Vom Anderen PC aus hoch gespielt

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2026-02-01 13:40:05 +01:00
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import DFGApprox from './DFGApprox.js';
import { tslFn } from '../../shadernode/ShaderNode.js';
const EnvironmentBRDF = tslFn( ( inputs ) => {
const { dotNV, specularColor, specularF90, roughness } = inputs;
const fab = DFGApprox( { dotNV, roughness } );
return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
} );
export default EnvironmentBRDF;