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164
node_modules/three/examples/jsm/renderers/common/RenderObject.js
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164
node_modules/three/examples/jsm/renderers/common/RenderObject.js
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let id = 0;
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export default class RenderObject {
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constructor( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext ) {
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this._nodes = nodes;
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this._geometries = geometries;
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this.id = id ++;
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this.renderer = renderer;
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this.object = object;
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this.material = material;
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this.scene = scene;
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this.camera = camera;
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this.lightsNode = lightsNode;
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this.context = renderContext;
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this.geometry = object.geometry;
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this.version = material.version;
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this.attributes = null;
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this.pipeline = null;
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this.vertexBuffers = null;
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this.initialNodesCacheKey = this.getNodesCacheKey();
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this.initialCacheKey = this.getCacheKey();
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this._nodeBuilderState = null;
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this._bindings = null;
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this.onDispose = null;
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this.isRenderObject = true;
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this.onMaterialDispose = () => {
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this.dispose();
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};
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this.material.addEventListener( 'dispose', this.onMaterialDispose );
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}
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getNodeBuilderState() {
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return this._nodeBuilderState || ( this._nodeBuilderState = this._nodes.getForRender( this ) );
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}
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getBindings() {
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return this._bindings || ( this._bindings = this.getNodeBuilderState().createBindings() );
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}
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getIndex() {
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return this._geometries.getIndex( this );
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}
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getChainArray() {
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return [ this.object, this.material, this.context, this.lightsNode ];
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}
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getAttributes() {
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if ( this.attributes !== null ) return this.attributes;
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const nodeAttributes = this.getNodeBuilderState().nodeAttributes;
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const geometry = this.geometry;
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const attributes = [];
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const vertexBuffers = new Set();
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for ( const nodeAttribute of nodeAttributes ) {
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const attribute = nodeAttribute.node && nodeAttribute.node.attribute ? nodeAttribute.node.attribute : geometry.getAttribute( nodeAttribute.name );
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attributes.push( attribute );
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const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
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vertexBuffers.add( bufferAttribute );
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}
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this.attributes = attributes;
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this.vertexBuffers = Array.from( vertexBuffers.values() );
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return attributes;
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}
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getVertexBuffers() {
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if ( this.vertexBuffers === null ) this.getAttributes();
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return this.vertexBuffers;
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}
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getMaterialCacheKey() {
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const material = this.material;
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let cacheKey = material.customProgramCacheKey();
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for ( const property in material ) {
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if ( /^(is[A-Z])|^(visible|version|uuid|name|opacity|userData)$/.test( property ) ) continue;
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let value = material[ property ];
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if ( value !== null ) {
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const type = typeof value;
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if ( type === 'number' ) value = value !== 0 ? '1' : '0'; // Convert to on/off, important for clearcoat, transmission, etc
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else if ( type === 'object' ) value = '{}';
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}
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cacheKey += /*property + ':' +*/ value + ',';
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}
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return cacheKey;
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}
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get needsUpdate() {
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return this.initialNodesCacheKey !== this.getNodesCacheKey();
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}
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getNodesCacheKey() {
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// Environment Nodes Cache Key
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return this._nodes.getCacheKey( this.scene, this.lightsNode );
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}
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getCacheKey() {
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return this.getMaterialCacheKey() + ',' + this.getNodesCacheKey();
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}
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dispose() {
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this.material.removeEventListener( 'dispose', this.onMaterialDispose );
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this.onDispose();
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}
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}
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