Vom Anderen PC aus hoch gespielt

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ChK
2026-02-01 13:40:05 +01:00
commit 60b1b7591c
1088 changed files with 452896 additions and 0 deletions

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import TempNode from '../core/TempNode.js';
import { EPSILON } from '../math/MathNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
export const BurnNode = tslFn( ( { base, blend } ) => {
const fn = ( c ) => blend[ c ].lessThan( EPSILON ).cond( blend[ c ], base[ c ].oneMinus().div( blend[ c ] ).oneMinus().max( 0 ) );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
export const DodgeNode = tslFn( ( { base, blend } ) => {
const fn = ( c ) => blend[ c ].equal( 1.0 ).cond( blend[ c ], base[ c ].div( blend[ c ].oneMinus() ).max( 0 ) );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
export const ScreenNode = tslFn( ( { base, blend } ) => {
const fn = ( c ) => base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus();
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
export const OverlayNode = tslFn( ( { base, blend } ) => {
const fn = ( c ) => base[ c ].lessThan( 0.5 ).cond( base[ c ].mul( blend[ c ], 2.0 ), base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus() );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
class BlendModeNode extends TempNode {
constructor( blendMode, baseNode, blendNode ) {
super();
this.blendMode = blendMode;
this.baseNode = baseNode;
this.blendNode = blendNode;
}
setup() {
const { blendMode, baseNode, blendNode } = this;
const params = { base: baseNode, blend: blendNode };
let outputNode = null;
if ( blendMode === BlendModeNode.BURN ) {
outputNode = BurnNode( params );
} else if ( blendMode === BlendModeNode.DODGE ) {
outputNode = DodgeNode( params );
} else if ( blendMode === BlendModeNode.SCREEN ) {
outputNode = ScreenNode( params );
} else if ( blendMode === BlendModeNode.OVERLAY ) {
outputNode = OverlayNode( params );
}
return outputNode;
}
}
BlendModeNode.BURN = 'burn';
BlendModeNode.DODGE = 'dodge';
BlendModeNode.SCREEN = 'screen';
BlendModeNode.OVERLAY = 'overlay';
export default BlendModeNode;
export const burn = nodeProxy( BlendModeNode, BlendModeNode.BURN );
export const dodge = nodeProxy( BlendModeNode, BlendModeNode.DODGE );
export const overlay = nodeProxy( BlendModeNode, BlendModeNode.OVERLAY );
export const screen = nodeProxy( BlendModeNode, BlendModeNode.SCREEN );
addNodeElement( 'burn', burn );
addNodeElement( 'dodge', dodge );
addNodeElement( 'overlay', overlay );
addNodeElement( 'screen', screen );
addNodeClass( 'BlendModeNode', BlendModeNode );

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import TempNode from '../core/TempNode.js';
import { addNodeClass } from '../core/Node.js';
import { uv } from '../accessors/UVNode.js';
import { normalView } from '../accessors/NormalNode.js';
import { positionView } from '../accessors/PositionNode.js';
import { faceDirection } from './FrontFacingNode.js';
import { addNodeElement, tslFn, nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
// https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
let texNode = textureNode;
if ( texNode.isTextureNode !== true ) {
texNode.traverse( ( node ) => {
if ( node.isTextureNode === true ) texNode = node;
} );
}
if ( texNode.isTextureNode !== true ) {
throw new Error( 'THREE.TSL: dHdxy_fwd() requires a TextureNode.' );
}
const Hll = float( textureNode );
const uvNode = texNode.uvNode || uv();
// It's used to preserve the same TextureNode instance
const sampleTexture = ( uv ) => textureNode.cache().context( { getUVNode: () => uv, forceUVContext: true } );
return vec2(
float( sampleTexture( uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
float( sampleTexture( uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
).mul( bumpScale );
} );
const perturbNormalArb = tslFn( ( inputs ) => {
const { surf_pos, surf_norm, dHdxy } = inputs;
// normalize is done to ensure that the bump map looks the same regardless of the texture's scale
const vSigmaX = surf_pos.dFdx().normalize();
const vSigmaY = surf_pos.dFdy().normalize();
const vN = surf_norm; // normalized
const R1 = vSigmaY.cross( vN );
const R2 = vN.cross( vSigmaX );
const fDet = vSigmaX.dot( R1 ).mul( faceDirection );
const vGrad = fDet.sign().mul( dHdxy.x.mul( R1 ).add( dHdxy.y.mul( R2 ) ) );
return fDet.abs().mul( surf_norm ).sub( vGrad ).normalize();
} );
class BumpMapNode extends TempNode {
constructor( textureNode, scaleNode = null ) {
super( 'vec3' );
this.textureNode = textureNode;
this.scaleNode = scaleNode;
}
setup() {
const bumpScale = this.scaleNode !== null ? this.scaleNode : 1;
const dHdxy = dHdxy_fwd( { textureNode: this.textureNode, bumpScale } );
return perturbNormalArb( {
surf_pos: positionView,
surf_norm: normalView,
dHdxy
} );
}
}
export default BumpMapNode;
export const bumpMap = nodeProxy( BumpMapNode );
addNodeElement( 'bumpMap', bumpMap );
addNodeClass( 'BumpMapNode', BumpMapNode );

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import TempNode from '../core/TempNode.js';
import { dot, mix } from '../math/MathNode.js';
import { add } from '../math/OperatorNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, tslFn, nodeProxy, float, vec3, mat3 } from '../shadernode/ShaderNode.js';
const saturationNode = tslFn( ( { color, adjustment } ) => {
return adjustment.mix( luminance( color ), color );
} );
const vibranceNode = tslFn( ( { color, adjustment } ) => {
const average = add( color.r, color.g, color.b ).div( 3.0 );
const mx = color.r.max( color.g.max( color.b ) );
const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
return mix( color, mx, amt );
} );
const hueNode = tslFn( ( { color, adjustment } ) => {
const RGBtoYIQ = mat3( 0.299, 0.587, 0.114, 0.595716, - 0.274453, - 0.321263, 0.211456, - 0.522591, 0.311135 );
const YIQtoRGB = mat3( 1.0, 0.9563, 0.6210, 1.0, - 0.2721, - 0.6474, 1.0, - 1.107, 1.7046 );
const yiq = RGBtoYIQ.mul( color );
const hue = yiq.z.atan2( yiq.y ).add( adjustment );
const chroma = yiq.yz.length();
return YIQtoRGB.mul( vec3( yiq.x, chroma.mul( hue.cos() ), chroma.mul( hue.sin() ) ) );
} );
class ColorAdjustmentNode extends TempNode {
constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
super( 'vec3' );
this.method = method;
this.colorNode = colorNode;
this.adjustmentNode = adjustmentNode;
}
setup() {
const { method, colorNode, adjustmentNode } = this;
const callParams = { color: colorNode, adjustment: adjustmentNode };
let outputNode = null;
if ( method === ColorAdjustmentNode.SATURATION ) {
outputNode = saturationNode( callParams );
} else if ( method === ColorAdjustmentNode.VIBRANCE ) {
outputNode = vibranceNode( callParams );
} else if ( method === ColorAdjustmentNode.HUE ) {
outputNode = hueNode( callParams );
} else {
console.error( `${ this.type }: Method "${ this.method }" not supported!` );
}
return outputNode;
}
}
ColorAdjustmentNode.SATURATION = 'saturation';
ColorAdjustmentNode.VIBRANCE = 'vibrance';
ColorAdjustmentNode.HUE = 'hue';
export default ColorAdjustmentNode;
export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
export const lumaCoeffs = vec3( 0.2125, 0.7154, 0.0721 );
export const luminance = ( color, luma = lumaCoeffs ) => dot( color, luma );
addNodeElement( 'saturation', saturation );
addNodeElement( 'vibrance', vibrance );
addNodeElement( 'hue', hue );
addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );

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import TempNode from '../core/TempNode.js';
import { mix } from '../math/MathNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, tslFn, nodeObject, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
import { LinearSRGBColorSpace, SRGBColorSpace } from 'three';
const sRGBToLinearShader = tslFn( ( inputs ) => {
const { value } = inputs;
const { rgb } = value;
const a = rgb.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
const b = rgb.mul( 0.0773993808 );
const factor = rgb.lessThanEqual( 0.04045 );
const rgbResult = mix( a, b, factor );
return vec4( rgbResult, value.a );
} );
const LinearTosRGBShader = tslFn( ( inputs ) => {
const { value } = inputs;
const { rgb } = value;
const a = rgb.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
const b = rgb.mul( 12.92 );
const factor = rgb.lessThanEqual( 0.0031308 );
const rgbResult = mix( a, b, factor );
return vec4( rgbResult, value.a );
} );
const getColorSpaceMethod = ( colorSpace ) => {
let method = null;
if ( colorSpace === LinearSRGBColorSpace ) {
method = 'Linear';
} else if ( colorSpace === SRGBColorSpace ) {
method = 'sRGB';
}
return method;
};
const getMethod = ( source, target ) => {
return getColorSpaceMethod( source ) + 'To' + getColorSpaceMethod( target );
};
class ColorSpaceNode extends TempNode {
constructor( method, node ) {
super( 'vec4' );
this.method = method;
this.node = node;
}
setup() {
const { method, node } = this;
if ( method === ColorSpaceNode.LINEAR_TO_LINEAR )
return node;
return Methods[ method ]( { value: node } );
}
}
ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
ColorSpaceNode.LINEAR_TO_sRGB = 'LinearTosRGB';
ColorSpaceNode.sRGB_TO_LINEAR = 'sRGBToLinear';
const Methods = {
[ ColorSpaceNode.LINEAR_TO_sRGB ]: LinearTosRGBShader,
[ ColorSpaceNode.sRGB_TO_LINEAR ]: sRGBToLinearShader
};
export default ColorSpaceNode;
export const linearToColorSpace = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( LinearSRGBColorSpace, colorSpace ), nodeObject( node ) ) );
export const colorSpaceToLinear = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( colorSpace, LinearSRGBColorSpace ), nodeObject( node ) ) );
export const linearTosRGB = nodeProxy( ColorSpaceNode, ColorSpaceNode.LINEAR_TO_sRGB );
export const sRGBToLinear = nodeProxy( ColorSpaceNode, ColorSpaceNode.sRGB_TO_LINEAR );
addNodeElement( 'linearTosRGB', linearTosRGB );
addNodeElement( 'sRGBToLinear', sRGBToLinear );
addNodeElement( 'linearToColorSpace', linearToColorSpace );
addNodeElement( 'colorSpaceToLinear', colorSpaceToLinear );
addNodeClass( 'ColorSpaceNode', ColorSpaceNode );

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import Node, { addNodeClass } from '../core/Node.js';
import { nodeImmutable, float } from '../shadernode/ShaderNode.js';
class FrontFacingNode extends Node {
constructor() {
super( 'bool' );
this.isFrontFacingNode = true;
}
generate( builder ) {
return builder.getFrontFacing();
}
}
export default FrontFacingNode;
export const frontFacing = nodeImmutable( FrontFacingNode );
export const faceDirection = float( frontFacing ).mul( 2.0 ).sub( 1.0 );
addNodeClass( 'FrontFacingNode', FrontFacingNode );

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import TempNode from '../core/TempNode.js';
import { add } from '../math/OperatorNode.js';
import { bitangentView } from '../accessors/BitangentNode.js';
import { modelNormalMatrix } from '../accessors/ModelNode.js';
import { normalView } from '../accessors/NormalNode.js';
import { positionView } from '../accessors/PositionNode.js';
import { tangentView } from '../accessors/TangentNode.js';
import { uv } from '../accessors/UVNode.js';
import { faceDirection } from './FrontFacingNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, tslFn, nodeProxy, vec3, mat3 } from '../shadernode/ShaderNode.js';
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
// Normal Mapping Without Precomputed Tangents
// http://www.thetenthplanet.de/archives/1180
const perturbNormal2Arb = tslFn( ( inputs ) => {
const { eye_pos, surf_norm, mapN, uv } = inputs;
const q0 = eye_pos.dFdx();
const q1 = eye_pos.dFdy();
const st0 = uv.dFdx();
const st1 = uv.dFdy();
const N = surf_norm; // normalized
const q1perp = q1.cross( N );
const q0perp = N.cross( q0 );
const T = q1perp.mul( st0.x ).add( q0perp.mul( st1.x ) );
const B = q1perp.mul( st0.y ).add( q0perp.mul( st1.y ) );
const det = T.dot( T ).max( B.dot( B ) );
const scale = faceDirection.mul( det.inverseSqrt() );
return add( T.mul( mapN.x, scale ), B.mul( mapN.y, scale ), N.mul( mapN.z ) ).normalize();
} );
class NormalMapNode extends TempNode {
constructor( node, scaleNode = null ) {
super( 'vec3' );
this.node = node;
this.scaleNode = scaleNode;
this.normalMapType = TangentSpaceNormalMap;
}
setup( builder ) {
const { normalMapType, scaleNode } = this;
let normalMap = this.node.mul( 2.0 ).sub( 1.0 );
if ( scaleNode !== null ) {
normalMap = vec3( normalMap.xy.mul( scaleNode ), normalMap.z );
}
let outputNode = null;
if ( normalMapType === ObjectSpaceNormalMap ) {
outputNode = modelNormalMatrix.mul( normalMap ).normalize();
} else if ( normalMapType === TangentSpaceNormalMap ) {
const tangent = builder.hasGeometryAttribute( 'tangent' );
if ( tangent === true ) {
outputNode = TBNViewMatrix.mul( normalMap ).normalize();
} else {
outputNode = perturbNormal2Arb( {
eye_pos: positionView,
surf_norm: normalView,
mapN: normalMap,
uv: uv()
} );
}
}
return outputNode;
}
}
export default NormalMapNode;
export const normalMap = nodeProxy( NormalMapNode );
export const TBNViewMatrix = mat3( tangentView, bitangentView, normalView );
addNodeElement( 'normalMap', normalMap );
addNodeClass( 'NormalMapNode', NormalMapNode );

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import TempNode from '../core/TempNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
class PosterizeNode extends TempNode {
constructor( sourceNode, stepsNode ) {
super();
this.sourceNode = sourceNode;
this.stepsNode = stepsNode;
}
setup() {
const { sourceNode, stepsNode } = this;
return sourceNode.mul( stepsNode ).floor().div( stepsNode );
}
}
export default PosterizeNode;
export const posterize = nodeProxy( PosterizeNode );
addNodeElement( 'posterize', posterize );
addNodeClass( 'PosterizeNode', PosterizeNode );

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import TempNode from '../core/TempNode.js';
import { addNodeClass } from '../core/Node.js';
import { tslFn, nodeObject, float, mat3 } from '../shadernode/ShaderNode.js';
import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping } from 'three';
// exposure only
const LinearToneMappingNode = tslFn( ( { color, exposure } ) => {
return color.mul( exposure ).clamp();
} );
// source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
const ReinhardToneMappingNode = tslFn( ( { color, exposure } ) => {
color = color.mul( exposure );
return color.div( color.add( 1.0 ) ).clamp();
} );
// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
const OptimizedCineonToneMappingNode = tslFn( ( { color, exposure } ) => {
// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
color = color.mul( exposure );
color = color.sub( 0.004 ).max( 0.0 );
const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
return a.div( b ).pow( 2.2 );
} );
// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
const RRTAndODTFit = tslFn( ( { color } ) => {
const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
return a.div( b );
} );
// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
const ACESFilmicToneMappingNode = tslFn( ( { color, exposure } ) => {
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
const ACESInputMat = mat3(
0.59719, 0.35458, 0.04823,
0.07600, 0.90834, 0.01566,
0.02840, 0.13383, 0.83777
);
// ODT_SAT => XYZ => D60_2_D65 => sRGB
const ACESOutputMat = mat3(
1.60475, - 0.53108, - 0.07367,
- 0.10208, 1.10813, - 0.00605,
- 0.00327, - 0.07276, 1.07602
);
color = color.mul( exposure ).div( 0.6 );
color = ACESInputMat.mul( color );
// Apply RRT and ODT
color = RRTAndODTFit( { color } );
color = ACESOutputMat.mul( color );
// Clamp to [0, 1]
return color.clamp();
} );
const toneMappingLib = {
[ LinearToneMapping ]: LinearToneMappingNode,
[ ReinhardToneMapping ]: ReinhardToneMappingNode,
[ CineonToneMapping ]: OptimizedCineonToneMappingNode,
[ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode
};
class ToneMappingNode extends TempNode {
constructor( toneMapping = NoToneMapping, exposureNode = float( 1 ), colorNode = null ) {
super( 'vec3' );
this.toneMapping = toneMapping;
this.exposureNode = exposureNode;
this.colorNode = colorNode;
}
getCacheKey() {
let cacheKey = super.getCacheKey();
cacheKey = '{toneMapping:' + this.toneMapping + ',nodes:' + cacheKey + '}';
return cacheKey;
}
setup( builder ) {
const colorNode = this.colorNode || builder.context.color;
const toneMapping = this.toneMapping;
if ( toneMapping === NoToneMapping ) return colorNode;
const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
const toneMappingNode = toneMappingLib[ toneMapping ];
let outputNode = null;
if ( toneMappingNode ) {
outputNode = toneMappingNode( toneMappingParams );
} else {
console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
outputNode = colorNode;
}
return outputNode;
}
}
export default ToneMappingNode;
export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
addNodeClass( 'ToneMappingNode', ToneMappingNode );

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import Node, { addNodeClass } from '../core/Node.js';
import { nodeImmutable, nodeProxy } from '../shadernode/ShaderNode.js';
import { cameraNear, cameraFar } from '../accessors/CameraNode.js';
import { positionView } from '../accessors/PositionNode.js';
import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
class ViewportDepthNode extends Node {
constructor( scope, textureNode = null ) {
super( 'float' );
this.scope = scope;
this.textureNode = textureNode;
this.isViewportDepthNode = true;
}
setup( /*builder*/ ) {
const { scope } = this;
let node = null;
if ( scope === ViewportDepthNode.DEPTH ) {
node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
} else if ( scope === ViewportDepthNode.DEPTH_TEXTURE ) {
const texture = this.textureNode || viewportDepthTexture();
const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
}
return node;
}
}
// NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
// -near maps to 0; -far maps to 1
export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
// maps orthographic depth in [ 0, 1 ] to viewZ
export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
// NOTE: https://twitter.com/gonnavis/status/1377183786949959682
// -near maps to 0; -far maps to 1
export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( near.sub( far ).mul( viewZ ) );
// maps perspective depth in [ 0, 1 ] to viewZ
export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
ViewportDepthNode.DEPTH = 'depth';
ViewportDepthNode.DEPTH_TEXTURE = 'depthTexture';
export default ViewportDepthNode;
export const depth = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
export const depthTexture = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_TEXTURE );
addNodeClass( 'ViewportDepthNode', ViewportDepthNode );

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import ViewportTextureNode from './ViewportTextureNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
import { viewportTopLeft } from './ViewportNode.js';
import { DepthTexture, LinearMipmapLinearFilter, DepthFormat, UnsignedIntType } from 'three';
let sharedDepthbuffer = null;
class ViewportDepthTextureNode extends ViewportTextureNode {
constructor( uvNode = viewportTopLeft, levelNode = null ) {
if ( sharedDepthbuffer === null ) {
sharedDepthbuffer = new DepthTexture();
sharedDepthbuffer.minFilter = LinearMipmapLinearFilter;
sharedDepthbuffer.type = UnsignedIntType;
sharedDepthbuffer.format = DepthFormat;
}
super( uvNode, levelNode, sharedDepthbuffer );
}
}
export default ViewportDepthTextureNode;
export const viewportDepthTexture = nodeProxy( ViewportDepthTextureNode );
addNodeElement( 'viewportDepthTexture', viewportDepthTexture );
addNodeClass( 'ViewportDepthTextureNode', ViewportDepthTextureNode );

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import Node, { addNodeClass } from '../core/Node.js';
import { NodeUpdateType } from '../core/constants.js';
import { uniform } from '../core/UniformNode.js';
import { nodeImmutable, vec2 } from '../shadernode/ShaderNode.js';
import { Vector2, Vector4 } from 'three';
let resolution, viewportResult;
class ViewportNode extends Node {
constructor( scope ) {
super();
this.scope = scope;
this.isViewportNode = true;
}
getNodeType() {
return this.scope === ViewportNode.COORDINATE || this.scope === ViewportNode.VIEWPORT ? 'vec4' : 'vec2';
}
getUpdateType() {
let updateType = NodeUpdateType.NONE;
if ( this.scope === ViewportNode.RESOLUTION || this.scope === ViewportNode.VIEWPORT ) {
updateType = NodeUpdateType.FRAME;
}
this.updateType = updateType;
return updateType;
}
update( { renderer } ) {
if ( this.scope === ViewportNode.VIEWPORT ) {
renderer.getViewport( viewportResult );
} else {
renderer.getDrawingBufferSize( resolution );
}
}
setup( builder ) {
const scope = this.scope;
if ( scope === ViewportNode.COORDINATE ) return;
let output = null;
if ( scope === ViewportNode.RESOLUTION ) {
output = uniform( resolution || ( resolution = new Vector2() ) );
} else if ( scope === ViewportNode.VIEWPORT ) {
output = uniform( viewportResult || ( viewportResult = new Vector4() ) );
} else {
const coordinateNode = vec2( new ViewportNode( ViewportNode.COORDINATE ) );
const resolutionNode = new ViewportNode( ViewportNode.RESOLUTION );
output = coordinateNode.div( resolutionNode );
let outX = output.x;
let outY = output.y;
if ( /bottom/i.test( scope ) ) outY = outY.oneMinus();
if ( /right/i.test( scope ) ) outX = outX.oneMinus();
output = vec2( outX, outY );
}
return output;
}
generate( builder ) {
if ( this.scope === ViewportNode.COORDINATE ) {
let coord = builder.getFragCoord();
if ( builder.isFlipY() ) {
// follow webgpu standards
const resolution = viewportResolution.build( builder );
coord = `${ builder.getType( 'vec2' ) }( ${ coord }.x, ${ resolution}.y - ${ coord }.y )`;
}
return coord;
}
return super.generate( builder );
}
}
ViewportNode.COORDINATE = 'coordinate';
ViewportNode.RESOLUTION = 'resolution';
ViewportNode.VIEWPORT = 'viewport';
ViewportNode.TOP_LEFT = 'topLeft';
ViewportNode.BOTTOM_LEFT = 'bottomLeft';
ViewportNode.TOP_RIGHT = 'topRight';
ViewportNode.BOTTOM_RIGHT = 'bottomRight';
export default ViewportNode;
export const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
export const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
export const viewport = nodeImmutable( ViewportNode, ViewportNode.VIEWPORT );
export const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
export const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
export const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
export const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
addNodeClass( 'ViewportNode', ViewportNode );

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import ViewportTextureNode from './ViewportTextureNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
import { viewportTopLeft } from './ViewportNode.js';
import { FramebufferTexture } from 'three';
let sharedFramebuffer = null;
class ViewportSharedTextureNode extends ViewportTextureNode {
constructor( uvNode = viewportTopLeft, levelNode = null ) {
if ( sharedFramebuffer === null ) {
sharedFramebuffer = new FramebufferTexture();
}
super( uvNode, levelNode, sharedFramebuffer );
}
}
export default ViewportSharedTextureNode;
export const viewportSharedTexture = nodeProxy( ViewportSharedTextureNode );
addNodeElement( 'viewportSharedTexture', viewportSharedTexture );
addNodeClass( 'ViewportSharedTextureNode', ViewportSharedTextureNode );

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import TextureNode from '../accessors/TextureNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
import { viewportTopLeft } from './ViewportNode.js';
import { Vector2, FramebufferTexture, LinearMipmapLinearFilter } from 'three';
const _size = new Vector2();
class ViewportTextureNode extends TextureNode {
constructor( uvNode = viewportTopLeft, levelNode = null, framebufferTexture = null ) {
if ( framebufferTexture === null ) {
framebufferTexture = new FramebufferTexture();
framebufferTexture.minFilter = LinearMipmapLinearFilter;
}
super( framebufferTexture, uvNode, levelNode );
this.generateMipmaps = false;
this.isOutputTextureNode = true;
this.updateBeforeType = NodeUpdateType.FRAME;
}
updateBefore( frame ) {
const renderer = frame.renderer;
renderer.getDrawingBufferSize( _size );
//
const framebufferTexture = this.value;
if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
framebufferTexture.image.width = _size.width;
framebufferTexture.image.height = _size.height;
framebufferTexture.needsUpdate = true;
}
//
const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
framebufferTexture.generateMipmaps = this.generateMipmaps;
renderer.copyFramebufferToTexture( framebufferTexture );
framebufferTexture.generateMipmaps = currentGenerateMipmaps;
}
clone() {
return new this.constructor( this.uvNode, this.levelNode, this.value );
}
}
export default ViewportTextureNode;
export const viewportTexture = nodeProxy( ViewportTextureNode );
export const viewportMipTexture = nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
addNodeElement( 'viewportTexture', viewportTexture );
addNodeElement( 'viewportMipTexture', viewportMipTexture );
addNodeClass( 'ViewportTextureNode', ViewportTextureNode );