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This commit is contained in:
89
node_modules/three/examples/jsm/nodes/accessors/BitangentNode.js
generated
vendored
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89
node_modules/three/examples/jsm/nodes/accessors/BitangentNode.js
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@@ -0,0 +1,89 @@
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import Node, { addNodeClass } from '../core/Node.js';
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import { varying } from '../core/VaryingNode.js';
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import { normalize } from '../math/MathNode.js';
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import { cameraViewMatrix } from './CameraNode.js';
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import { normalGeometry, normalLocal, normalView, normalWorld, transformedNormalView } from './NormalNode.js';
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import { tangentGeometry, tangentLocal, tangentView, tangentWorld, transformedTangentView } from './TangentNode.js';
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import { nodeImmutable } from '../shadernode/ShaderNode.js';
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class BitangentNode extends Node {
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constructor( scope = BitangentNode.LOCAL ) {
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super( 'vec3' );
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this.scope = scope;
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}
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getHash( /*builder*/ ) {
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return `bitangent-${this.scope}`;
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}
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generate( builder ) {
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const scope = this.scope;
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let crossNormalTangent;
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if ( scope === BitangentNode.GEOMETRY ) {
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crossNormalTangent = normalGeometry.cross( tangentGeometry );
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} else if ( scope === BitangentNode.LOCAL ) {
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crossNormalTangent = normalLocal.cross( tangentLocal );
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} else if ( scope === BitangentNode.VIEW ) {
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crossNormalTangent = normalView.cross( tangentView );
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} else if ( scope === BitangentNode.WORLD ) {
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crossNormalTangent = normalWorld.cross( tangentWorld );
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}
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const vertexNode = crossNormalTangent.mul( tangentGeometry.w ).xyz;
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const outputNode = normalize( varying( vertexNode ) );
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return outputNode.build( builder, this.getNodeType( builder ) );
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}
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serialize( data ) {
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super.serialize( data );
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data.scope = this.scope;
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}
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deserialize( data ) {
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super.deserialize( data );
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this.scope = data.scope;
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}
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}
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BitangentNode.GEOMETRY = 'geometry';
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BitangentNode.LOCAL = 'local';
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BitangentNode.VIEW = 'view';
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BitangentNode.WORLD = 'world';
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export default BitangentNode;
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export const bitangentGeometry = nodeImmutable( BitangentNode, BitangentNode.GEOMETRY );
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export const bitangentLocal = nodeImmutable( BitangentNode, BitangentNode.LOCAL );
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export const bitangentView = nodeImmutable( BitangentNode, BitangentNode.VIEW );
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export const bitangentWorld = nodeImmutable( BitangentNode, BitangentNode.WORLD );
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export const transformedBitangentView = normalize( transformedNormalView.cross( transformedTangentView ).mul( tangentGeometry.w ) );
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export const transformedBitangentWorld = normalize( transformedBitangentView.transformDirection( cameraViewMatrix ) );
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addNodeClass( 'BitangentNode', BitangentNode );
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125
node_modules/three/examples/jsm/nodes/accessors/BufferAttributeNode.js
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125
node_modules/three/examples/jsm/nodes/accessors/BufferAttributeNode.js
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@@ -0,0 +1,125 @@
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import InputNode from '../core/InputNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { varying } from '../core/VaryingNode.js';
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import { nodeObject, addNodeElement } from '../shadernode/ShaderNode.js';
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import { InterleavedBufferAttribute, InterleavedBuffer, StaticDrawUsage, DynamicDrawUsage } from 'three';
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class BufferAttributeNode extends InputNode {
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constructor( value, bufferType = null, bufferStride = 0, bufferOffset = 0 ) {
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super( value, bufferType );
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this.isBufferNode = true;
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this.bufferType = bufferType;
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this.bufferStride = bufferStride;
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this.bufferOffset = bufferOffset;
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this.usage = StaticDrawUsage;
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this.instanced = false;
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this.attribute = null;
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if ( value && value.isBufferAttribute === true ) {
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this.attribute = value;
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this.usage = value.usage;
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this.instanced = value.isInstancedBufferAttribute;
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||||
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}
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||||
}
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||||
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||||
getNodeType( builder ) {
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||||
|
||||
if ( this.bufferType === null ) {
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||||
this.bufferType = builder.getTypeFromAttribute( this.attribute );
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||||
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}
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||||
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return this.bufferType;
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||||
|
||||
}
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||||
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||||
setup( builder ) {
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if ( this.attribute !== null ) return;
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|
||||
const type = this.getNodeType( builder );
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const array = this.value;
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const itemSize = builder.getTypeLength( type );
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const stride = this.bufferStride || itemSize;
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const offset = this.bufferOffset;
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const buffer = array.isInterleavedBuffer === true ? array : new InterleavedBuffer( array, stride );
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const bufferAttribute = new InterleavedBufferAttribute( buffer, itemSize, offset );
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buffer.setUsage( this.usage );
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this.attribute = bufferAttribute;
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this.attribute.isInstancedBufferAttribute = this.instanced; // @TODO: Add a possible: InstancedInterleavedBufferAttribute
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}
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generate( builder ) {
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const nodeType = this.getNodeType( builder );
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||||
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const nodeUniform = builder.getBufferAttributeFromNode( this, nodeType );
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const propertyName = builder.getPropertyName( nodeUniform );
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||||
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let output = null;
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if ( builder.shaderStage === 'vertex' ) {
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output = propertyName;
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} else {
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const nodeVarying = varying( this );
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output = nodeVarying.build( builder, nodeType );
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||||
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}
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||||
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||||
return output;
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||||
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||||
}
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||||
|
||||
getInputType( /*builder*/ ) {
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||||
|
||||
return 'bufferAttribute';
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||||
|
||||
}
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||||
|
||||
setUsage( value ) {
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||||
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||||
this.usage = value;
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||||
|
||||
return this;
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||||
|
||||
}
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||||
|
||||
setInstanced( value ) {
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||||
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||||
this.instanced = value;
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||||
|
||||
return this;
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||||
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||||
}
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||||
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||||
}
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||||
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||||
export default BufferAttributeNode;
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||||
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||||
export const bufferAttribute = ( array, type, stride, offset ) => nodeObject( new BufferAttributeNode( array, type, stride, offset ) );
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export const dynamicBufferAttribute = ( array, type, stride, offset ) => bufferAttribute( array, type, stride, offset ).setUsage( DynamicDrawUsage );
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export const instancedBufferAttribute = ( array, type, stride, offset ) => bufferAttribute( array, type, stride, offset ).setInstanced( true );
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export const instancedDynamicBufferAttribute = ( array, type, stride, offset ) => dynamicBufferAttribute( array, type, stride, offset ).setInstanced( true );
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addNodeElement( 'toAttribute', ( bufferNode ) => bufferAttribute( bufferNode.value ) );
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addNodeClass( 'BufferAttributeNode', BufferAttributeNode );
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30
node_modules/three/examples/jsm/nodes/accessors/BufferNode.js
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vendored
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30
node_modules/three/examples/jsm/nodes/accessors/BufferNode.js
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@@ -0,0 +1,30 @@
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||||
import UniformNode from '../core/UniformNode.js';
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||||
import { addNodeClass } from '../core/Node.js';
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||||
import { nodeObject } from '../shadernode/ShaderNode.js';
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||||
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||||
class BufferNode extends UniformNode {
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||||
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||||
constructor( value, bufferType, bufferCount = 0 ) {
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||||
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||||
super( value, bufferType );
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||||
|
||||
this.isBufferNode = true;
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||||
|
||||
this.bufferType = bufferType;
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||||
this.bufferCount = bufferCount;
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||||
|
||||
}
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||||
|
||||
getInputType( /*builder*/ ) {
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||||
|
||||
return 'buffer';
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||||
|
||||
}
|
||||
|
||||
}
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||||
|
||||
export default BufferNode;
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||||
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||||
export const buffer = ( value, type, count ) => nodeObject( new BufferNode( value, type, count ) );
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||||
addNodeClass( 'BufferNode', BufferNode );
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||||
98
node_modules/three/examples/jsm/nodes/accessors/CameraNode.js
generated
vendored
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98
node_modules/three/examples/jsm/nodes/accessors/CameraNode.js
generated
vendored
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@@ -0,0 +1,98 @@
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||||
import Object3DNode from './Object3DNode.js';
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||||
import { addNodeClass } from '../core/Node.js';
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||||
import { label } from '../core/ContextNode.js';
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||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
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||||
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||||
class CameraNode extends Object3DNode {
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||||
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||||
constructor( scope = CameraNode.POSITION ) {
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||||
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||||
super( scope );
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||||
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||||
}
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||||
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||||
getNodeType( builder ) {
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||||
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||||
const scope = this.scope;
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||||
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||||
if ( scope === CameraNode.PROJECTION_MATRIX ) {
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||||
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||||
return 'mat4';
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||||
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||||
} else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
|
||||
|
||||
return 'float';
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||||
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||||
}
|
||||
|
||||
return super.getNodeType( builder );
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||||
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||||
}
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||||
|
||||
update( frame ) {
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||||
|
||||
const camera = frame.camera;
|
||||
const uniformNode = this._uniformNode;
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||||
const scope = this.scope;
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||||
|
||||
if ( scope === CameraNode.VIEW_MATRIX ) {
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||||
|
||||
uniformNode.value = camera.matrixWorldInverse;
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||||
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||||
} else if ( scope === CameraNode.PROJECTION_MATRIX ) {
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||||
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||||
uniformNode.value = camera.projectionMatrix;
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||||
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||||
} else if ( scope === CameraNode.NEAR ) {
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||||
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||||
uniformNode.value = camera.near;
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||||
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||||
} else if ( scope === CameraNode.FAR ) {
|
||||
|
||||
uniformNode.value = camera.far;
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||||
|
||||
} else {
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||||
|
||||
this.object3d = camera;
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||||
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||||
super.update( frame );
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||||
|
||||
}
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||||
|
||||
}
|
||||
|
||||
generate( builder ) {
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||||
|
||||
const scope = this.scope;
|
||||
|
||||
if ( scope === CameraNode.PROJECTION_MATRIX ) {
|
||||
|
||||
this._uniformNode.nodeType = 'mat4';
|
||||
|
||||
} else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
|
||||
|
||||
this._uniformNode.nodeType = 'float';
|
||||
|
||||
}
|
||||
|
||||
return super.generate( builder );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CameraNode.PROJECTION_MATRIX = 'projectionMatrix';
|
||||
CameraNode.NEAR = 'near';
|
||||
CameraNode.FAR = 'far';
|
||||
|
||||
export default CameraNode;
|
||||
|
||||
export const cameraProjectionMatrix = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX ), 'projectionMatrix' );
|
||||
export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
|
||||
export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
|
||||
export const cameraViewMatrix = nodeImmutable( CameraNode, CameraNode.VIEW_MATRIX );
|
||||
export const cameraNormalMatrix = nodeImmutable( CameraNode, CameraNode.NORMAL_MATRIX );
|
||||
export const cameraWorldMatrix = nodeImmutable( CameraNode, CameraNode.WORLD_MATRIX );
|
||||
export const cameraPosition = nodeImmutable( CameraNode, CameraNode.POSITION );
|
||||
|
||||
addNodeClass( 'CameraNode', CameraNode );
|
||||
118
node_modules/three/examples/jsm/nodes/accessors/CubeTextureNode.js
generated
vendored
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118
node_modules/three/examples/jsm/nodes/accessors/CubeTextureNode.js
generated
vendored
Normal file
@@ -0,0 +1,118 @@
|
||||
import TextureNode from './TextureNode.js';
|
||||
import UniformNode from '../core/UniformNode.js';
|
||||
import { reflectVector } from './ReflectVectorNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
|
||||
import { expression } from '../code/ExpressionNode.js';
|
||||
import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class CubeTextureNode extends TextureNode {
|
||||
|
||||
constructor( value, uvNode = null, levelNode = null ) {
|
||||
|
||||
super( value, uvNode, levelNode );
|
||||
|
||||
this.isCubeTextureNode = true;
|
||||
|
||||
}
|
||||
|
||||
getInputType( /*builder*/ ) {
|
||||
|
||||
return 'cubeTexture';
|
||||
|
||||
}
|
||||
|
||||
getDefaultUV() {
|
||||
|
||||
return reflectVector;
|
||||
|
||||
}
|
||||
|
||||
setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
|
||||
|
||||
generate( builder, output ) {
|
||||
|
||||
const { uvNode, levelNode } = builder.getNodeProperties( this );
|
||||
|
||||
const texture = this.value;
|
||||
|
||||
if ( ! texture || texture.isCubeTexture !== true ) {
|
||||
|
||||
throw new Error( 'CubeTextureNode: Need a three.js cube texture.' );
|
||||
|
||||
}
|
||||
|
||||
const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' );
|
||||
|
||||
if ( output === 'sampler' ) {
|
||||
|
||||
return textureProperty + '_sampler';
|
||||
|
||||
} else if ( builder.isReference( output ) ) {
|
||||
|
||||
return textureProperty;
|
||||
|
||||
} else {
|
||||
|
||||
const nodeData = builder.getDataFromNode( this );
|
||||
|
||||
let propertyName = nodeData.propertyName;
|
||||
|
||||
if ( propertyName === undefined ) {
|
||||
|
||||
const cubeUV = vec3( uvNode.x.negate(), uvNode.yz );
|
||||
const uvSnippet = cubeUV.build( builder, 'vec3' );
|
||||
|
||||
const nodeVar = builder.getVarFromNode( this );
|
||||
|
||||
propertyName = builder.getPropertyName( nodeVar );
|
||||
|
||||
let snippet = null;
|
||||
|
||||
if ( levelNode && levelNode.isNode === true ) {
|
||||
|
||||
const levelSnippet = levelNode.build( builder, 'float' );
|
||||
|
||||
snippet = builder.getTextureLevel( this, textureProperty, uvSnippet, levelSnippet );
|
||||
|
||||
} else {
|
||||
|
||||
snippet = builder.getTexture( this, textureProperty, uvSnippet );
|
||||
|
||||
}
|
||||
|
||||
builder.addLineFlowCode( `${propertyName} = ${snippet}` );
|
||||
|
||||
if ( builder.context.tempWrite !== false ) {
|
||||
|
||||
nodeData.snippet = snippet;
|
||||
nodeData.propertyName = propertyName;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
let snippet = propertyName;
|
||||
const nodeType = this.getNodeType( builder );
|
||||
|
||||
if ( builder.needsColorSpaceToLinear( this.value ) ) {
|
||||
|
||||
snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).setup( builder ).build( builder, nodeType );
|
||||
|
||||
}
|
||||
|
||||
return builder.format( snippet, nodeType, output );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default CubeTextureNode;
|
||||
|
||||
export const cubeTexture = nodeProxy( CubeTextureNode );
|
||||
|
||||
addNodeElement( 'cubeTexture', cubeTexture );
|
||||
|
||||
addNodeClass( 'CubeTextureNode', CubeTextureNode );
|
||||
71
node_modules/three/examples/jsm/nodes/accessors/InstanceNode.js
generated
vendored
Normal file
71
node_modules/three/examples/jsm/nodes/accessors/InstanceNode.js
generated
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { instancedBufferAttribute, instancedDynamicBufferAttribute } from './BufferAttributeNode.js';
|
||||
import { normalLocal } from './NormalNode.js';
|
||||
import { positionLocal } from './PositionNode.js';
|
||||
import { nodeProxy, vec3, mat3, mat4 } from '../shadernode/ShaderNode.js';
|
||||
import { DynamicDrawUsage, InstancedInterleavedBuffer } from 'three';
|
||||
|
||||
class InstanceNode extends Node {
|
||||
|
||||
constructor( instanceMesh ) {
|
||||
|
||||
super( 'void' );
|
||||
|
||||
this.instanceMesh = instanceMesh;
|
||||
|
||||
this.instanceMatrixNode = null;
|
||||
|
||||
}
|
||||
|
||||
setup( /*builder*/ ) {
|
||||
|
||||
let instanceMatrixNode = this.instanceMatrixNode;
|
||||
|
||||
if ( instanceMatrixNode === null ) {
|
||||
|
||||
const instanceMesh = this.instanceMesh;
|
||||
const instanceAttribute = instanceMesh.instanceMatrix;
|
||||
const buffer = new InstancedInterleavedBuffer( instanceAttribute.array, 16, 1 );
|
||||
|
||||
const bufferFn = instanceAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
|
||||
|
||||
const instanceBuffers = [
|
||||
// F.Signature -> bufferAttribute( array, type, stride, offset )
|
||||
bufferFn( buffer, 'vec4', 16, 0 ),
|
||||
bufferFn( buffer, 'vec4', 16, 4 ),
|
||||
bufferFn( buffer, 'vec4', 16, 8 ),
|
||||
bufferFn( buffer, 'vec4', 16, 12 )
|
||||
];
|
||||
|
||||
instanceMatrixNode = mat4( ...instanceBuffers );
|
||||
|
||||
this.instanceMatrixNode = instanceMatrixNode;
|
||||
|
||||
}
|
||||
|
||||
// POSITION
|
||||
|
||||
const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz;
|
||||
|
||||
// NORMAL
|
||||
|
||||
const m = mat3( instanceMatrixNode[ 0 ].xyz, instanceMatrixNode[ 1 ].xyz, instanceMatrixNode[ 2 ].xyz );
|
||||
|
||||
const transformedNormal = normalLocal.div( vec3( m[ 0 ].dot( m[ 0 ] ), m[ 1 ].dot( m[ 1 ] ), m[ 2 ].dot( m[ 2 ] ) ) );
|
||||
|
||||
const instanceNormal = m.mul( transformedNormal ).xyz;
|
||||
|
||||
// ASSIGNS
|
||||
|
||||
positionLocal.assign( instancePosition );
|
||||
normalLocal.assign( instanceNormal );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default InstanceNode;
|
||||
|
||||
export const instance = nodeProxy( InstanceNode );
|
||||
|
||||
addNodeClass( 'InstanceNode', InstanceNode );
|
||||
21
node_modules/three/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js
generated
vendored
Normal file
21
node_modules/three/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js
generated
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
import MaterialNode from './MaterialNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class InstancedPointsMaterialNode extends MaterialNode {
|
||||
|
||||
setup( /*builder*/ ) {
|
||||
|
||||
return this.getFloat( this.scope );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
InstancedPointsMaterialNode.POINT_WIDTH = 'pointWidth';
|
||||
|
||||
export default InstancedPointsMaterialNode;
|
||||
|
||||
export const materialPointWidth = nodeImmutable( InstancedPointsMaterialNode, InstancedPointsMaterialNode.POINT_WIDTH );
|
||||
|
||||
addNodeClass( 'InstancedPointsMaterialNode', InstancedPointsMaterialNode );
|
||||
314
node_modules/three/examples/jsm/nodes/accessors/MaterialNode.js
generated
vendored
Normal file
314
node_modules/three/examples/jsm/nodes/accessors/MaterialNode.js
generated
vendored
Normal file
@@ -0,0 +1,314 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { reference } from './ReferenceNode.js';
|
||||
import { materialReference } from './MaterialReferenceNode.js';
|
||||
import { normalView } from './NormalNode.js';
|
||||
import { nodeImmutable, float } from '../shadernode/ShaderNode.js';
|
||||
|
||||
const _propertyCache = new Map();
|
||||
|
||||
class MaterialNode extends Node {
|
||||
|
||||
constructor( scope ) {
|
||||
|
||||
super();
|
||||
|
||||
this.scope = scope;
|
||||
|
||||
}
|
||||
|
||||
getCache( property, type ) {
|
||||
|
||||
let node = _propertyCache.get( property );
|
||||
|
||||
if ( node === undefined ) {
|
||||
|
||||
node = materialReference( property, type );
|
||||
|
||||
_propertyCache.set( property, node );
|
||||
|
||||
}
|
||||
|
||||
return node;
|
||||
|
||||
}
|
||||
|
||||
getFloat( property ) {
|
||||
|
||||
return this.getCache( property, 'float' );
|
||||
|
||||
}
|
||||
|
||||
getColor( property ) {
|
||||
|
||||
return this.getCache( property, 'color' );
|
||||
|
||||
}
|
||||
|
||||
getTexture( property ) {
|
||||
|
||||
return this.getCache( property === 'map' ? 'map' : property + 'Map', 'texture' );
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const material = builder.context.material;
|
||||
const scope = this.scope;
|
||||
|
||||
let node = null;
|
||||
|
||||
if ( scope === MaterialNode.COLOR ) {
|
||||
|
||||
const colorNode = this.getColor( scope );
|
||||
|
||||
if ( material.map && material.map.isTexture === true ) {
|
||||
|
||||
node = colorNode.mul( this.getTexture( 'map' ) );
|
||||
|
||||
} else {
|
||||
|
||||
node = colorNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.OPACITY ) {
|
||||
|
||||
const opacityNode = this.getFloat( scope );
|
||||
|
||||
if ( material.alphaMap && material.alphaMap.isTexture === true ) {
|
||||
|
||||
node = opacityNode.mul( this.getTexture( 'alpha' ) );
|
||||
|
||||
} else {
|
||||
|
||||
node = opacityNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.SPECULAR_STRENGTH ) {
|
||||
|
||||
if ( material.specularMap && material.specularMap.isTexture === true ) {
|
||||
|
||||
node = this.getTexture( scope ).r;
|
||||
|
||||
} else {
|
||||
|
||||
node = float( 1 );
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.ROUGHNESS ) { // TODO: cleanup similar branches
|
||||
|
||||
const roughnessNode = this.getFloat( scope );
|
||||
|
||||
if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
|
||||
|
||||
node = roughnessNode.mul( this.getTexture( scope ).g );
|
||||
|
||||
} else {
|
||||
|
||||
node = roughnessNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.METALNESS ) {
|
||||
|
||||
const metalnessNode = this.getFloat( scope );
|
||||
|
||||
if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
|
||||
|
||||
node = metalnessNode.mul( this.getTexture( scope ).b );
|
||||
|
||||
} else {
|
||||
|
||||
node = metalnessNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.EMISSIVE ) {
|
||||
|
||||
const emissiveNode = this.getColor( scope );
|
||||
|
||||
if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
|
||||
|
||||
node = emissiveNode.mul( this.getTexture( scope ) );
|
||||
|
||||
} else {
|
||||
|
||||
node = emissiveNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.NORMAL ) {
|
||||
|
||||
if ( material.normalMap ) {
|
||||
|
||||
node = this.getTexture( 'normal' ).normalMap( this.getCache( 'normalScale', 'vec2' ) );
|
||||
|
||||
} else if ( material.bumpMap ) {
|
||||
|
||||
node = this.getTexture( 'bump' ).r.bumpMap( this.getFloat( 'bumpScale' ) );
|
||||
|
||||
} else {
|
||||
|
||||
node = normalView;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.CLEARCOAT ) {
|
||||
|
||||
const clearcoatNode = this.getFloat( scope );
|
||||
|
||||
if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) {
|
||||
|
||||
node = clearcoatNode.mul( this.getTexture( scope ).r );
|
||||
|
||||
} else {
|
||||
|
||||
node = clearcoatNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) {
|
||||
|
||||
const clearcoatRoughnessNode = this.getFloat( scope );
|
||||
|
||||
if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) {
|
||||
|
||||
node = clearcoatRoughnessNode.mul( this.getTexture( scope ).r );
|
||||
|
||||
} else {
|
||||
|
||||
node = clearcoatRoughnessNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.CLEARCOAT_NORMAL ) {
|
||||
|
||||
if ( material.clearcoatNormalMap ) {
|
||||
|
||||
node = this.getTexture( scope ).normalMap( this.getCache( scope + 'Scale', 'vec2' ) );
|
||||
|
||||
} else {
|
||||
|
||||
node = normalView;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.SHEEN ) {
|
||||
|
||||
const sheenNode = this.getColor( 'sheenColor' ).mul( this.getFloat( 'sheen' ) ); // Move this mul() to CPU
|
||||
|
||||
if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) {
|
||||
|
||||
node = sheenNode.mul( this.getTexture( 'sheenColor' ).rgb );
|
||||
|
||||
} else {
|
||||
|
||||
node = sheenNode;
|
||||
|
||||
}
|
||||
|
||||
} else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) {
|
||||
|
||||
const sheenRoughnessNode = this.getFloat( scope );
|
||||
|
||||
if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) {
|
||||
|
||||
node = sheenRoughnessNode.mul( this.getTexture( scope ).a );
|
||||
|
||||
} else {
|
||||
|
||||
node = sheenRoughnessNode;
|
||||
|
||||
}
|
||||
|
||||
node = node.clamp( 0.07, 1.0 );
|
||||
|
||||
} else if ( scope === MaterialNode.IRIDESCENCE_THICKNESS ) {
|
||||
|
||||
const iridescenceThicknessMaximum = reference( 1, 'float', material.iridescenceThicknessRange );
|
||||
|
||||
if ( material.iridescenceThicknessMap ) {
|
||||
|
||||
const iridescenceThicknessMinimum = reference( 0, 'float', material.iridescenceThicknessRange );
|
||||
|
||||
node = iridescenceThicknessMaximum.sub( iridescenceThicknessMinimum ).mul( this.getTexture( scope ).g ).add( iridescenceThicknessMinimum );
|
||||
|
||||
} else {
|
||||
|
||||
node = iridescenceThicknessMaximum;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
const outputType = this.getNodeType( builder );
|
||||
|
||||
node = this.getCache( scope, outputType );
|
||||
|
||||
}
|
||||
|
||||
return node;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MaterialNode.ALPHA_TEST = 'alphaTest';
|
||||
MaterialNode.COLOR = 'color';
|
||||
MaterialNode.OPACITY = 'opacity';
|
||||
MaterialNode.SHININESS = 'shininess';
|
||||
MaterialNode.SPECULAR_COLOR = 'specular';
|
||||
MaterialNode.SPECULAR_STRENGTH = 'specularStrength';
|
||||
MaterialNode.REFLECTIVITY = 'reflectivity';
|
||||
MaterialNode.ROUGHNESS = 'roughness';
|
||||
MaterialNode.METALNESS = 'metalness';
|
||||
MaterialNode.NORMAL = 'normal';
|
||||
MaterialNode.CLEARCOAT = 'clearcoat';
|
||||
MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness';
|
||||
MaterialNode.CLEARCOAT_NORMAL = 'clearcoatNormal';
|
||||
MaterialNode.EMISSIVE = 'emissive';
|
||||
MaterialNode.ROTATION = 'rotation';
|
||||
MaterialNode.SHEEN = 'sheen';
|
||||
MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness';
|
||||
MaterialNode.IRIDESCENCE = 'iridescence';
|
||||
MaterialNode.IRIDESCENCE_IOR = 'iridescenceIOR';
|
||||
MaterialNode.IRIDESCENCE_THICKNESS = 'iridescenceThickness';
|
||||
MaterialNode.LINE_SCALE = 'scale';
|
||||
MaterialNode.LINE_DASH_SIZE = 'dashSize';
|
||||
MaterialNode.LINE_GAP_SIZE = 'gapSize';
|
||||
MaterialNode.LINE_WIDTH = 'linewidth';
|
||||
MaterialNode.LINE_DASH_OFFSET = 'dashOffset';
|
||||
MaterialNode.POINT_WIDTH = 'pointWidth';
|
||||
|
||||
export default MaterialNode;
|
||||
|
||||
export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
|
||||
export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
|
||||
export const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
|
||||
export const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
|
||||
export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
|
||||
export const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
|
||||
export const materialSpecularStrength = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH );
|
||||
export const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
|
||||
export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
|
||||
export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
|
||||
export const materialNormal = nodeImmutable( MaterialNode, MaterialNode.NORMAL );
|
||||
export const materialClearcoat = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
|
||||
export const materialClearcoatRoughness = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
|
||||
export const materialClearcoatNormal = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL );
|
||||
export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
|
||||
export const materialSheen = nodeImmutable( MaterialNode, MaterialNode.SHEEN );
|
||||
export const materialSheenRoughness = nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
|
||||
export const materialIridescence = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE );
|
||||
export const materialIridescenceIOR = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR );
|
||||
export const materialIridescenceThickness = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS );
|
||||
export const materialLineScale = nodeImmutable( MaterialNode, MaterialNode.LINE_SCALE );
|
||||
export const materialLineDashSize = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_SIZE );
|
||||
export const materialLineGapSize = nodeImmutable( MaterialNode, MaterialNode.LINE_GAP_SIZE );
|
||||
export const materialLineWidth = nodeImmutable( MaterialNode, MaterialNode.LINE_WIDTH );
|
||||
export const materialLineDashOffset = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_OFFSET );
|
||||
export const materialPointWidth = nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
|
||||
|
||||
addNodeClass( 'MaterialNode', MaterialNode );
|
||||
42
node_modules/three/examples/jsm/nodes/accessors/MaterialReferenceNode.js
generated
vendored
Normal file
42
node_modules/three/examples/jsm/nodes/accessors/MaterialReferenceNode.js
generated
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
import ReferenceNode from './ReferenceNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { nodeObject } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class MaterialReferenceNode extends ReferenceNode {
|
||||
|
||||
constructor( property, inputType, material = null ) {
|
||||
|
||||
super( property, inputType, material );
|
||||
|
||||
this.material = material;
|
||||
|
||||
this.updateType = NodeUpdateType.RENDER;
|
||||
|
||||
}
|
||||
|
||||
updateReference( frame ) {
|
||||
|
||||
this.reference = this.material !== null ? this.material : frame.material;
|
||||
|
||||
return this.reference;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const material = this.material !== null ? this.material : builder.material;
|
||||
|
||||
this.node.value = material[ this.property ];
|
||||
|
||||
return super.setup( builder );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default MaterialReferenceNode;
|
||||
|
||||
export const materialReference = ( name, type, material ) => nodeObject( new MaterialReferenceNode( name, type, material ) );
|
||||
|
||||
addNodeClass( 'MaterialReferenceNode', MaterialReferenceNode );
|
||||
33
node_modules/three/examples/jsm/nodes/accessors/ModelNode.js
generated
vendored
Normal file
33
node_modules/three/examples/jsm/nodes/accessors/ModelNode.js
generated
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
import Object3DNode from './Object3DNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class ModelNode extends Object3DNode {
|
||||
|
||||
constructor( scope = ModelNode.VIEW_MATRIX ) {
|
||||
|
||||
super( scope );
|
||||
|
||||
}
|
||||
|
||||
update( frame ) {
|
||||
|
||||
this.object3d = frame.object;
|
||||
|
||||
super.update( frame );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ModelNode;
|
||||
|
||||
export const modelDirection = nodeImmutable( ModelNode, ModelNode.DIRECTION );
|
||||
export const modelViewMatrix = nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX ).temp( 'ModelViewMatrix' );
|
||||
export const modelNormalMatrix = nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
|
||||
export const modelWorldMatrix = nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
|
||||
export const modelPosition = nodeImmutable( ModelNode, ModelNode.POSITION );
|
||||
export const modelScale = nodeImmutable( ModelNode, ModelNode.SCALE );
|
||||
export const modelViewPosition = nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
|
||||
|
||||
addNodeClass( 'ModelNode', ModelNode );
|
||||
30
node_modules/three/examples/jsm/nodes/accessors/ModelViewProjectionNode.js
generated
vendored
Normal file
30
node_modules/three/examples/jsm/nodes/accessors/ModelViewProjectionNode.js
generated
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { cameraProjectionMatrix } from './CameraNode.js';
|
||||
import { modelViewMatrix } from './ModelNode.js';
|
||||
import { positionLocal } from './PositionNode.js';
|
||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class ModelViewProjectionNode extends TempNode {
|
||||
|
||||
constructor( positionNode = positionLocal ) {
|
||||
|
||||
super( 'vec4' );
|
||||
|
||||
this.positionNode = positionNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
return cameraProjectionMatrix.mul( modelViewMatrix ).mul( this.positionNode );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ModelViewProjectionNode;
|
||||
|
||||
export const modelViewProjection = nodeProxy( ModelViewProjectionNode );
|
||||
|
||||
addNodeClass( 'ModelViewProjectionNode', ModelViewProjectionNode );
|
||||
70
node_modules/three/examples/jsm/nodes/accessors/MorphNode.js
generated
vendored
Normal file
70
node_modules/three/examples/jsm/nodes/accessors/MorphNode.js
generated
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { reference } from './ReferenceNode.js';
|
||||
import { bufferAttribute } from './BufferAttributeNode.js';
|
||||
import { positionLocal } from './PositionNode.js';
|
||||
|
||||
class MorphNode extends Node {
|
||||
|
||||
constructor( mesh ) {
|
||||
|
||||
super( 'void' );
|
||||
|
||||
this.mesh = mesh;
|
||||
this.morphBaseInfluence = uniform( 1 );
|
||||
|
||||
this.updateType = NodeUpdateType.OBJECT;
|
||||
|
||||
}
|
||||
|
||||
setupAttribute( name, assignNode = positionLocal ) {
|
||||
|
||||
const mesh = this.mesh;
|
||||
const attributes = mesh.geometry.morphAttributes[ name ];
|
||||
|
||||
assignNode.mulAssign( this.morphBaseInfluence );
|
||||
|
||||
for ( let i = 0; i < attributes.length; i ++ ) {
|
||||
|
||||
const attribute = attributes[ i ];
|
||||
|
||||
const bufferAttrib = bufferAttribute( attribute.array, 'vec3' );
|
||||
const influence = reference( i, 'float', mesh.morphTargetInfluences );
|
||||
|
||||
assignNode.addAssign( bufferAttrib.mul( influence ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
setup( /*builder*/ ) {
|
||||
|
||||
this.setupAttribute( 'position' );
|
||||
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
const morphBaseInfluence = this.morphBaseInfluence;
|
||||
|
||||
if ( this.mesh.geometry.morphTargetsRelative ) {
|
||||
|
||||
morphBaseInfluence.value = 1;
|
||||
|
||||
} else {
|
||||
|
||||
morphBaseInfluence.value = 1 - this.mesh.morphTargetInfluences.reduce( ( a, b ) => a + b, 0 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default MorphNode;
|
||||
|
||||
export const morph = nodeProxy( MorphNode );
|
||||
|
||||
addNodeClass( 'MorphNode', MorphNode );
|
||||
96
node_modules/three/examples/jsm/nodes/accessors/NormalNode.js
generated
vendored
Normal file
96
node_modules/three/examples/jsm/nodes/accessors/NormalNode.js
generated
vendored
Normal file
@@ -0,0 +1,96 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { attribute } from '../core/AttributeNode.js';
|
||||
import { varying } from '../core/VaryingNode.js';
|
||||
import { property } from '../core/PropertyNode.js';
|
||||
import { normalize } from '../math/MathNode.js';
|
||||
import { cameraViewMatrix } from './CameraNode.js';
|
||||
import { modelNormalMatrix } from './ModelNode.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class NormalNode extends Node {
|
||||
|
||||
constructor( scope = NormalNode.LOCAL ) {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
this.scope = scope;
|
||||
|
||||
}
|
||||
|
||||
isGlobal() {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
getHash( /*builder*/ ) {
|
||||
|
||||
return `normal-${this.scope}`;
|
||||
|
||||
}
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( scope === NormalNode.GEOMETRY ) {
|
||||
|
||||
outputNode = attribute( 'normal', 'vec3' );
|
||||
|
||||
} else if ( scope === NormalNode.LOCAL ) {
|
||||
|
||||
outputNode = varying( normalGeometry );
|
||||
|
||||
} else if ( scope === NormalNode.VIEW ) {
|
||||
|
||||
const vertexNode = modelNormalMatrix.mul( normalLocal );
|
||||
outputNode = normalize( varying( vertexNode ) );
|
||||
|
||||
} else if ( scope === NormalNode.WORLD ) {
|
||||
|
||||
// To use inverseTransformDirection only inverse the param order like this: cameraViewMatrix.transformDirection( normalView )
|
||||
const vertexNode = normalView.transformDirection( cameraViewMatrix );
|
||||
outputNode = normalize( varying( vertexNode ) );
|
||||
|
||||
}
|
||||
|
||||
return outputNode.build( builder, this.getNodeType( builder ) );
|
||||
|
||||
}
|
||||
|
||||
serialize( data ) {
|
||||
|
||||
super.serialize( data );
|
||||
|
||||
data.scope = this.scope;
|
||||
|
||||
}
|
||||
|
||||
deserialize( data ) {
|
||||
|
||||
super.deserialize( data );
|
||||
|
||||
this.scope = data.scope;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
NormalNode.GEOMETRY = 'geometry';
|
||||
NormalNode.LOCAL = 'local';
|
||||
NormalNode.VIEW = 'view';
|
||||
NormalNode.WORLD = 'world';
|
||||
|
||||
export default NormalNode;
|
||||
|
||||
export const normalGeometry = nodeImmutable( NormalNode, NormalNode.GEOMETRY );
|
||||
export const normalLocal = nodeImmutable( NormalNode, NormalNode.LOCAL ).temp( 'Normal' );
|
||||
export const normalView = nodeImmutable( NormalNode, NormalNode.VIEW );
|
||||
export const normalWorld = nodeImmutable( NormalNode, NormalNode.WORLD );
|
||||
export const transformedNormalView = property( 'vec3', 'TransformedNormalView' );
|
||||
export const transformedNormalWorld = transformedNormalView.transformDirection( cameraViewMatrix ).normalize();
|
||||
export const transformedClearcoatNormalView = property( 'vec3', 'TransformedClearcoatNormalView' );
|
||||
|
||||
addNodeClass( 'NormalNode', NormalNode );
|
||||
150
node_modules/three/examples/jsm/nodes/accessors/Object3DNode.js
generated
vendored
Normal file
150
node_modules/three/examples/jsm/nodes/accessors/Object3DNode.js
generated
vendored
Normal file
@@ -0,0 +1,150 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import UniformNode from '../core/UniformNode.js';
|
||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
|
||||
import { Vector3 } from 'three';
|
||||
|
||||
class Object3DNode extends Node {
|
||||
|
||||
constructor( scope = Object3DNode.VIEW_MATRIX, object3d = null ) {
|
||||
|
||||
super();
|
||||
|
||||
this.scope = scope;
|
||||
this.object3d = object3d;
|
||||
|
||||
this.updateType = NodeUpdateType.OBJECT;
|
||||
|
||||
this._uniformNode = new UniformNode( null );
|
||||
|
||||
}
|
||||
|
||||
getNodeType() {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
if ( scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX ) {
|
||||
|
||||
return 'mat4';
|
||||
|
||||
} else if ( scope === Object3DNode.NORMAL_MATRIX ) {
|
||||
|
||||
return 'mat3';
|
||||
|
||||
} else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
|
||||
|
||||
return 'vec3';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
update( frame ) {
|
||||
|
||||
const object = this.object3d;
|
||||
const uniformNode = this._uniformNode;
|
||||
const scope = this.scope;
|
||||
|
||||
if ( scope === Object3DNode.VIEW_MATRIX ) {
|
||||
|
||||
uniformNode.value = object.modelViewMatrix;
|
||||
|
||||
} else if ( scope === Object3DNode.NORMAL_MATRIX ) {
|
||||
|
||||
uniformNode.value = object.normalMatrix;
|
||||
|
||||
} else if ( scope === Object3DNode.WORLD_MATRIX ) {
|
||||
|
||||
uniformNode.value = object.matrixWorld;
|
||||
|
||||
} else if ( scope === Object3DNode.POSITION ) {
|
||||
|
||||
uniformNode.value = uniformNode.value || new Vector3();
|
||||
|
||||
uniformNode.value.setFromMatrixPosition( object.matrixWorld );
|
||||
|
||||
} else if ( scope === Object3DNode.SCALE ) {
|
||||
|
||||
uniformNode.value = uniformNode.value || new Vector3();
|
||||
|
||||
uniformNode.value.setFromMatrixScale( object.matrixWorld );
|
||||
|
||||
} else if ( scope === Object3DNode.DIRECTION ) {
|
||||
|
||||
uniformNode.value = uniformNode.value || new Vector3();
|
||||
|
||||
object.getWorldDirection( uniformNode.value );
|
||||
|
||||
} else if ( scope === Object3DNode.VIEW_POSITION ) {
|
||||
|
||||
const camera = frame.camera;
|
||||
|
||||
uniformNode.value = uniformNode.value || new Vector3();
|
||||
uniformNode.value.setFromMatrixPosition( object.matrixWorld );
|
||||
|
||||
uniformNode.value.applyMatrix4( camera.matrixWorldInverse );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
if ( scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX ) {
|
||||
|
||||
this._uniformNode.nodeType = 'mat4';
|
||||
|
||||
} else if ( scope === Object3DNode.NORMAL_MATRIX ) {
|
||||
|
||||
this._uniformNode.nodeType = 'mat3';
|
||||
|
||||
} else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
|
||||
|
||||
this._uniformNode.nodeType = 'vec3';
|
||||
|
||||
}
|
||||
|
||||
return this._uniformNode.build( builder );
|
||||
|
||||
}
|
||||
|
||||
serialize( data ) {
|
||||
|
||||
super.serialize( data );
|
||||
|
||||
data.scope = this.scope;
|
||||
|
||||
}
|
||||
|
||||
deserialize( data ) {
|
||||
|
||||
super.deserialize( data );
|
||||
|
||||
this.scope = data.scope;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Object3DNode.VIEW_MATRIX = 'viewMatrix';
|
||||
Object3DNode.NORMAL_MATRIX = 'normalMatrix';
|
||||
Object3DNode.WORLD_MATRIX = 'worldMatrix';
|
||||
Object3DNode.POSITION = 'position';
|
||||
Object3DNode.SCALE = 'scale';
|
||||
Object3DNode.VIEW_POSITION = 'viewPosition';
|
||||
Object3DNode.DIRECTION = 'direction';
|
||||
|
||||
export default Object3DNode;
|
||||
|
||||
export const objectDirection = nodeProxy( Object3DNode, Object3DNode.DIRECTION );
|
||||
export const objectViewMatrix = nodeProxy( Object3DNode, Object3DNode.VIEW_MATRIX );
|
||||
export const objectNormalMatrix = nodeProxy( Object3DNode, Object3DNode.NORMAL_MATRIX );
|
||||
export const objectWorldMatrix = nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
|
||||
export const objectPosition = nodeProxy( Object3DNode, Object3DNode.POSITION );
|
||||
export const objectScale = nodeProxy( Object3DNode, Object3DNode.SCALE );
|
||||
export const objectViewPosition = nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
|
||||
|
||||
addNodeClass( 'Object3DNode', Object3DNode );
|
||||
26
node_modules/three/examples/jsm/nodes/accessors/PointUVNode.js
generated
vendored
Normal file
26
node_modules/three/examples/jsm/nodes/accessors/PointUVNode.js
generated
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class PointUVNode extends Node {
|
||||
|
||||
constructor() {
|
||||
|
||||
super( 'vec2' );
|
||||
|
||||
this.isPointUVNode = true;
|
||||
|
||||
}
|
||||
|
||||
generate( /*builder*/ ) {
|
||||
|
||||
return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default PointUVNode;
|
||||
|
||||
export const pointUV = nodeImmutable( PointUVNode );
|
||||
|
||||
addNodeClass( 'PointUVNode', PointUVNode );
|
||||
104
node_modules/three/examples/jsm/nodes/accessors/PositionNode.js
generated
vendored
Normal file
104
node_modules/three/examples/jsm/nodes/accessors/PositionNode.js
generated
vendored
Normal file
@@ -0,0 +1,104 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { attribute } from '../core/AttributeNode.js';
|
||||
import { varying } from '../core/VaryingNode.js';
|
||||
import { normalize } from '../math/MathNode.js';
|
||||
import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class PositionNode extends Node {
|
||||
|
||||
constructor( scope = PositionNode.LOCAL ) {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
this.scope = scope;
|
||||
|
||||
}
|
||||
|
||||
isGlobal() {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
getHash( /*builder*/ ) {
|
||||
|
||||
return `position-${this.scope}`;
|
||||
|
||||
}
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( scope === PositionNode.GEOMETRY ) {
|
||||
|
||||
outputNode = attribute( 'position', 'vec3' );
|
||||
|
||||
} else if ( scope === PositionNode.LOCAL ) {
|
||||
|
||||
outputNode = varying( positionGeometry );
|
||||
|
||||
} else if ( scope === PositionNode.WORLD ) {
|
||||
|
||||
const vertexPositionNode = modelWorldMatrix.mul( positionLocal );
|
||||
outputNode = varying( vertexPositionNode );
|
||||
|
||||
} else if ( scope === PositionNode.VIEW ) {
|
||||
|
||||
const vertexPositionNode = modelViewMatrix.mul( positionLocal );
|
||||
outputNode = varying( vertexPositionNode );
|
||||
|
||||
} else if ( scope === PositionNode.VIEW_DIRECTION ) {
|
||||
|
||||
const vertexPositionNode = positionView.negate();
|
||||
outputNode = normalize( varying( vertexPositionNode ) );
|
||||
|
||||
} else if ( scope === PositionNode.WORLD_DIRECTION ) {
|
||||
|
||||
const vertexPositionNode = positionLocal.transformDirection( modelWorldMatrix );
|
||||
outputNode = normalize( varying( vertexPositionNode ) );
|
||||
|
||||
}
|
||||
|
||||
return outputNode.build( builder, this.getNodeType( builder ) );
|
||||
|
||||
}
|
||||
|
||||
serialize( data ) {
|
||||
|
||||
super.serialize( data );
|
||||
|
||||
data.scope = this.scope;
|
||||
|
||||
}
|
||||
|
||||
deserialize( data ) {
|
||||
|
||||
super.deserialize( data );
|
||||
|
||||
this.scope = data.scope;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PositionNode.GEOMETRY = 'geometry';
|
||||
PositionNode.LOCAL = 'local';
|
||||
PositionNode.WORLD = 'world';
|
||||
PositionNode.WORLD_DIRECTION = 'worldDirection';
|
||||
PositionNode.VIEW = 'view';
|
||||
PositionNode.VIEW_DIRECTION = 'viewDirection';
|
||||
|
||||
export default PositionNode;
|
||||
|
||||
export const positionGeometry = nodeImmutable( PositionNode, PositionNode.GEOMETRY );
|
||||
export const positionLocal = nodeImmutable( PositionNode, PositionNode.LOCAL ).temp( 'Position' );
|
||||
export const positionWorld = nodeImmutable( PositionNode, PositionNode.WORLD );
|
||||
export const positionWorldDirection = nodeImmutable( PositionNode, PositionNode.WORLD_DIRECTION );
|
||||
export const positionView = nodeImmutable( PositionNode, PositionNode.VIEW );
|
||||
export const positionViewDirection = nodeImmutable( PositionNode, PositionNode.VIEW_DIRECTION );
|
||||
|
||||
addNodeClass( 'PositionNode', PositionNode );
|
||||
78
node_modules/three/examples/jsm/nodes/accessors/ReferenceNode.js
generated
vendored
Normal file
78
node_modules/three/examples/jsm/nodes/accessors/ReferenceNode.js
generated
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { texture } from './TextureNode.js';
|
||||
import { nodeObject } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class ReferenceNode extends Node {
|
||||
|
||||
constructor( property, uniformType, object = null ) {
|
||||
|
||||
super();
|
||||
|
||||
this.property = property;
|
||||
|
||||
this.uniformType = uniformType;
|
||||
|
||||
this.object = object;
|
||||
this.reference = null;
|
||||
|
||||
this.node = null;
|
||||
|
||||
this.updateType = NodeUpdateType.OBJECT;
|
||||
|
||||
this.setNodeType( uniformType );
|
||||
|
||||
}
|
||||
|
||||
updateReference( frame ) {
|
||||
|
||||
this.reference = this.object !== null ? this.object : frame.object;
|
||||
|
||||
return this.reference;
|
||||
|
||||
}
|
||||
|
||||
setNodeType( uniformType ) {
|
||||
|
||||
let node = null;
|
||||
|
||||
if ( uniformType === 'texture' ) {
|
||||
|
||||
node = texture( null );
|
||||
|
||||
} else {
|
||||
|
||||
node = uniform( uniformType );
|
||||
|
||||
}
|
||||
|
||||
this.node = node;
|
||||
|
||||
}
|
||||
|
||||
getNodeType( builder ) {
|
||||
|
||||
return this.node.getNodeType( builder );
|
||||
|
||||
}
|
||||
|
||||
update( /*frame*/ ) {
|
||||
|
||||
this.node.value = this.reference[ this.property ];
|
||||
|
||||
}
|
||||
|
||||
setup( /*builder*/ ) {
|
||||
|
||||
return this.node;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ReferenceNode;
|
||||
|
||||
export const reference = ( name, type, object ) => nodeObject( new ReferenceNode( name, type, object ) );
|
||||
|
||||
addNodeClass( 'ReferenceNode', ReferenceNode );
|
||||
35
node_modules/three/examples/jsm/nodes/accessors/ReflectVectorNode.js
generated
vendored
Normal file
35
node_modules/three/examples/jsm/nodes/accessors/ReflectVectorNode.js
generated
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { cameraViewMatrix } from './CameraNode.js';
|
||||
import { transformedNormalView } from './NormalNode.js';
|
||||
import { positionViewDirection } from './PositionNode.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class ReflectVectorNode extends Node {
|
||||
|
||||
constructor() {
|
||||
|
||||
super( 'vec3' );
|
||||
|
||||
}
|
||||
|
||||
getHash( /*builder*/ ) {
|
||||
|
||||
return 'reflectVector';
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
const reflectView = positionViewDirection.negate().reflect( transformedNormalView );
|
||||
|
||||
return reflectView.transformDirection( cameraViewMatrix );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ReflectVectorNode;
|
||||
|
||||
export const reflectVector = nodeImmutable( ReflectVectorNode );
|
||||
|
||||
addNodeClass( 'ReflectVectorNode', ReflectVectorNode );
|
||||
52
node_modules/three/examples/jsm/nodes/accessors/SceneNode.js
generated
vendored
Normal file
52
node_modules/three/examples/jsm/nodes/accessors/SceneNode.js
generated
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
import Node from '../core/Node.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
import { reference } from './ReferenceNode.js';
|
||||
|
||||
class SceneNode extends Node {
|
||||
|
||||
constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
|
||||
|
||||
super();
|
||||
|
||||
this.scope = scope;
|
||||
this.scene = scene;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const scope = this.scope;
|
||||
const scene = this.scene !== null ? this.scene : builder.scene;
|
||||
|
||||
let output;
|
||||
|
||||
if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
|
||||
|
||||
output = reference( 'backgroundBlurriness', 'float', scene );
|
||||
|
||||
} else if ( scope === SceneNode.BACKGROUND_INTENSITY ) {
|
||||
|
||||
output = reference( 'backgroundIntensity', 'float', scene );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( 'THREE.SceneNode: Unknown scope:', scope );
|
||||
|
||||
}
|
||||
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
|
||||
SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
|
||||
|
||||
export default SceneNode;
|
||||
|
||||
export const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
|
||||
export const backgroundIntensity = nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
|
||||
|
||||
addNodeClass( 'SceneNode', SceneNode );
|
||||
103
node_modules/three/examples/jsm/nodes/accessors/SkinningNode.js
generated
vendored
Normal file
103
node_modules/three/examples/jsm/nodes/accessors/SkinningNode.js
generated
vendored
Normal file
@@ -0,0 +1,103 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
import { attribute } from '../core/AttributeNode.js';
|
||||
import { uniform } from '../core/UniformNode.js';
|
||||
import { add } from '../math/OperatorNode.js';
|
||||
import { buffer } from './BufferNode.js';
|
||||
import { normalLocal } from './NormalNode.js';
|
||||
import { positionLocal } from './PositionNode.js';
|
||||
import { tangentLocal } from './TangentNode.js';
|
||||
|
||||
class SkinningNode extends Node {
|
||||
|
||||
constructor( skinnedMesh ) {
|
||||
|
||||
super( 'void' );
|
||||
|
||||
this.skinnedMesh = skinnedMesh;
|
||||
|
||||
this.updateType = NodeUpdateType.OBJECT;
|
||||
|
||||
//
|
||||
|
||||
this.skinIndexNode = attribute( 'skinIndex', 'uvec4' );
|
||||
this.skinWeightNode = attribute( 'skinWeight', 'vec4' );
|
||||
|
||||
this.bindMatrixNode = uniform( skinnedMesh.bindMatrix, 'mat4' );
|
||||
this.bindMatrixInverseNode = uniform( skinnedMesh.bindMatrixInverse, 'mat4' );
|
||||
this.boneMatricesNode = buffer( skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length );
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const { skinIndexNode, skinWeightNode, bindMatrixNode, bindMatrixInverseNode, boneMatricesNode } = this;
|
||||
|
||||
const boneMatX = boneMatricesNode.element( skinIndexNode.x );
|
||||
const boneMatY = boneMatricesNode.element( skinIndexNode.y );
|
||||
const boneMatZ = boneMatricesNode.element( skinIndexNode.z );
|
||||
const boneMatW = boneMatricesNode.element( skinIndexNode.w );
|
||||
|
||||
// POSITION
|
||||
|
||||
const skinVertex = bindMatrixNode.mul( positionLocal );
|
||||
|
||||
const skinned = add(
|
||||
boneMatX.mul( skinWeightNode.x ).mul( skinVertex ),
|
||||
boneMatY.mul( skinWeightNode.y ).mul( skinVertex ),
|
||||
boneMatZ.mul( skinWeightNode.z ).mul( skinVertex ),
|
||||
boneMatW.mul( skinWeightNode.w ).mul( skinVertex )
|
||||
);
|
||||
|
||||
const skinPosition = bindMatrixInverseNode.mul( skinned ).xyz;
|
||||
|
||||
// NORMAL
|
||||
|
||||
let skinMatrix = add(
|
||||
skinWeightNode.x.mul( boneMatX ),
|
||||
skinWeightNode.y.mul( boneMatY ),
|
||||
skinWeightNode.z.mul( boneMatZ ),
|
||||
skinWeightNode.w.mul( boneMatW )
|
||||
);
|
||||
|
||||
skinMatrix = bindMatrixInverseNode.mul( skinMatrix ).mul( bindMatrixNode );
|
||||
|
||||
const skinNormal = skinMatrix.transformDirection( normalLocal ).xyz;
|
||||
|
||||
// ASSIGNS
|
||||
|
||||
positionLocal.assign( skinPosition );
|
||||
normalLocal.assign( skinNormal );
|
||||
|
||||
if ( builder.hasGeometryAttribute( 'tangent' ) ) {
|
||||
|
||||
tangentLocal.assign( skinNormal );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
generate( builder, output ) {
|
||||
|
||||
if ( output !== 'void' ) {
|
||||
|
||||
return positionLocal.build( builder, output );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
this.skinnedMesh.skeleton.update();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default SkinningNode;
|
||||
|
||||
export const skinning = nodeProxy( SkinningNode );
|
||||
|
||||
addNodeClass( 'SkinningNode', SkinningNode );
|
||||
27
node_modules/three/examples/jsm/nodes/accessors/StorageBufferNode.js
generated
vendored
Normal file
27
node_modules/three/examples/jsm/nodes/accessors/StorageBufferNode.js
generated
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
import BufferNode from './BufferNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { nodeObject } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class StorageBufferNode extends BufferNode {
|
||||
|
||||
constructor( value, bufferType, bufferCount = 0 ) {
|
||||
|
||||
super( value, bufferType, bufferCount );
|
||||
|
||||
this.isStorageBufferNode = true;
|
||||
|
||||
}
|
||||
|
||||
getInputType( /*builder*/ ) {
|
||||
|
||||
return 'storageBuffer';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default StorageBufferNode;
|
||||
|
||||
export const storage = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ) );
|
||||
|
||||
addNodeClass( 'StorageBufferNode', StorageBufferNode );
|
||||
103
node_modules/three/examples/jsm/nodes/accessors/TangentNode.js
generated
vendored
Normal file
103
node_modules/three/examples/jsm/nodes/accessors/TangentNode.js
generated
vendored
Normal file
@@ -0,0 +1,103 @@
|
||||
import Node, { addNodeClass } from '../core/Node.js';
|
||||
import { attribute } from '../core/AttributeNode.js';
|
||||
import { temp } from '../core/VarNode.js';
|
||||
import { varying } from '../core/VaryingNode.js';
|
||||
import { normalize } from '../math/MathNode.js';
|
||||
import { cameraViewMatrix } from './CameraNode.js';
|
||||
import { modelViewMatrix } from './ModelNode.js';
|
||||
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class TangentNode extends Node {
|
||||
|
||||
constructor( scope = TangentNode.LOCAL ) {
|
||||
|
||||
super();
|
||||
|
||||
this.scope = scope;
|
||||
|
||||
}
|
||||
|
||||
getHash( /*builder*/ ) {
|
||||
|
||||
return `tangent-${this.scope}`;
|
||||
|
||||
}
|
||||
|
||||
getNodeType() {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
if ( scope === TangentNode.GEOMETRY ) {
|
||||
|
||||
return 'vec4';
|
||||
|
||||
}
|
||||
|
||||
return 'vec3';
|
||||
|
||||
}
|
||||
|
||||
|
||||
generate( builder ) {
|
||||
|
||||
const scope = this.scope;
|
||||
|
||||
let outputNode = null;
|
||||
|
||||
if ( scope === TangentNode.GEOMETRY ) {
|
||||
|
||||
outputNode = attribute( 'tangent', 'vec4' );
|
||||
|
||||
} else if ( scope === TangentNode.LOCAL ) {
|
||||
|
||||
outputNode = varying( tangentGeometry.xyz );
|
||||
|
||||
} else if ( scope === TangentNode.VIEW ) {
|
||||
|
||||
const vertexNode = modelViewMatrix.mul( tangentLocal ).xyz;
|
||||
outputNode = normalize( varying( vertexNode ) );
|
||||
|
||||
} else if ( scope === TangentNode.WORLD ) {
|
||||
|
||||
const vertexNode = tangentView.transformDirection( cameraViewMatrix );
|
||||
outputNode = normalize( varying( vertexNode ) );
|
||||
|
||||
}
|
||||
|
||||
return outputNode.build( builder, this.getNodeType( builder ) );
|
||||
|
||||
}
|
||||
|
||||
serialize( data ) {
|
||||
|
||||
super.serialize( data );
|
||||
|
||||
data.scope = this.scope;
|
||||
|
||||
}
|
||||
|
||||
deserialize( data ) {
|
||||
|
||||
super.deserialize( data );
|
||||
|
||||
this.scope = data.scope;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TangentNode.GEOMETRY = 'geometry';
|
||||
TangentNode.LOCAL = 'local';
|
||||
TangentNode.VIEW = 'view';
|
||||
TangentNode.WORLD = 'world';
|
||||
|
||||
export default TangentNode;
|
||||
|
||||
export const tangentGeometry = nodeImmutable( TangentNode, TangentNode.GEOMETRY );
|
||||
export const tangentLocal = nodeImmutable( TangentNode, TangentNode.LOCAL );
|
||||
export const tangentView = nodeImmutable( TangentNode, TangentNode.VIEW );
|
||||
export const tangentWorld = nodeImmutable( TangentNode, TangentNode.WORLD );
|
||||
export const transformedTangentView = temp( tangentView, 'TransformedTangentView' );
|
||||
export const transformedTangentWorld = normalize( transformedTangentView.transformDirection( cameraViewMatrix ) );
|
||||
|
||||
addNodeClass( 'TangentNode', TangentNode );
|
||||
94
node_modules/three/examples/jsm/nodes/accessors/TextureBicubicNode.js
generated
vendored
Normal file
94
node_modules/three/examples/jsm/nodes/accessors/TextureBicubicNode.js
generated
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
import TempNode from '../core/TempNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { add, mul, div } from '../math/OperatorNode.js';
|
||||
import { floor, ceil, fract, pow } from '../math/MathNode.js';
|
||||
import { nodeProxy, addNodeElement, float, vec2, vec4, int } from '../shadernode/ShaderNode.js';
|
||||
|
||||
// Mipped Bicubic Texture Filtering by N8
|
||||
// https://www.shadertoy.com/view/Dl2SDW
|
||||
|
||||
const bC = 1.0 / 6.0;
|
||||
|
||||
const w0 = ( a ) => mul( bC, mul( a, mul( a, a.negate().add( 3.0 ) ).sub( 3.0 ) ).add( 1.0 ) );
|
||||
|
||||
const w1 = ( a ) => mul( bC, mul( a, mul( a, mul( 3.0, a ).sub( 6.0 ) ) ).add( 4.0 ) );
|
||||
|
||||
const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( - 3.0, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
|
||||
|
||||
const w3 = ( a ) => mul( bC, pow( a, 3 ) );
|
||||
|
||||
const g0 = ( a ) => w0( a ).add( w1( a ) );
|
||||
|
||||
const g1 = ( a ) => w2( a ).add( w3( a ) );
|
||||
|
||||
// h0 and h1 are the two offset functions
|
||||
const h0 = ( a ) => add( - 1.0, w1( a ).div( w0( a ).add( w1( a ) ) ) );
|
||||
|
||||
const h1 = ( a ) => add( 1.0, w3( a ).div( w2( a ).add( w3( a ) ) ) );
|
||||
|
||||
const bicubic = ( textureNode, texelSize, lod ) => {
|
||||
|
||||
const uv = textureNode.uvNode;
|
||||
const uvScaled = mul( uv, texelSize.zw ).add( 0.5 );
|
||||
|
||||
const iuv = floor( uvScaled );
|
||||
const fuv = fract( uvScaled );
|
||||
|
||||
const g0x = g0( fuv.x );
|
||||
const g1x = g1( fuv.x );
|
||||
const h0x = h0( fuv.x );
|
||||
const h1x = h1( fuv.x );
|
||||
const h0y = h0( fuv.y );
|
||||
const h1y = h1( fuv.y );
|
||||
|
||||
const p0 = vec2( iuv.x.add( h0x ), iuv.y.add( h0y ) ).sub( 0.5 ).mul( texelSize.xy );
|
||||
const p1 = vec2( iuv.x.add( h1x ), iuv.y.add( h0y ) ).sub( 0.5 ).mul( texelSize.xy );
|
||||
const p2 = vec2( iuv.x.add( h0x ), iuv.y.add( h1y ) ).sub( 0.5 ).mul( texelSize.xy );
|
||||
const p3 = vec2( iuv.x.add( h1x ), iuv.y.add( h1y ) ).sub( 0.5 ).mul( texelSize.xy );
|
||||
|
||||
const a = g0( fuv.y ).mul( add( g0x.mul( textureNode.uv( p0 ).level( lod ) ), g1x.mul( textureNode.uv( p1 ).level( lod ) ) ) );
|
||||
const b = g1( fuv.y ).mul( add( g0x.mul( textureNode.uv( p2 ).level( lod ) ), g1x.mul( textureNode.uv( p3 ).level( lod ) ) ) );
|
||||
|
||||
return a.add( b );
|
||||
|
||||
};
|
||||
|
||||
const textureBicubicMethod = ( textureNode, lodNode ) => {
|
||||
|
||||
const fLodSize = vec2( textureNode.size( int( lodNode ) ) );
|
||||
const cLodSize = vec2( textureNode.size( int( lodNode.add( 1.0 ) ) ) );
|
||||
const fLodSizeInv = div( 1.0, fLodSize );
|
||||
const cLodSizeInv = div( 1.0, cLodSize );
|
||||
const fSample = bicubic( textureNode, vec4( fLodSizeInv, fLodSize ), floor( lodNode ) );
|
||||
const cSample = bicubic( textureNode, vec4( cLodSizeInv, cLodSize ), ceil( lodNode ) );
|
||||
|
||||
return fract( lodNode ).mix( fSample, cSample );
|
||||
|
||||
};
|
||||
|
||||
class TextureBicubicNode extends TempNode {
|
||||
|
||||
constructor( textureNode, blurNode = float( 3 ) ) {
|
||||
|
||||
super( 'vec4' );
|
||||
|
||||
this.textureNode = textureNode;
|
||||
this.blurNode = blurNode;
|
||||
|
||||
}
|
||||
|
||||
setup() {
|
||||
|
||||
return textureBicubicMethod( this.textureNode, this.blurNode );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default TextureBicubicNode;
|
||||
|
||||
export const textureBicubic = nodeProxy( TextureBicubicNode );
|
||||
|
||||
addNodeElement( 'bicubic', textureBicubic );
|
||||
|
||||
addNodeClass( 'TextureBicubicNode', TextureBicubicNode );
|
||||
281
node_modules/three/examples/jsm/nodes/accessors/TextureNode.js
generated
vendored
Normal file
281
node_modules/three/examples/jsm/nodes/accessors/TextureNode.js
generated
vendored
Normal file
@@ -0,0 +1,281 @@
|
||||
import UniformNode, { uniform } from '../core/UniformNode.js';
|
||||
import { uv } from './UVNode.js';
|
||||
import { textureSize } from './TextureSizeNode.js';
|
||||
import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
|
||||
import { context } from '../core/ContextNode.js';
|
||||
import { expression } from '../code/ExpressionNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
|
||||
import { NodeUpdateType } from '../core/constants.js';
|
||||
|
||||
class TextureNode extends UniformNode {
|
||||
|
||||
constructor( value, uvNode = null, levelNode = null, compareNode = null ) {
|
||||
|
||||
super( value );
|
||||
|
||||
this.isTextureNode = true;
|
||||
|
||||
this.uvNode = uvNode;
|
||||
this.levelNode = levelNode;
|
||||
this.compareNode = compareNode;
|
||||
|
||||
this.updateMatrix = false;
|
||||
this.updateType = NodeUpdateType.NONE;
|
||||
|
||||
this.setUpdateMatrix( uvNode === null );
|
||||
|
||||
}
|
||||
|
||||
getUniformHash( /*builder*/ ) {
|
||||
|
||||
return this.value.uuid;
|
||||
|
||||
}
|
||||
|
||||
getNodeType( /*builder*/ ) {
|
||||
|
||||
if ( this.value.isDepthTexture === true ) return 'float';
|
||||
|
||||
return 'vec4';
|
||||
|
||||
}
|
||||
|
||||
getInputType( /*builder*/ ) {
|
||||
|
||||
return 'texture';
|
||||
|
||||
}
|
||||
|
||||
getDefaultUV() {
|
||||
|
||||
return uv( this.value.channel );
|
||||
|
||||
}
|
||||
|
||||
updateReference( /*frame*/ ) {
|
||||
|
||||
return this.value;
|
||||
|
||||
}
|
||||
|
||||
getTransformedUV( uvNode ) {
|
||||
|
||||
const texture = this.value;
|
||||
|
||||
return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
|
||||
|
||||
}
|
||||
|
||||
setUpdateMatrix( value ) {
|
||||
|
||||
this.updateMatrix = value;
|
||||
this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
|
||||
|
||||
return this;
|
||||
|
||||
}
|
||||
|
||||
setup( builder ) {
|
||||
|
||||
const properties = builder.getNodeProperties( this );
|
||||
|
||||
//
|
||||
|
||||
let uvNode = this.uvNode;
|
||||
|
||||
if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUVNode ) {
|
||||
|
||||
uvNode = builder.context.getUVNode( this );
|
||||
|
||||
}
|
||||
|
||||
if ( ! uvNode ) uvNode = this.getDefaultUV();
|
||||
|
||||
if ( this.updateMatrix === true ) {
|
||||
|
||||
uvNode = this.getTransformedUV( uvNode );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
let levelNode = this.levelNode;
|
||||
|
||||
if ( levelNode === null && builder.context.getSamplerLevelNode ) {
|
||||
|
||||
levelNode = builder.context.getSamplerLevelNode( this );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
properties.uvNode = uvNode;
|
||||
properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
|
||||
|
||||
}
|
||||
|
||||
generate( builder, output ) {
|
||||
|
||||
const { uvNode, levelNode } = builder.getNodeProperties( this );
|
||||
|
||||
const compareNode = this.compareNode;
|
||||
const texture = this.value;
|
||||
|
||||
if ( ! texture || texture.isTexture !== true ) {
|
||||
|
||||
throw new Error( 'TextureNode: Need a three.js texture.' );
|
||||
|
||||
}
|
||||
|
||||
const textureProperty = super.generate( builder, 'property' );
|
||||
|
||||
if ( output === 'sampler' ) {
|
||||
|
||||
return textureProperty + '_sampler';
|
||||
|
||||
} else if ( builder.isReference( output ) ) {
|
||||
|
||||
return textureProperty;
|
||||
|
||||
} else {
|
||||
|
||||
const nodeData = builder.getDataFromNode( this );
|
||||
|
||||
let propertyName = nodeData.propertyName;
|
||||
|
||||
if ( propertyName === undefined ) {
|
||||
|
||||
const uvSnippet = uvNode.build( builder, 'vec2' );
|
||||
const nodeVar = builder.getVarFromNode( this );
|
||||
|
||||
propertyName = builder.getPropertyName( nodeVar );
|
||||
|
||||
let snippet = null;
|
||||
|
||||
if ( levelNode && levelNode.isNode === true ) {
|
||||
|
||||
const levelSnippet = levelNode.build( builder, 'float' );
|
||||
|
||||
snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
|
||||
|
||||
} else if ( compareNode !== null ) {
|
||||
|
||||
const compareSnippet = compareNode.build( builder, 'float' );
|
||||
|
||||
snippet = builder.getTextureCompare( texture, textureProperty, uvSnippet, compareSnippet );
|
||||
|
||||
} else {
|
||||
|
||||
snippet = builder.getTexture( texture, textureProperty, uvSnippet );
|
||||
|
||||
}
|
||||
|
||||
builder.addLineFlowCode( `${propertyName} = ${snippet}` );
|
||||
|
||||
if ( builder.context.tempWrite !== false ) {
|
||||
|
||||
nodeData.snippet = snippet;
|
||||
nodeData.propertyName = propertyName;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
let snippet = propertyName;
|
||||
const nodeType = this.getNodeType( builder );
|
||||
|
||||
if ( builder.needsColorSpaceToLinear( this.value ) ) {
|
||||
|
||||
snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).setup( builder ).build( builder, nodeType );
|
||||
|
||||
}
|
||||
|
||||
return builder.format( snippet, nodeType, output );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uv( uvNode ) {
|
||||
|
||||
const textureNode = this.clone();
|
||||
textureNode.uvNode = uvNode;
|
||||
|
||||
return nodeObject( textureNode );
|
||||
|
||||
}
|
||||
|
||||
level( levelNode ) {
|
||||
|
||||
const textureNode = this.clone();
|
||||
textureNode.levelNode = levelNode;
|
||||
|
||||
return context( textureNode, {
|
||||
getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
size( levelNode ) {
|
||||
|
||||
return textureSize( this, levelNode );
|
||||
|
||||
}
|
||||
|
||||
compare( compareNode ) {
|
||||
|
||||
const textureNode = this.clone();
|
||||
textureNode.compareNode = nodeObject( compareNode );
|
||||
|
||||
return nodeObject( textureNode );
|
||||
|
||||
}
|
||||
|
||||
serialize( data ) {
|
||||
|
||||
super.serialize( data );
|
||||
|
||||
data.value = this.value.toJSON( data.meta ).uuid;
|
||||
|
||||
}
|
||||
|
||||
deserialize( data ) {
|
||||
|
||||
super.deserialize( data );
|
||||
|
||||
this.value = data.meta.textures[ data.value ];
|
||||
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
const texture = this.value;
|
||||
|
||||
if ( texture.matrixAutoUpdate === true ) {
|
||||
|
||||
texture.updateMatrix();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
clone() {
|
||||
|
||||
return new this.constructor( this.value, this.uvNode, this.levelNode, this.compareNode );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default TextureNode;
|
||||
|
||||
export const texture = nodeProxy( TextureNode );
|
||||
//export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
|
||||
|
||||
export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
|
||||
|
||||
addNodeElement( 'texture', texture );
|
||||
//addNodeElement( 'textureLevel', textureLevel );
|
||||
|
||||
addNodeClass( 'TextureNode', TextureNode );
|
||||
35
node_modules/three/examples/jsm/nodes/accessors/TextureSizeNode.js
generated
vendored
Normal file
35
node_modules/three/examples/jsm/nodes/accessors/TextureSizeNode.js
generated
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
import Node from '../core/Node.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class TextureSizeNode extends Node {
|
||||
|
||||
constructor( textureNode, levelNode = null ) {
|
||||
|
||||
super( 'uvec2' );
|
||||
|
||||
this.isTextureSizeNode = true;
|
||||
|
||||
this.textureNode = textureNode;
|
||||
this.levelNode = levelNode;
|
||||
|
||||
}
|
||||
|
||||
generate( builder, output ) {
|
||||
|
||||
const textureProperty = this.textureNode.build( builder, 'property' );
|
||||
const levelNode = this.levelNode.build( builder, 'int' );
|
||||
|
||||
return builder.format( `${builder.getMethod( 'textureDimensions' )}( ${textureProperty}, ${levelNode} )`, this.getNodeType( builder ), output );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default TextureSizeNode;
|
||||
|
||||
export const textureSize = nodeProxy( TextureSizeNode );
|
||||
|
||||
addNodeElement( 'textureSize', textureSize );
|
||||
|
||||
addNodeClass( 'TextureSizeNode', TextureSizeNode );
|
||||
29
node_modules/three/examples/jsm/nodes/accessors/TextureStoreNode.js
generated
vendored
Normal file
29
node_modules/three/examples/jsm/nodes/accessors/TextureStoreNode.js
generated
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import TextureNode from './TextureNode.js';
|
||||
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class TextureStoreNode extends TextureNode {
|
||||
|
||||
constructor( value, uvNode, storeNode = null ) {
|
||||
|
||||
super( value, uvNode );
|
||||
|
||||
this.storeNode = storeNode;
|
||||
|
||||
this.isStoreTextureNode = true;
|
||||
|
||||
}
|
||||
|
||||
getNodeType( /*builder*/ ) {
|
||||
|
||||
return 'void';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default TextureStoreNode;
|
||||
|
||||
export const textureStore = nodeProxy( TextureStoreNode );
|
||||
|
||||
addNodeClass( 'TextureStoreNode', TextureStoreNode );
|
||||
47
node_modules/three/examples/jsm/nodes/accessors/UVNode.js
generated
vendored
Normal file
47
node_modules/three/examples/jsm/nodes/accessors/UVNode.js
generated
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import AttributeNode from '../core/AttributeNode.js';
|
||||
import { nodeObject } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class UVNode extends AttributeNode {
|
||||
|
||||
constructor( index = 0 ) {
|
||||
|
||||
super( null, 'vec2' );
|
||||
|
||||
this.isUVNode = true;
|
||||
|
||||
this.index = index;
|
||||
|
||||
}
|
||||
|
||||
getAttributeName( /*builder*/ ) {
|
||||
|
||||
const index = this.index;
|
||||
|
||||
return 'uv' + ( index > 0 ? index : '' );
|
||||
|
||||
}
|
||||
|
||||
serialize( data ) {
|
||||
|
||||
super.serialize( data );
|
||||
|
||||
data.index = this.index;
|
||||
|
||||
}
|
||||
|
||||
deserialize( data ) {
|
||||
|
||||
super.deserialize( data );
|
||||
|
||||
this.index = data.index;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default UVNode;
|
||||
|
||||
export const uv = ( ...params ) => nodeObject( new UVNode( ...params ) );
|
||||
|
||||
addNodeClass( 'UVNode', UVNode );
|
||||
29
node_modules/three/examples/jsm/nodes/accessors/UserDataNode.js
generated
vendored
Normal file
29
node_modules/three/examples/jsm/nodes/accessors/UserDataNode.js
generated
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
import ReferenceNode from './ReferenceNode.js';
|
||||
import { addNodeClass } from '../core/Node.js';
|
||||
import { nodeObject } from '../shadernode/ShaderNode.js';
|
||||
|
||||
class UserDataNode extends ReferenceNode {
|
||||
|
||||
constructor( property, inputType, userData = null ) {
|
||||
|
||||
super( property, inputType, userData );
|
||||
|
||||
this.userData = userData;
|
||||
|
||||
}
|
||||
|
||||
update( frame ) {
|
||||
|
||||
this.reference = this.userData !== null ? this.userData : frame.object.userData;
|
||||
|
||||
super.update( frame );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default UserDataNode;
|
||||
|
||||
export const userData = ( name, inputType, userData ) => nodeObject( new UserDataNode( name, inputType, userData ) );
|
||||
|
||||
addNodeClass( 'UserDataNode', UserDataNode );
|
||||
Reference in New Issue
Block a user