToGL;
|
||||
|
||||
class WebGLState {
|
||||
|
||||
constructor( backend ) {
|
||||
|
||||
this.backend = backend;
|
||||
|
||||
this.gl = this.backend.gl;
|
||||
|
||||
this.enabled = {};
|
||||
this.currentFlipSided = null;
|
||||
this.currentCullFace = null;
|
||||
this.currentProgram = null;
|
||||
this.currentBlendingEnabled = false;
|
||||
this.currentBlending = null;
|
||||
this.currentBlendSrc = null;
|
||||
this.currentBlendDst = null;
|
||||
this.currentBlendSrcAlpha = null;
|
||||
this.currentBlendDstAlpha = null;
|
||||
this.currentPremultipledAlpha = null;
|
||||
this.currentPolygonOffsetFactor = null;
|
||||
this.currentPolygonOffsetUnits = null;
|
||||
this.currentColorMask = null;
|
||||
this.currentDepthFunc = null;
|
||||
this.currentDepthMask = null;
|
||||
this.currentStencilFunc = null;
|
||||
this.currentStencilRef = null;
|
||||
this.currentStencilFuncMask = null;
|
||||
this.currentStencilFail = null;
|
||||
this.currentStencilZFail = null;
|
||||
this.currentStencilZPass = null;
|
||||
this.currentStencilMask = null;
|
||||
|
||||
if ( initialized === false ) {
|
||||
|
||||
this._init( this.gl );
|
||||
|
||||
initialized = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_init( gl ) {
|
||||
|
||||
// Store only WebGL constants here.
|
||||
|
||||
equationToGL = {
|
||||
[ AddEquation ]: gl.FUNC_ADD,
|
||||
[ SubtractEquation ]: gl.FUNC_SUBTRACT,
|
||||
[ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
|
||||
};
|
||||
|
||||
factorToGL = {
|
||||
[ ZeroFactor ]: gl.ZERO,
|
||||
[ OneFactor ]: gl.ONE,
|
||||
[ SrcColorFactor ]: gl.SRC_COLOR,
|
||||
[ SrcAlphaFactor ]: gl.SRC_ALPHA,
|
||||
[ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
|
||||
[ DstColorFactor ]: gl.DST_COLOR,
|
||||
[ DstAlphaFactor ]: gl.DST_ALPHA,
|
||||
[ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
|
||||
[ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
|
||||
[ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
|
||||
[ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
enable( id ) {
|
||||
|
||||
const { enabled } = this;
|
||||
|
||||
if ( enabled[ id ] !== true ) {
|
||||
|
||||
this.gl.enable( id );
|
||||
enabled[ id ] = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
disable( id ) {
|
||||
|
||||
const { enabled } = this;
|
||||
|
||||
if ( enabled[ id ] !== false ) {
|
||||
|
||||
this.gl.disable( id );
|
||||
enabled[ id ] = false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setFlipSided( flipSided ) {
|
||||
|
||||
if ( this.currentFlipSided !== flipSided ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( flipSided ) {
|
||||
|
||||
gl.frontFace( gl.CW );
|
||||
|
||||
} else {
|
||||
|
||||
gl.frontFace( gl.CCW );
|
||||
|
||||
}
|
||||
|
||||
this.currentFlipSided = flipSided;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setCullFace( cullFace ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( cullFace !== CullFaceNone ) {
|
||||
|
||||
this.enable( gl.CULL_FACE );
|
||||
|
||||
if ( cullFace !== this.currentCullFace ) {
|
||||
|
||||
if ( cullFace === CullFaceBack ) {
|
||||
|
||||
gl.cullFace( gl.BACK );
|
||||
|
||||
} else if ( cullFace === CullFaceFront ) {
|
||||
|
||||
gl.cullFace( gl.FRONT );
|
||||
|
||||
} else {
|
||||
|
||||
gl.cullFace( gl.FRONT_AND_BACK );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
this.disable( gl.CULL_FACE );
|
||||
|
||||
}
|
||||
|
||||
this.currentCullFace = cullFace;
|
||||
|
||||
}
|
||||
|
||||
setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( blending === NoBlending ) {
|
||||
|
||||
if ( this.currentBlendingEnabled === true ) {
|
||||
|
||||
this.disable( gl.BLEND );
|
||||
this.currentBlendingEnabled = false;
|
||||
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
if ( this.currentBlendingEnabled === false ) {
|
||||
|
||||
this.enable( gl.BLEND );
|
||||
this.currentBlendingEnabled = true;
|
||||
|
||||
}
|
||||
|
||||
if ( blending !== CustomBlending ) {
|
||||
|
||||
if ( blending !== this.currentBlending || premultipliedAlpha !== this.currentPremultipledAlpha ) {
|
||||
|
||||
if ( this.currentBlendEquation !== AddEquation || this.currentBlendEquationAlpha !== AddEquation ) {
|
||||
|
||||
gl.blendEquation( gl.FUNC_ADD );
|
||||
|
||||
this.currentBlendEquation = AddEquation;
|
||||
this.currentBlendEquationAlpha = AddEquation;
|
||||
|
||||
}
|
||||
|
||||
if ( premultipliedAlpha ) {
|
||||
|
||||
switch ( blending ) {
|
||||
|
||||
case NormalBlending:
|
||||
gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
|
||||
break;
|
||||
|
||||
case AdditiveBlending:
|
||||
gl.blendFunc( gl.ONE, gl.ONE );
|
||||
break;
|
||||
|
||||
case SubtractiveBlending:
|
||||
gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
|
||||
break;
|
||||
|
||||
case MultiplyBlending:
|
||||
gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error( 'THREE.WebGLState: Invalid blending: ', blending );
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
switch ( blending ) {
|
||||
|
||||
case NormalBlending:
|
||||
gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
|
||||
break;
|
||||
|
||||
case AdditiveBlending:
|
||||
gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
|
||||
break;
|
||||
|
||||
case SubtractiveBlending:
|
||||
gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
|
||||
break;
|
||||
|
||||
case MultiplyBlending:
|
||||
gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error( 'THREE.WebGLState: Invalid blending: ', blending );
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.currentBlendSrc = null;
|
||||
this.currentBlendDst = null;
|
||||
this.currentBlendSrcAlpha = null;
|
||||
this.currentBlendDstAlpha = null;
|
||||
|
||||
this.currentBlending = blending;
|
||||
this.currentPremultipledAlpha = premultipliedAlpha;
|
||||
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// custom blending
|
||||
|
||||
blendEquationAlpha = blendEquationAlpha || blendEquation;
|
||||
blendSrcAlpha = blendSrcAlpha || blendSrc;
|
||||
blendDstAlpha = blendDstAlpha || blendDst;
|
||||
|
||||
if ( blendEquation !== this.currentBlendEquation || blendEquationAlpha !== this.currentBlendEquationAlpha ) {
|
||||
|
||||
gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
|
||||
|
||||
this.currentBlendEquation = blendEquation;
|
||||
this.currentBlendEquationAlpha = blendEquationAlpha;
|
||||
|
||||
}
|
||||
|
||||
if ( blendSrc !== this.currentBlendSrc || blendDst !== this.currentBlendDst || blendSrcAlpha !== this.currentBlendSrcAlpha || blendDstAlpha !== this.currentBlendDstAlpha ) {
|
||||
|
||||
gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
|
||||
|
||||
this.currentBlendSrc = blendSrc;
|
||||
this.currentBlendDst = blendDst;
|
||||
this.currentBlendSrcAlpha = blendSrcAlpha;
|
||||
this.currentBlendDstAlpha = blendDstAlpha;
|
||||
|
||||
}
|
||||
|
||||
this.currentBlending = blending;
|
||||
this.currentPremultipledAlpha = false;
|
||||
|
||||
}
|
||||
|
||||
setColorMask( colorMask ) {
|
||||
|
||||
if ( this.currentColorMask !== colorMask ) {
|
||||
|
||||
this.gl.colorMask( colorMask, colorMask, colorMask, colorMask );
|
||||
this.currentColorMask = colorMask;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setDepthTest( depthTest ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( depthTest ) {
|
||||
|
||||
this.enable( gl.DEPTH_TEST );
|
||||
|
||||
} else {
|
||||
|
||||
this.disable( gl.DEPTH_TEST );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setDepthMask( depthMask ) {
|
||||
|
||||
if ( this.currentDepthMask !== depthMask ) {
|
||||
|
||||
this.gl.depthMask( depthMask );
|
||||
this.currentDepthMask = depthMask;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setDepthFunc( depthFunc ) {
|
||||
|
||||
if ( this.currentDepthFunc !== depthFunc ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
switch ( depthFunc ) {
|
||||
|
||||
case NeverDepth:
|
||||
|
||||
gl.depthFunc( gl.NEVER );
|
||||
break;
|
||||
|
||||
case AlwaysDepth:
|
||||
|
||||
gl.depthFunc( gl.ALWAYS );
|
||||
break;
|
||||
|
||||
case LessDepth:
|
||||
|
||||
gl.depthFunc( gl.LESS );
|
||||
break;
|
||||
|
||||
case LessEqualDepth:
|
||||
|
||||
gl.depthFunc( gl.LEQUAL );
|
||||
break;
|
||||
|
||||
case EqualDepth:
|
||||
|
||||
gl.depthFunc( gl.EQUAL );
|
||||
break;
|
||||
|
||||
case GreaterEqualDepth:
|
||||
|
||||
gl.depthFunc( gl.GEQUAL );
|
||||
break;
|
||||
|
||||
case GreaterDepth:
|
||||
|
||||
gl.depthFunc( gl.GREATER );
|
||||
break;
|
||||
|
||||
case NotEqualDepth:
|
||||
|
||||
gl.depthFunc( gl.NOTEQUAL );
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
gl.depthFunc( gl.LEQUAL );
|
||||
|
||||
}
|
||||
|
||||
this.currentDepthFunc = depthFunc;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setStencilTest( stencilTest ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( stencilTest ) {
|
||||
|
||||
this.enable( gl.STENCIL_TEST );
|
||||
|
||||
} else {
|
||||
|
||||
this.disable( gl.STENCIL_TEST );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setStencilMask( stencilMask ) {
|
||||
|
||||
if ( this.currentStencilMask !== stencilMask ) {
|
||||
|
||||
this.gl.stencilMask( stencilMask );
|
||||
this.currentStencilMask = stencilMask;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setStencilFunc( stencilFunc, stencilRef, stencilMask ) {
|
||||
|
||||
if ( this.currentStencilFunc !== stencilFunc ||
|
||||
this.currentStencilRef !== stencilRef ||
|
||||
this.currentStencilFuncMask !== stencilMask ) {
|
||||
|
||||
this.gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
|
||||
|
||||
this.currentStencilFunc = stencilFunc;
|
||||
this.currentStencilRef = stencilRef;
|
||||
this.currentStencilFuncMask = stencilMask;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setStencilOp( stencilFail, stencilZFail, stencilZPass ) {
|
||||
|
||||
if ( this.currentStencilFail !== stencilFail ||
|
||||
this.currentStencilZFail !== stencilZFail ||
|
||||
this.currentStencilZPass !== stencilZPass ) {
|
||||
|
||||
this.gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
|
||||
|
||||
this.currentStencilFail = stencilFail;
|
||||
this.currentStencilZFail = stencilZFail;
|
||||
this.currentStencilZPass = stencilZPass;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setMaterial( material, frontFaceCW ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
material.side === DoubleSide
|
||||
? this.disable( gl.CULL_FACE )
|
||||
: this.enable( gl.CULL_FACE );
|
||||
|
||||
let flipSided = ( material.side === BackSide );
|
||||
if ( frontFaceCW ) flipSided = ! flipSided;
|
||||
|
||||
this.setFlipSided( flipSided );
|
||||
|
||||
( material.blending === NormalBlending && material.transparent === false )
|
||||
? this.setBlending( NoBlending )
|
||||
: this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
|
||||
|
||||
this.setDepthFunc( material.depthFunc );
|
||||
this.setDepthTest( material.depthTest );
|
||||
this.setDepthMask( material.depthWrite );
|
||||
this.setColorMask( material.colorWrite );
|
||||
|
||||
const stencilWrite = material.stencilWrite;
|
||||
this.setStencilTest( stencilWrite );
|
||||
if ( stencilWrite ) {
|
||||
|
||||
this.setStencilMask( material.stencilWriteMask );
|
||||
this.setStencilFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
|
||||
this.setStencilOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
|
||||
|
||||
}
|
||||
|
||||
this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
|
||||
|
||||
material.alphaToCoverage === true
|
||||
? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
|
||||
: this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
|
||||
|
||||
}
|
||||
|
||||
setPolygonOffset( polygonOffset, factor, units ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( polygonOffset ) {
|
||||
|
||||
this.enable( gl.POLYGON_OFFSET_FILL );
|
||||
|
||||
if ( this.currentPolygonOffsetFactor !== factor || this.currentPolygonOffsetUnits !== units ) {
|
||||
|
||||
gl.polygonOffset( factor, units );
|
||||
|
||||
this.currentPolygonOffsetFactor = factor;
|
||||
this.currentPolygonOffsetUnits = units;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
this.disable( gl.POLYGON_OFFSET_FILL );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
useProgram( program ) {
|
||||
|
||||
if ( this.currentProgram !== program ) {
|
||||
|
||||
this.gl.useProgram( program );
|
||||
|
||||
this.currentProgram = program;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
export default WebGLState;
|
||||
212
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js
generated
vendored
Normal file
212
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js
generated
vendored
Normal file
@@ -0,0 +1,212 @@
|
||||
import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
|
||||
|
||||
let initialized = false, wrappingToGL, filterToGL, compareToGL;
|
||||
|
||||
class WebGLTextureUtils {
|
||||
|
||||
constructor( backend ) {
|
||||
|
||||
this.backend = backend;
|
||||
|
||||
this.gl = backend.gl;
|
||||
this.extensions = backend.extensions;
|
||||
|
||||
if ( initialized === false ) {
|
||||
|
||||
this._init( this.gl );
|
||||
|
||||
initialized = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_init( gl ) {
|
||||
|
||||
// Store only WebGL constants here.
|
||||
|
||||
wrappingToGL = {
|
||||
[ RepeatWrapping ]: gl.REPEAT,
|
||||
[ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
|
||||
[ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
|
||||
};
|
||||
|
||||
filterToGL = {
|
||||
[ NearestFilter ]: gl.NEAREST,
|
||||
[ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
|
||||
[ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
|
||||
|
||||
[ LinearFilter ]: gl.LINEAR,
|
||||
[ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
|
||||
[ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
|
||||
};
|
||||
|
||||
compareToGL = {
|
||||
[ NeverCompare ]: gl.NEVER,
|
||||
[ AlwaysCompare ]: gl.ALWAYS,
|
||||
[ LessCompare ]: gl.LESS,
|
||||
[ LessEqualCompare ]: gl.LEQUAL,
|
||||
[ EqualCompare ]: gl.EQUAL,
|
||||
[ GreaterEqualCompare ]: gl.GEQUAL,
|
||||
[ GreaterCompare ]: gl.GREATER,
|
||||
[ NotEqualCompare ]: gl.NOTEQUAL
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
filterFallback( f ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
|
||||
|
||||
return gl.NEAREST;
|
||||
|
||||
}
|
||||
|
||||
return gl.LINEAR;
|
||||
|
||||
}
|
||||
|
||||
getGLTextureType( texture ) {
|
||||
|
||||
const { gl } = this;
|
||||
|
||||
let glTextureType;
|
||||
|
||||
if ( texture.isCubeTexture === true ) {
|
||||
|
||||
glTextureType = gl.TEXTURE_CUBE_MAP;
|
||||
|
||||
} else {
|
||||
|
||||
glTextureType = gl.TEXTURE_2D;
|
||||
|
||||
|
||||
}
|
||||
|
||||
return glTextureType;
|
||||
|
||||
}
|
||||
|
||||
getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
|
||||
|
||||
const { gl, extensions } = this;
|
||||
|
||||
if ( internalFormatName !== null ) {
|
||||
|
||||
if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
|
||||
|
||||
console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
|
||||
|
||||
}
|
||||
|
||||
let internalFormat = glFormat;
|
||||
|
||||
if ( glFormat === gl.RED ) {
|
||||
|
||||
if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
|
||||
if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
|
||||
if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
|
||||
|
||||
}
|
||||
|
||||
if ( glFormat === gl.RED_INTEGER ) {
|
||||
|
||||
if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
|
||||
if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
|
||||
if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
|
||||
if ( glType === gl.BYTE ) internalFormat = gl.R8I;
|
||||
if ( glType === gl.SHORT ) internalFormat = gl.R16I;
|
||||
if ( glType === gl.INT ) internalFormat = gl.R32I;
|
||||
|
||||
}
|
||||
|
||||
if ( glFormat === gl.RG ) {
|
||||
|
||||
if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
|
||||
if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
|
||||
if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
|
||||
|
||||
}
|
||||
|
||||
if ( glFormat === gl.RGBA ) {
|
||||
|
||||
if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
|
||||
if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
|
||||
if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
|
||||
if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
|
||||
if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
|
||||
|
||||
}
|
||||
|
||||
if ( glFormat === gl.DEPTH_COMPONENT ) {
|
||||
|
||||
if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH_COMPONENT24;
|
||||
if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
|
||||
|
||||
}
|
||||
|
||||
if ( glFormat === gl.DEPTH_STENCIL ) {
|
||||
|
||||
if ( glType === gl.UNSIGNED_INT_24_8 ) internalFormat = gl.DEPTH24_STENCIL8;
|
||||
|
||||
}
|
||||
|
||||
if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
|
||||
internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
|
||||
internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
|
||||
|
||||
extensions.get( 'EXT_color_buffer_float' );
|
||||
|
||||
}
|
||||
|
||||
return internalFormat;
|
||||
|
||||
}
|
||||
|
||||
setTextureParameters( textureType, texture ) {
|
||||
|
||||
const { gl, extensions } = this;
|
||||
|
||||
gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
|
||||
gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
|
||||
|
||||
if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
|
||||
|
||||
gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
|
||||
|
||||
}
|
||||
|
||||
gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
|
||||
gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
|
||||
|
||||
if ( texture.compareFunction ) {
|
||||
|
||||
gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
|
||||
gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
|
||||
|
||||
}
|
||||
|
||||
if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
|
||||
|
||||
//extension = extensions.get( 'EXT_texture_filter_anisotropic' );
|
||||
|
||||
if ( texture.magFilter === NearestFilter ) return;
|
||||
if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
|
||||
if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
|
||||
|
||||
if ( texture.anisotropy > 1 /*|| properties.get( texture ).__currentAnisotropy*/ ) {
|
||||
|
||||
//gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
|
||||
//properties.get( texture ).__currentAnisotropy = texture.anisotropy;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default WebGLTextureUtils;
|
||||
242
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLUtils.js
generated
vendored
Normal file
242
node_modules/three/examples/jsm/renderers/webgl/utils/WebGLUtils.js
generated
vendored
Normal file
@@ -0,0 +1,242 @@
|
||||
import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, _SRGBAFormat, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, SRGBColorSpace, NoColorSpace } from 'three';
|
||||
|
||||
class WebGLUtils {
|
||||
|
||||
constructor( backend ) {
|
||||
|
||||
this.backend = backend;
|
||||
|
||||
this.gl = this.backend.gl;
|
||||
this.extensions = backend.extensions;
|
||||
|
||||
}
|
||||
|
||||
convert( p, colorSpace = NoColorSpace ) {
|
||||
|
||||
const { gl, extensions } = this;
|
||||
|
||||
let extension;
|
||||
|
||||
if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
|
||||
if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
|
||||
if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
|
||||
|
||||
if ( p === ByteType ) return gl.BYTE;
|
||||
if ( p === ShortType ) return gl.SHORT;
|
||||
if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
|
||||
if ( p === IntType ) return gl.INT;
|
||||
if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
|
||||
if ( p === FloatType ) return gl.FLOAT;
|
||||
|
||||
if ( p === HalfFloatType ) {
|
||||
|
||||
return gl.HALF_FLOAT;
|
||||
|
||||
}
|
||||
|
||||
if ( p === AlphaFormat ) return gl.ALPHA;
|
||||
if ( p === RGBAFormat ) return gl.RGBA;
|
||||
if ( p === LuminanceFormat ) return gl.LUMINANCE;
|
||||
if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
|
||||
if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
|
||||
if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
|
||||
|
||||
// WebGL2 formats.
|
||||
|
||||
if ( p === RedFormat ) return gl.RED;
|
||||
if ( p === RedIntegerFormat ) return gl.RED_INTEGER;
|
||||
if ( p === RGFormat ) return gl.RG;
|
||||
if ( p === RGIntegerFormat ) return gl.RG_INTEGER;
|
||||
if ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;
|
||||
|
||||
// S3TC
|
||||
|
||||
if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
|
||||
|
||||
if ( colorSpace === SRGBColorSpace ) {
|
||||
|
||||
extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;
|
||||
if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
|
||||
if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
|
||||
if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// PVRTC
|
||||
|
||||
if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
|
||||
|
||||
extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
||||
if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
||||
if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
||||
if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ETC1
|
||||
|
||||
if ( p === RGB_ETC1_Format ) {
|
||||
|
||||
extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
return extension.COMPRESSED_RGB_ETC1_WEBGL;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ETC2
|
||||
|
||||
if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
|
||||
|
||||
extension = extensions.get( 'WEBGL_compressed_texture_etc' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGB_ETC2_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
|
||||
if ( p === RGBA_ETC2_EAC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ASTC
|
||||
|
||||
if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
|
||||
p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
|
||||
p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
|
||||
p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
|
||||
p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
|
||||
|
||||
extension = extensions.get( 'WEBGL_compressed_texture_astc' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGBA_ASTC_4x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;
|
||||
if ( p === RGBA_ASTC_5x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;
|
||||
if ( p === RGBA_ASTC_5x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;
|
||||
if ( p === RGBA_ASTC_6x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;
|
||||
if ( p === RGBA_ASTC_6x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;
|
||||
if ( p === RGBA_ASTC_8x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;
|
||||
if ( p === RGBA_ASTC_8x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;
|
||||
if ( p === RGBA_ASTC_8x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;
|
||||
if ( p === RGBA_ASTC_10x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;
|
||||
if ( p === RGBA_ASTC_10x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;
|
||||
if ( p === RGBA_ASTC_10x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;
|
||||
if ( p === RGBA_ASTC_10x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;
|
||||
if ( p === RGBA_ASTC_12x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;
|
||||
if ( p === RGBA_ASTC_12x12_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// BPTC
|
||||
|
||||
if ( p === RGBA_BPTC_Format ) {
|
||||
|
||||
extension = extensions.get( 'EXT_texture_compression_bptc' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGBA_BPTC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// RGTC
|
||||
|
||||
if ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {
|
||||
|
||||
extension = extensions.get( 'EXT_texture_compression_rgtc' );
|
||||
|
||||
if ( extension !== null ) {
|
||||
|
||||
if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;
|
||||
if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;
|
||||
if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;
|
||||
if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
|
||||
|
||||
} else {
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
if ( p === UnsignedInt248Type ) {
|
||||
|
||||
return gl.UNSIGNED_INT_24_8;
|
||||
|
||||
}
|
||||
|
||||
// if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)
|
||||
|
||||
return ( gl[ p ] !== undefined ) ? gl[ p ] : null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default WebGLUtils;
|
||||
Reference in New Issue
Block a user