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# json_to_urdf.py
import json
import math
import xml.etree.ElementTree as ET
from pathlib import Path
from xml.dom import minidom
# ============================================================
# CONFIG
# ============================================================
ROBOT_JSON = "robot.json"
OUTPUT_URDF = "robot.urdf"
# ============================================================
# HELPERS
# ============================================================
def mm_to_m(v):
return float(v) / 1000.0
def vec_mm_to_m(v):
return [mm_to_m(x) for x in v]
def deg_to_rad(v):
return math.radians(float(v))
def vec_deg_to_rad(v):
return [deg_to_rad(x) for x in v]
def xyz_str(v):
return f"{v[0]:.6f} {v[1]:.6f} {v[2]:.6f}"
# ============================================================
# LOAD JSON
# ============================================================
with open(ROBOT_JSON, "r", encoding="utf-8") as f:
robot_json = json.load(f)
links = robot_json.get("links", {})
# ============================================================
# ROOT
# ============================================================
robot_name = Path(ROBOT_JSON).stem
robot = ET.Element("robot")
robot.set("name", robot_name)
# ============================================================
# CREATE LINKS
# ============================================================
for link_name, link_info in links.items():
urdf_link = ET.SubElement(robot, "link")
urdf_link.set("name", link_name)
# --------------------------------------------------------
# VISUALS
# --------------------------------------------------------
models = link_info.get("model", [])
for model in models:
stl_file = model.get("stlFile")
if not stl_file:
continue
visual = ET.SubElement(urdf_link, "visual")
origin = ET.SubElement(visual, "origin")
xyz = vec_mm_to_m(model.get("originOfModel", [0, 0, 0]))
rpy = vec_deg_to_rad(model.get("rotationOfModelDegree", [0, 0, 0]))
origin.set("xyz", xyz_str(xyz))
origin.set("rpy", xyz_str(rpy))
geometry = ET.SubElement(visual, "geometry")
mesh = ET.SubElement(geometry, "mesh")
mesh.set("filename", stl_file)
mesh.set("scale", "0.001 0.001 0.001")
# --------------------------------------------------------
# SIMPLE COLLISION FROM SKELETON
# --------------------------------------------------------
skeleton = link_info.get("skeleton")
if isinstance(skeleton, dict):
p1 = skeleton.get("from", [0, 0, 0])
p2 = skeleton.get("to", [0, 0, 0])
dx = p2[0] - p1[0]
dy = p2[1] - p1[1]
dz = p2[2] - p1[2]
length_mm = math.sqrt(dx * dx + dy * dy + dz * dz)
length_m = mm_to_m(length_mm)
radius_mm = skeleton.get("radius", 4)
radius_m = mm_to_m(radius_mm)
cx = (p1[0] + p2[0]) * 0.5
cy = (p1[1] + p2[1]) * 0.5
cz = (p1[2] + p2[2]) * 0.5
collision = ET.SubElement(urdf_link, "collision")
collision_origin = ET.SubElement(collision, "origin")
collision_origin.set(
"xyz",
xyz_str(vec_mm_to_m([cx, cy, cz]))
)
# ----------------------------------------------------
# CYLINDER ORIENTATION
# URDF cylinder points along Z
# ----------------------------------------------------
roll = 0.0
pitch = 0.0
yaw = 0.0
if abs(dx) >= abs(dy) and abs(dx) >= abs(dz):
pitch = math.radians(90)
yaw = 0.0
elif abs(dy) >= abs(dx) and abs(dy) >= abs(dz):
pitch = math.radians(90)
yaw = math.radians(90)
collision_origin.set(
"rpy",
xyz_str([roll, pitch, yaw])
)
geometry = ET.SubElement(collision, "geometry")
cylinder = ET.SubElement(geometry, "cylinder")
cylinder.set("radius", f"{radius_m:.6f}")
cylinder.set("length", f"{length_m:.6f}")
# ============================================================
# CREATE JOINTS
# ============================================================
for link_name, link_info in links.items():
parent_name = link_info.get("parent")
if parent_name is None:
continue
joint_info = link_info.get("jointToParent", {})
joint_name = joint_info.get("name", f"joint_{parent_name}_{link_name}")
joint_type = joint_info.get("type", "fixed")
if joint_type == "linear":
urdf_joint_type = "prismatic"
elif joint_type == "revolute":
urdf_joint_type = "revolute"
else:
urdf_joint_type = "fixed"
joint = ET.SubElement(robot, "joint")
joint.set("name", joint_name)
joint.set("type", urdf_joint_type)
# --------------------------------------------------------
# PARENT / CHILD
# --------------------------------------------------------
parent = ET.SubElement(joint, "parent")
parent.set("link", parent_name)
child = ET.SubElement(joint, "child")
child.set("link", link_name)
# --------------------------------------------------------
# ORIGIN
# --------------------------------------------------------
origin_xyz = joint_info.get("origin", [0, 0, 0])
origin_rpy = joint_info.get("rotation", [0, 0, 0])
origin = ET.SubElement(joint, "origin")
origin.set(
"xyz",
xyz_str(vec_mm_to_m(origin_xyz))
)
origin.set(
"rpy",
xyz_str(vec_deg_to_rad(origin_rpy))
)
# --------------------------------------------------------
# AXIS
# --------------------------------------------------------
axis = joint_info.get("axis", [1, 0, 0])
axis_tag = ET.SubElement(joint, "axis")
axis_tag.set("xyz", xyz_str(axis))
# --------------------------------------------------------
# DEFAULT LIMITS
# --------------------------------------------------------
if urdf_joint_type in ["revolute", "prismatic"]:
limit = ET.SubElement(joint, "limit")
if urdf_joint_type == "revolute":
limit.set("lower", f"{-math.pi:.6f}")
limit.set("upper", f"{math.pi:.6f}")
else:
limit.set("lower", "-1.0")
limit.set("upper", "1.0")
limit.set("effort", "100")
limit.set("velocity", "10")
# ============================================================
# PRETTY XML
# ============================================================
xml_string = ET.tostring(robot, encoding="utf-8")
pretty = minidom.parseString(xml_string).toprettyxml(indent=" ")
with open(OUTPUT_URDF, "w", encoding="utf-8") as f:
f.write(pretty)
print("URDF written:", OUTPUT_URDF)

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import bpy
import math
import mathutils
import json
from pathlib import Path
from typing import Any, Dict, Iterable, List, Optional, Tuple
from mathutils import Matrix
# ============================================================
# PATHS
# ============================================================
ROBOT_JSON_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\robot.json"
OUTPUT_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\render.png"
RENDER_WIDTH = 1280
RENDER_HEIGHT = 720
# ============================================================
# DEFAULT MATERIALS
# ============================================================
DEFAULT_MATERIALS = {
"wood": {"baseColor": (0.72, 0.52, 0.33, 1.0), "roughness": 0.85, "metallic": 0.0},
"plaWhite": {"baseColor": (0.95, 0.95, 0.95, 1.0), "roughness": 0.45, "metallic": 0.0},
"steel": {"baseColor": (0.72, 0.72, 0.75, 1.0), "roughness": 0.25, "metallic": 1.0},
"powderCoatBlue": {"baseColor": (0.15, 0.25, 0.70, 1.0), "roughness": 0.55, "metallic": 0.0},
"defaultPlastic": {"baseColor": (0.95, 0.95, 0.95, 1.0), "roughness": 0.40, "metallic": 0.0},
"skeletonRed": {"baseColor": (0.85, 0.20, 0.20, 1.0), "roughness": 0.35, "metallic": 0.0},
"markerBlack": {"baseColor": (0.04, 0.04, 0.04, 1.0), "roughness": 0.80, "metallic": 0.0},
}
STATE_KEYS = ["x", "y", "z", "a", "b", "c", "e"]
# ============================================================
# JSON LOADING
# ============================================================
with open(ROBOT_JSON_FILE, "r", encoding="utf-8") as f:
robot: Dict[str, Any] = json.load(f)
rendering_info = robot.get("renderingInfo", {})
metric = rendering_info.get("metric", "mm")
scale_factor = 0.001 if metric == "mm" else 1.0
RENDER_WIDTH = int(rendering_info.get("width", 1200))
RENDER_HEIGHT = int(rendering_info.get("height", 800))
def as_bool(value: Any, default: bool = False) -> bool:
if value is None:
return default
if isinstance(value, bool):
return value
if isinstance(value, str):
return value.strip().lower() in ("1", "true", "yes", "on")
return bool(value)
show_skeleton = as_bool(rendering_info.get("showSkeleton", False))
show_markers = as_bool(rendering_info.get("showMarkers", False))
state: Dict[str, float] = {k: 0.0 for k in STATE_KEYS}
for source_name in ("defaultPosition", "recognized", "movements"):
source = robot.get(source_name, {}) or {}
for k in STATE_KEYS:
v = source.get(k, None)
if v is not None:
try:
state[k] = float(v)
except Exception:
pass
links_def = robot.get("links", {})
if not isinstance(links_def, dict):
raise ValueError("robot.json must contain a top-level 'links' object")
# ============================================================
# HELPERS
# ============================================================
def mm_to_m(value: float) -> float:
return value * scale_factor
def resolve_scalar(value: Any, state_map: Dict[str, float]) -> float:
if value is None:
return 0.0
if isinstance(value, (int, float)):
return float(value)
if isinstance(value, str):
key = value.strip().lower()
if key in state_map:
return float(state_map[key])
try:
return float(key)
except ValueError:
return 0.0
return 0.0
def resolve_vector(value: Any, state_map: Dict[str, float], default_len: int = 3) -> Tuple[float, ...]:
if value is None:
return tuple(0.0 for _ in range(default_len))
if isinstance(value, (int, float, str)):
return (resolve_scalar(value, state_map),)
if isinstance(value, (list, tuple)):
resolved = [resolve_scalar(v, state_map) for v in value]
if len(resolved) < default_len:
resolved.extend([0.0] * (default_len - len(resolved)))
return tuple(resolved[:default_len])
return tuple(0.0 for _ in range(default_len))
def resolve_vec3_m(value: Any, state_map: Dict[str, float]) -> Tuple[float, float, float]:
vec = list(resolve_vector(value, state_map, default_len=3))
while len(vec) < 3:
vec.append(0.0)
x, y, z = vec[:3]
return mm_to_m(x), mm_to_m(y), mm_to_m(z)
def normalize_axis(axis: Iterable[Any]) -> mathutils.Vector:
ax = mathutils.Vector((float(axis[0]), float(axis[1]), float(axis[2])))
return ax.normalized() if ax.length > 0 else mathutils.Vector((1.0, 0.0, 0.0))
def euler_deg_xyz(values: Any) -> Tuple[float, float, float]:
vec = list(resolve_vector(values, state, default_len=3))
while len(vec) < 3:
vec.append(0.0)
return math.radians(vec[0]), math.radians(vec[1]), math.radians(vec[2])
def create_or_get_material(name: str, fallback: str = "defaultPlastic") -> bpy.types.Material:
info = rendering_info.get("materials", {}) or {}
spec = None
if isinstance(info, dict):
spec = info.get(name)
if isinstance(spec, dict):
base = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback]).copy()
if "baseColor" in spec:
color = tuple(spec["baseColor"])
base["baseColor"] = (*color[:3], 1.0) if len(color) == 3 else tuple(color[:4])
if "roughness" in spec:
base["roughness"] = float(spec["roughness"])
if "metallic" in spec:
base["metallic"] = float(spec["metallic"])
spec = base
else:
spec = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback])
if name in bpy.data.materials:
mat = bpy.data.materials[name]
else:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = spec["baseColor"]
bsdf.inputs["Roughness"].default_value = spec["roughness"]
bsdf.inputs["Metallic"].default_value = spec["metallic"]
return mat
def import_stl(filepath: str) -> List[bpy.types.Object]:
path = Path(filepath).resolve()
if not path.exists():
raise FileNotFoundError(f"STL file not found:\n{path}")
before = set(bpy.data.objects)
bpy.ops.wm.stl_import(filepath=str(path))
after = [obj for obj in bpy.data.objects if obj not in before]
return after
def create_empty(name: str) -> bpy.types.Object:
empty = bpy.data.objects.new(name, None)
bpy.context.collection.objects.link(empty)
return empty
def safe_parent(child: bpy.types.Object, parent: Optional[bpy.types.Object], keep_world: bool = False):
if parent is None:
return
world_matrix = child.matrix_world.copy()
child.parent = parent
if keep_world:
child.matrix_parent_inverse = parent.matrix_world.inverted()
child.matrix_world = world_matrix
else:
child.matrix_parent_inverse = Matrix.Identity(4)
def create_material_segment(name: str, color: Tuple[float, float, float], roughness: float = 0.35) -> bpy.types.Material:
if name in bpy.data.materials:
mat = bpy.data.materials[name]
else:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
bsdf.inputs["Roughness"].default_value = roughness
bsdf.inputs["Metallic"].default_value = 0.0
return mat
def create_cylinder_between(
name: str,
p1_local: Tuple[float, float, float],
p2_local: Tuple[float, float, float],
radius_m: float,
parent: bpy.types.Object,
material: bpy.types.Material
) -> bpy.types.Object:
v1 = mathutils.Vector(p1_local)
v2 = mathutils.Vector(p2_local)
delta = v2 - v1
length = delta.length
if length <= 1e-9:
length = 1e-6
delta = mathutils.Vector((0.0, 0.0, 1e-6))
bpy.ops.mesh.primitive_cylinder_add(radius=radius_m, depth=length)
obj = bpy.context.active_object
obj.name = name
safe_parent(obj, parent, keep_world=False)
obj.location = (v1 + v2) * 0.5
obj.rotation_mode = "QUATERNION"
obj.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(delta.normalized())
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
return obj
def derive_default_skeleton_from_size(size_mm: List[float]) -> Dict[str, Any]:
sx, sy, sz = (float(size_mm[0]), float(size_mm[1]), float(size_mm[2]))
ax = max((abs(sx), 0), (abs(sy), 1), (abs(sz), 2), key=lambda x: x[0])[1]
if ax == 0:
return {"from": [0, sy * 0.5, sz * 0.5], "to": [sx, sy * 0.5, sz * 0.5]}
if ax == 1:
return {"from": [sx * 0.5, 0, sz * 0.5], "to": [sx * 0.5, sy, sz * 0.5]}
return {"from": [sx * 0.5, sy * 0.5, 0], "to": [sx * 0.5, sy * 0.5, sz]}
def resolve_stl_path(stl_file: str) -> Path:
base_dir = Path(ROBOT_JSON_FILE).parent
candidates = [
base_dir / stl_file,
base_dir / "surfaces" / stl_file,
Path(stl_file),
]
for c in candidates:
p = c.resolve()
if p.exists():
return p
raise FileNotFoundError(
"STL file not found in any expected location:\n" +
"\n".join(str(c.resolve()) for c in candidates)
)
# ============================================================
# SCENE RESET
# ============================================================
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete(use_global=False)
scene = bpy.context.scene
scene.unit_settings.system = "METRIC"
scene.unit_settings.length_unit = "MILLIMETERS"
scene.unit_settings.scale_length = scale_factor
# ============================================================
# WORLD / RENDER SETTINGS
# ============================================================
world = scene.world or bpy.data.worlds.new("World")
scene.world = world
world.use_nodes = True
bg = world.node_tree.nodes["Background"]
bg.inputs[0].default_value = tuple(rendering_info.get("backgroundColor", [0.70, 0.85, 1.0])) + (1.0,)
bg.inputs[1].default_value = float(rendering_info.get("backgroundStrength", 0.20))
scene.render.engine = "CYCLES"
scene.view_settings.exposure = float(rendering_info.get("exposure", -1.5))
scene.cycles.samples = 16
scene.cycles.preview_samples = 32
scene.render.resolution_x = RENDER_WIDTH
scene.render.resolution_y = RENDER_HEIGHT
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = "PNG"
scene.render.filepath = OUTPUT_FILE
scene.render.film_transparent = False
# ============================================================
# FLOOR
# ============================================================
bpy.ops.mesh.primitive_plane_add(size=2.0, location=(0, 0, mm_to_m(-28.0)))
floor = bpy.context.active_object
checker_mat = bpy.data.materials.new(name="Checkerboard")
checker_mat.use_nodes = True
nodes = checker_mat.node_tree.nodes
links = checker_mat.node_tree.links
nodes.clear()
output_node = nodes.new(type="ShaderNodeOutputMaterial")
bsdf_node = nodes.new(type="ShaderNodeBsdfPrincipled")
checker_node = nodes.new(type="ShaderNodeTexChecker")
mapping_node = nodes.new(type="ShaderNodeMapping")
texcoord_node = nodes.new(type="ShaderNodeTexCoord")
checker_node.inputs["Color1"].default_value = (0.82, 0.82, 0.82, 1.0)
checker_node.inputs["Color2"].default_value = (0.18, 0.18, 0.18, 1.0)
mapping_node.inputs["Scale"].default_value = (20.0, 20.0, 20.0)
links.new(texcoord_node.outputs["UV"], mapping_node.inputs["Vector"])
links.new(mapping_node.outputs["Vector"], checker_node.inputs["Vector"])
links.new(checker_node.outputs["Color"], bsdf_node.inputs["Base Color"])
links.new(bsdf_node.outputs["BSDF"], output_node.inputs["Surface"])
floor.data.materials.append(checker_mat)
# ============================================================
# CAMERA
# ============================================================
cam_data = bpy.data.cameras.new("Camera")
cam_obj = bpy.data.objects.new("Camera", cam_data)
bpy.context.collection.objects.link(cam_obj)
cam_pos = resolve_vec3_m(rendering_info.get("cameraPosition", [-400, -700, 300]), state)
cam_target = resolve_vec3_m(rendering_info.get("cameraTarget", [0, 0, 0]), state)
cam_obj.location = cam_pos
cam_data.lens = 50
cam_vec = mathutils.Vector(cam_target) - mathutils.Vector(cam_pos)
if cam_vec.length == 0:
cam_vec = mathutils.Vector((1, 0, 0))
cam_obj.rotation_euler = cam_vec.to_track_quat("-Z", "Y").to_euler()
scene.camera = cam_obj
# ============================================================
# EXPORT CAMERA CALIBRATION (.npz)
# ============================================================
import numpy as np
CALIBRATION_OUTPUT = str(
Path(OUTPUT_FILE).with_suffix(".npz")
)
render = scene.render
cam = cam_obj.data
width_px = render.resolution_x
height_px = render.resolution_y
scale = render.resolution_percentage / 100.0
width_px *= scale
height_px *= scale
sensor_width_mm = cam.sensor_width
sensor_height_mm = cam.sensor_height
focal_mm = cam.lens
# focal length in pixels
fx = (width_px * focal_mm) / sensor_width_mm
fy = (height_px * focal_mm) / sensor_height_mm
cx = width_px / 2.0
cy = height_px / 2.0
camera_matrix = np.array([
[fx, 0, cx],
[0, fy, cy],
[0, 0, 1]
], dtype=np.float32)
# ideal synthetic camera
dist_coeffs = np.zeros((5, 1), dtype=np.float32)
np.savez(
CALIBRATION_OUTPUT,
# common names
camera_matrix=camera_matrix,
dist_coeffs=dist_coeffs,
# compatibility aliases
K=camera_matrix,
mtx=camera_matrix,
dist=dist_coeffs
)
print("Saved camera calibration:", CALIBRATION_OUTPUT)
print(camera_matrix)
# ============================================================
# LIGHTS
# ============================================================
sun_data = bpy.data.lights.new(name="Sun", type="SUN")
sun_obj = bpy.data.objects.new(name="Sun", object_data=sun_data)
bpy.context.collection.objects.link(sun_obj)
sun_pos = resolve_vec3_m(rendering_info.get("lightPosition", [-500, -500, 500]), state)
light_target = resolve_vec3_m(rendering_info.get("lightTarget", [0, 0, 0]), state)
sun_obj.location = sun_pos
light_vec = mathutils.Vector(light_target) - mathutils.Vector(sun_pos)
if light_vec.length == 0:
light_vec = mathutils.Vector((1, 0, -1))
sun_obj.rotation_euler = light_vec.to_track_quat("-Z", "Y").to_euler()
sun_data.energy = float(rendering_info.get("sunEnergy", 0.35))
area_data = bpy.data.lights.new(name="AreaLight", type="AREA")
area_obj = bpy.data.objects.new(name="AreaLight", object_data=area_data)
bpy.context.collection.objects.link(area_obj)
area_obj.location = (mm_to_m(-800), mm_to_m(-1200), mm_to_m(1500))
area_obj.rotation_euler = (math.radians(60), 0.0, math.radians(-20))
area_data.energy = float(rendering_info.get("areaEnergy", 120))
area_data.size = 2.0
# ============================================================
# ROBOT HIERARCHY
# ============================================================
link_frames: Dict[str, bpy.types.Object] = {}
for link_name in links_def.keys():
link_frames[link_name] = create_empty(f"{link_name}_frame")
for link_name, link_info in links_def.items():
parent_name = link_info.get("parent")
parent_frame = link_frames.get(parent_name) if parent_name else None
size_mm = link_info.get("size", [100, 100, 100])
# mount: static position/rotation in parent coordinates
mount = create_empty(f"{link_name}_mount")
safe_parent(mount, parent_frame, keep_world=False)
mount.location = resolve_vec3_m(link_info.get("mountPosition", [0, 0, 0]), state)
mount.rotation_euler = euler_deg_xyz(link_info.get("mountRotation", [0, 0, 0]))
# joint: sits inside the mount, defines pivot/orientation
joint_info = link_info.get("jointToParent", {}) or {}
joint = create_empty(f"{link_name}_joint")
safe_parent(joint, mount, keep_world=False)
joint.location = resolve_vec3_m(joint_info.get("origin", [0, 0, 0]), state)
joint.rotation_euler = euler_deg_xyz(joint_info.get("rotation", [0, 0, 0]))
# motion: only this node gets the commanded position/angle
motion = create_empty(f"{link_name}_motion")
safe_parent(motion, joint, keep_world=False)
joint_type = str(joint_info.get("type", "fixed")).lower()
control_var = str(joint_info.get("variable", joint_info.get("control", ""))).lower()
axis = joint_info.get("axis", [1, 0, 0])
if joint_type == "linear":
value_mm = state.get(control_var, 0.0) if control_var else 0.0
motion.location = normalize_axis(axis) * mm_to_m(value_mm)
elif joint_type == "revolute":
value_deg = state.get(control_var, 0.0) if control_var else 0.0
motion.rotation_mode = "QUATERNION"
motion.rotation_quaternion = mathutils.Quaternion(normalize_axis(axis), math.radians(value_deg))
# link frame: everything belonging to this link follows motion
link_frame = link_frames[link_name]
safe_parent(link_frame, motion, keep_world=False)
# --------------------------------------------------------
# VISUAL MESHES
# --------------------------------------------------------
visual_root = create_empty(f"{link_name}_visual")
safe_parent(visual_root, link_frame, keep_world=False)
model_list = link_info.get("model", [])
if not isinstance(model_list, list):
model_list = []
for idx, model_def in enumerate(model_list):
stl_file = model_def.get("stlFile")
if not stl_file:
continue
stl_path = resolve_stl_path(stl_file)
imported = import_stl(str(stl_path))
model_node = create_empty(f"{link_name}_model_{idx}")
safe_parent(model_node, visual_root, keep_world=False)
model_node.location = resolve_vec3_m(model_def.get("originOfModel", [0, 0, 0]), state)
model_node.rotation_euler = euler_deg_xyz(model_def.get("rotationOfModelDegree", [0, 0, 0]))
material_name = model_def.get("material", "defaultPlastic")
material = create_or_get_material(material_name)
for obj in imported:
if obj.type != "MESH":
continue
safe_parent(obj, model_node, keep_world=True)
obj.scale = (scale_factor, scale_factor, scale_factor)
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
# --------------------------------------------------------
# SKELETON DEBUG
# --------------------------------------------------------
if show_skeleton:
skeleton_spec = link_info.get("skeleton")
if not isinstance(skeleton_spec, dict):
skeleton_spec = derive_default_skeleton_from_size(size_mm)
p1_mm = skeleton_spec.get("from", [0, 0, 0])
p2_mm = skeleton_spec.get("to", [0, 0, 0])
p1 = resolve_vec3_m(p1_mm, state)
p2 = resolve_vec3_m(p2_mm, state)
sk_radius_mm = float(
skeleton_spec.get(
"radius",
rendering_info.get("skeletonDefaults", {}).get("radius", 4)
)
)
sk_color = skeleton_spec.get(
"color",
rendering_info.get("skeletonDefaults", {}).get("color", [0.85, 0.20, 0.20])
)
sk_mat = create_material_segment(f"{link_name}_skeletonMat", tuple(sk_color[:3]))
create_cylinder_between(
f"{link_name}_skeleton",
p1,
p2,
mm_to_m(sk_radius_mm),
link_frame,
sk_mat
)
# --------------------------------------------------------
# MARKERS
# --------------------------------------------------------
import cv2
import numpy as np
import tempfile
def create_aruco_material(marker_id: int, marker_name: str):
dictionary = cv2.aruco.getPredefinedDictionary(cv2.aruco.DICT_4X4_250)
img = np.zeros((256, 256), dtype=np.uint8)
cv2.aruco.generateImageMarker(dictionary, marker_id, 256, img, 1)
tmpfile = Path(tempfile.gettempdir()) / f"aruco_{marker_id}.png"
cv2.imwrite(str(tmpfile), img)
image = bpy.data.images.load(str(tmpfile))
mat = bpy.data.materials.new(name=f"{marker_name}_mat")
mat.use_nodes = True
nodes = mat.node_tree.nodes
links = mat.node_tree.links
nodes.clear()
out = nodes.new(type="ShaderNodeOutputMaterial")
bsdf = nodes.new(type="ShaderNodeBsdfPrincipled")
tex = nodes.new(type="ShaderNodeTexImage")
tex.image = image
links.new(tex.outputs["Color"], bsdf.inputs["Base Color"])
links.new(bsdf.outputs["BSDF"], out.inputs["Surface"])
return mat
def normal_to_quaternion(normal_vec):
normal = mathutils.Vector(normal_vec).normalized()
default_normal = mathutils.Vector((0, 0, 1))
return default_normal.rotation_difference(normal)
if show_markers:
marker_defaults = rendering_info.get("markerDefaults", {}) or {}
for m in link_info.get("markers", []):
if not isinstance(m, dict):
continue
marker_id = int(m.get("id", 0))
marker_name = m.get(
"name",
f"{link_name}_marker_{marker_id}"
)
marker_size_mm = float(
m.get(
"size",
marker_defaults.get("size", 25)
)
)
marker_pos = resolve_vec3_m(
m.get("position", [0, 0, 0]),
state
)
normal = m.get("normal", [0, 0, 1])
marker_spin_deg = float(m.get("spin", 0.0))
bpy.ops.mesh.primitive_plane_add(
size=mm_to_m(marker_size_mm)
)
marker_obj = bpy.context.active_object
marker_obj.name = marker_name
safe_parent(marker_obj, link_frame, keep_world=False)
marker_obj.rotation_mode = "QUATERNION"
base_quat = normal_to_quaternion(normal)
spin_quat = mathutils.Quaternion(
mathutils.Vector((0, 0, 1)),
math.radians(marker_spin_deg)
)
marker_obj.rotation_quaternion = (
base_quat @ spin_quat
)
# Marker-Normale im Welt-/Linkraum
normal_world = (
marker_obj.matrix_world.to_quaternion()
@ mathutils.Vector((0, 0, 1))
)
normal_world.normalize()
# minimal vorziehen gegen Z-Fighting
marker_obj.location = (
mathutils.Vector(marker_pos)
+ normal_world * mm_to_m(0.05)
)
marker_mat = create_aruco_material(
marker_id,
marker_name
)
if len(marker_obj.data.materials) == 0:
marker_obj.data.materials.append(marker_mat)
else:
marker_obj.data.materials[0] = marker_mat
# --------------------------------------------------------
# --------------------------------------------------------
# BACKING PLATE (white PLA behind marker)
# --------------------------------------------------------
plate_side_mm = 28.0
plate_thickness_mm = 1.0
gap_mm = 0.2 # kleiner Abstand gegen Z-Fighting
bpy.ops.mesh.primitive_cube_add(size=1.0)
plate_obj = bpy.context.active_object
plate_obj.name = marker_name + "_plate"
safe_parent(plate_obj, link_frame, keep_world=False)
# gleiche Orientierung wie der Marker
plate_obj.rotation_mode = "QUATERNION"
plate_obj.rotation_quaternion = marker_obj.rotation_quaternion.copy()
# Normale des Markers im Welt-/Linkraum
normal_world = marker_obj.matrix_world.to_quaternion() @ mathutils.Vector((0, 0, 1))
normal_world.normalize()
# Platte liegt "hinter" dem Marker
plate_obj.location = (
marker_obj.location
- normal_world * mm_to_m((plate_thickness_mm * 0.5) + gap_mm)
)
# exakte Abmessungen: 26 x 26 x 1 mm
plate_obj.dimensions = (
mm_to_m(plate_side_mm),
mm_to_m(plate_side_mm),
mm_to_m(plate_thickness_mm)
)
pla_mat = create_or_get_material("plaWhite")
if len(plate_obj.data.materials) == 0:
plate_obj.data.materials.append(pla_mat)
else:
plate_obj.data.materials[0] = pla_mat
# ============================================================
# DEBUG WORLD AXES
# ============================================================
def create_axis_arrow(
name,
direction,
color,
length_mm=200,
radius_mm=2,
cone_radius_mm=5,
cone_length_mm=20
):
length = mm_to_m(length_mm)
radius = mm_to_m(radius_mm)
cone_radius = mm_to_m(cone_radius_mm)
cone_length = mm_to_m(cone_length_mm)
dir_vec = mathutils.Vector(direction).normalized()
bpy.ops.mesh.primitive_cylinder_add(
radius=radius,
depth=length - cone_length
)
cyl = bpy.context.active_object
cyl.name = f"{name}_shaft"
cyl.rotation_mode = 'QUATERNION'
cyl.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(dir_vec)
cyl.location = dir_vec * ((length - cone_length) * 0.5)
bpy.ops.mesh.primitive_cone_add(
radius1=cone_radius,
depth=cone_length
)
cone = bpy.context.active_object
cone.name = f"{name}_tip"
cone.rotation_mode = 'QUATERNION'
cone.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(dir_vec)
cone.location = dir_vec * (length - cone_length * 0.5)
mat = bpy.data.materials.new(name=f"{name}_material")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
cyl.data.materials.append(mat)
cone.data.materials.append(mat)
create_axis_arrow("AxisX", (1, 0, 0), (1, 0, 0))
create_axis_arrow("AxisY", (0, 1, 0), (0, 1, 0))
create_axis_arrow("AxisZ", (0, 0, 1), (0, 0, 1))
# ============================================================
# RENDER
# ============================================================
bpy.ops.render.render(write_still=True)
print("Finished rendering:", OUTPUT_FILE)

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import bpy
import mathutils
# ============================================================
# CONFIG
# ============================================================
robot = {
"vision_config":{
"MarkerType":"DICT_4X4_250",
"MarkerSize":0.025
},
"renderingInfo":{
"cameraPosition":[-400, -700, 300],
"cameraTarget":["x", 0, 0],
"cameraUpVector":[0, 0, 1],
"lightPosition":[-500, -500, 500],
"lightTarget":[0, 0, 0],
"lightUpVector":[0, 0, 1],
"metric": "mm",
"materials":{
"wood":{
"baseColor":[0.72,0.52,0.33],
"roughness":0.8,
"metallic":0.0
},
"plaWhite":{
"baseColor":[0.95,0.95,0.95],
"roughness":0.45,
"metallic":0.0
},
"steel":{
"baseColor":[0.7,0.7,0.72],
"roughness":0.25,
"metallic":1.0
},
"powderCoatBlue":{
"baseColor":[0.15,0.25,0.7],
"roughness":0.55,
"metallic":0.0
},
"marbleStone":{
"baseColor":[0.85,0.85,0.87],
"roughness":0.9,
"metallic":0.0
}
}
},
"recognized":{"x":None, "y":None, "z": None, "a":None, "b":None, "c":None, "e": None},
"movements":{"x":None, "y":None, "z": None, "a":None, "b":None, "c":None, "e": None},
"elements":{
"Board":{"type":"static", "parent":None, "size":[1000, 200, 25],
"model":[{
"stlFile":"Board.stl",
"originOfModel":[0,0,0],
"rotationOfModelDegree":[0,0,90],
"material":"wood"},
{
"stlFile":"BoardRail.stl",
"originOfModel":[0,0,0],
"rotationOfModelDegree":[0,0,90],
"material":"steel"}
]},
"Base":{"type":"rigid", "parent":"Board", "size":[150, 200, 150], "rotationInParentCoordinates":[0, 0, 0],
"model":[{ "stlFile":"Base.stl"
}],
"jointToParent":{"name":"Slider", "type":"linear", "axis":[1,0,0], "origin":[0, 0, 0],
"rotation":[0, 0, 0],
"variable":"x"}},
"Arm1":{"type":"rigid", "parent":"Base", "size":[70, 250, 70],
"model":[{ "stlFile":"Holm.stl",
"originOfModel":[0,0,0],
"rotationOfModelDegree":[0,0,0],
"material":"powderCoatBlue"
}]
}
}
}
LOCAL_PATH = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\\"
MODEL_FILE = LOCAL_PATH + r"surfaces\BoardRail.stl"
OUTPUT_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\render.png"
RENDER_WIDTH = 2000
RENDER_HEIGHT = 1000
# ============================================================
# CLEAN SCENE
# ============================================================
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
# ============================================================
# UNITS
# ============================================================
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.length_unit = 'MILLIMETERS'
metric = robot["renderingInfo"]["metric"]
# IMPORTANT:
# Blender internally uses meters.
# Your STL is already in millimeters.
# We therefore scale mm -> meters.
scale_factor = 0.001 if metric == "mm" else 1.0
# ============================================================
# IMPORT STL
# ============================================================
def import_stl(filepath):
try:
bpy.ops.wm.stl_import(filepath=filepath)
except:
bpy.ops.import_mesh.stl(filepath=filepath)
import_stl(MODEL_FILE)
imported_objects = bpy.context.selected_objects
# Apply scale
for obj in imported_objects:
obj.scale = (scale_factor, scale_factor, scale_factor)
# ============================================================
# CENTER OBJECT
# ============================================================
bpy.ops.object.select_all(action='DESELECT')
for obj in imported_objects:
obj.select_set(True)
bpy.context.view_layer.objects.active = imported_objects[0]
# Move origin to geometry center
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='BOUNDS')
# Move object to world center
for obj in imported_objects:
obj.location = (0, 0, 0)
# ============================================================
# WHITE PLASTIC MATERIAL
# ============================================================
mat = bpy.data.materials.new(name="WhitePlastic")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (
0.95, 0.95, 0.95, 1.0
)
bsdf.inputs["Roughness"].default_value = 0.4
bsdf.inputs["Metallic"].default_value = 0.0
for obj in imported_objects:
if obj.type == 'MESH':
if len(obj.data.materials) == 0:
obj.data.materials.append(mat)
else:
obj.data.materials[0] = mat
# ============================================================
# CAMERA
# ============================================================
cam_data = bpy.data.cameras.new("Camera")
cam_obj = bpy.data.objects.new("Camera", cam_data)
bpy.context.collection.objects.link(cam_obj)
cam_pos = robot["renderingInfo"]["cameraPosition"]
cam_target = robot["renderingInfo"]["cameraTarget"]
# Convert mm -> meters
cam_obj.location = (
cam_pos[0] * scale_factor,
cam_pos[1] * scale_factor,
cam_pos[2] * scale_factor
)
target = mathutils.Vector((
cam_target[0] * scale_factor,
cam_target[1] * scale_factor,
cam_target[2] * scale_factor
))
direction = target - cam_obj.location
cam_obj.rotation_euler = (
direction.to_track_quat('-Z', 'Y').to_euler()
)
cam_data.lens = 50
scene.camera = cam_obj
# ============================================================
# SUN LIGHT
# ============================================================
sun_data = bpy.data.lights.new(name="Sun", type='SUN')
sun_obj = bpy.data.objects.new(name="Sun", object_data=sun_data)
bpy.context.collection.objects.link(sun_obj)
light_pos = robot["renderingInfo"]["lightPosition"]
light_target = robot["renderingInfo"]["lightTarget"]
sun_obj.location = (
light_pos[0] * scale_factor,
light_pos[1] * scale_factor,
light_pos[2] * scale_factor
)
light_target_vec = mathutils.Vector((
light_target[0] * scale_factor,
light_target[1] * scale_factor,
light_target[2] * scale_factor
))
light_direction = light_target_vec - sun_obj.location
sun_obj.rotation_euler = (
light_direction.to_track_quat('-Z', 'Y').to_euler()
)
sun_data.energy = 3.0
# ============================================================
# ADDITIONAL AREA LIGHT
# ============================================================
area_data = bpy.data.lights.new(name="AreaLight", type='AREA')
area_obj = bpy.data.objects.new(
name="AreaLight",
object_data=area_data
)
bpy.context.collection.objects.link(area_obj)
area_obj.location = (0, -1.2, 15)
area_data.energy = 5000
area_data.size = 2.0
# ============================================================
# CHECKERBOARD FLOOR
# ============================================================
# 2m x 2m floor
bpy.ops.mesh.primitive_plane_add(size=2, location=(0, 0, -27))
floor = bpy.context.active_object
# Create checker material
checker_mat = bpy.data.materials.new(name="Checkerboard")
checker_mat.use_nodes = True
nodes = checker_mat.node_tree.nodes
links = checker_mat.node_tree.links
nodes.clear()
output_node = nodes.new(type='ShaderNodeOutputMaterial')
bsdf_node = nodes.new(type='ShaderNodeBsdfPrincipled')
checker_node = nodes.new(type='ShaderNodeTexChecker')
mapping_node = nodes.new(type='ShaderNodeMapping')
texcoord_node = nodes.new(type='ShaderNodeTexCoord')
# Checker colors
checker_node.inputs["Color1"].default_value = (
0.8, 0.8, 0.8, 1.0
)
checker_node.inputs["Color2"].default_value = (
0.2, 0.2, 0.2, 1.0
)
# 100mm tiles
# floor is 2m -> 20 tiles
mapping_node.inputs["Scale"].default_value = (
20.0, 20.0, 20.0
)
links.new(
texcoord_node.outputs["UV"],
mapping_node.inputs["Vector"]
)
links.new(
mapping_node.outputs["Vector"],
checker_node.inputs["Vector"]
)
links.new(
checker_node.outputs["Color"],
bsdf_node.inputs["Base Color"]
)
links.new(
bsdf_node.outputs["BSDF"],
output_node.inputs["Surface"]
)
floor.data.materials.append(checker_mat)
# ============================================================
# SKY BACKGROUND
# ============================================================
world = scene.world
world.use_nodes = True
bg = world.node_tree.nodes["Background"]
# Light blue sky
bg.inputs[0].default_value = (
0.70, 0.85, 1.0, 1.0
)
bg.inputs[1].default_value = 0.8
# ============================================================
# RENDER SETTINGS
# ============================================================
scene.render.engine = 'CYCLES'
scene.cycles.samples = 128
scene.render.resolution_x = RENDER_WIDTH
scene.render.resolution_y = RENDER_HEIGHT
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = 'PNG'
scene.render.filepath = OUTPUT_FILE
# Slightly nicer shadows
scene.cycles.preview_samples = 32
# ============================================================
# RENDER
# ============================================================
bpy.ops.render.render(write_still=True)
print("Finished rendering:")
print(OUTPUT_FILE)

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import bpy
import math
import mathutils
import json
from pathlib import Path
from typing import Any, Dict, Iterable, List, Optional, Tuple, Union
# ============================================================
# PATHS
# ============================================================
ROBOT_JSON_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\robot.json"
OUTPUT_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\render.png"
RENDER_WIDTH = 1200
RENDER_HEIGHT = 800
# ============================================================
# FALLBACK DEFAULT MATERIALS (placeholders)
# ============================================================
DEFAULT_MATERIALS = {
"wood": {
"baseColor": (0.72, 0.52, 0.33, 1.0),
"roughness": 0.85,
"metallic": 0.0,
},
"plaWhite": {
"baseColor": (0.95, 0.95, 0.95, 1.0),
"roughness": 0.45,
"metallic": 0.0,
},
"steel": {
"baseColor": (0.72, 0.72, 0.75, 1.0),
"roughness": 0.25,
"metallic": 1.0,
},
"powderCoatBlue": {
"baseColor": (0.15, 0.25, 0.70, 1.0),
"roughness": 0.55,
"metallic": 0.0,
},
"marbleStone": {
"baseColor": (0.85, 0.85, 0.87, 1.0),
"roughness": 0.95,
"metallic": 0.0,
},
"defaultPlastic": {
"baseColor": (0.95, 0.95, 0.95, 1.0),
"roughness": 0.40,
"metallic": 0.0,
},
}
STATE_KEYS = ["x", "y", "z", "a", "b", "c", "e"]
# ============================================================
# JSON LOADING
# ============================================================
robot: Dict[str, Any] = {}
if Path(ROBOT_JSON_FILE).exists():
with open(ROBOT_JSON_FILE, "r", encoding="utf-8") as f:
robot = json.load(f)
else:
# Minimal fallback so the script can still run during development.
robot = {
"renderingInfo": {
"cameraPosition": [-500, -1100, 900],
"cameraTarget": [0, 0, 200],
"cameraUpVector": [0, 0, 1],
"lightPosition": [-1000, -1000, 2000],
"lightTarget": [0, 0, 0],
"lightUpVector": [0, 0, 1],
"metric": "mm",
"materials": {},
},
"defaultPosition": {k: 0 for k in STATE_KEYS},
"recognized": {k: None for k in STATE_KEYS},
"movements": {k: None for k in STATE_KEYS},
"links": {},
}
rendering_info = robot.get("renderingInfo", {})
metric = rendering_info.get("metric", "mm")
scale_factor = 0.001 if metric == "mm" else 1.0
# Merge current state from multiple places.
# Priority: movements -> recognized -> defaultPosition -> 0
state: Dict[str, float] = {k: 0.0 for k in STATE_KEYS}
for source_name in ("defaultPosition", "recognized", "movements"):
source = robot.get(source_name, {}) or {}
for k in STATE_KEYS:
v = source.get(k, None)
if v is not None:
state[k] = float(v)
# ============================================================
# HELPERS
# ============================================================
def mm_to_m(value: float) -> float:
return value * scale_factor
def resolve_scalar(value: Any, state_map: Dict[str, float]) -> float:
"""Resolve numbers or symbolic placeholders like 'x'/'a'."""
if value is None:
return 0.0
if isinstance(value, (int, float)):
return float(value)
if isinstance(value, str):
key = value.strip().lower()
if key in state_map:
return float(state_map[key])
try:
return float(key)
except ValueError:
return 0.0
return 0.0
def resolve_vector(value: Any, state_map: Dict[str, float], default_len: int = 3) -> Tuple[float, ...]:
if value is None:
return tuple(0.0 for _ in range(default_len))
if isinstance(value, (int, float, str)):
return (resolve_scalar(value, state_map),)
if isinstance(value, (list, tuple)):
resolved = [resolve_scalar(v, state_map) for v in value]
if len(resolved) < default_len:
resolved.extend([0.0] * (default_len - len(resolved)))
return tuple(resolved[:default_len])
return tuple(0.0 for _ in range(default_len))
def resolve_vec3_m(value: Any, state_map: Dict[str, float]) -> Tuple[float, float, float]:
x, y, z = resolve_vector(value, state_map, default_len=3)
return mm_to_m(x), mm_to_m(y), mm_to_m(z)
def normalize_axis(axis: Iterable[Any]) -> mathutils.Vector:
ax = mathutils.Vector((float(axis[0]), float(axis[1]), float(axis[2])))
if ax.length == 0:
return mathutils.Vector((1.0, 0.0, 0.0))
return ax.normalized()
def create_or_get_material(name: str, fallback: str = "defaultPlastic") -> bpy.types.Material:
if name in bpy.data.materials:
return bpy.data.materials[name]
info = (robot.get("renderingInfo", {}) or {}).get("materials", {}) or {}
spec = None
# Support both dict-style and old list-style material definitions.
if isinstance(info, dict):
spec = info.get(name)
elif isinstance(info, list):
for entry in info:
if isinstance(entry, dict) and name in entry:
spec = entry[name]
break
if not isinstance(spec, dict):
spec = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback])
else:
# Accept partial specs from JSON.
base = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback]).copy()
if "baseColor" in spec:
color = tuple(spec["baseColor"])
base["baseColor"] = (*color[:3], 1.0) if len(color) == 3 else tuple(color[:4])
if "roughness" in spec:
base["roughness"] = float(spec["roughness"])
if "metallic" in spec:
base["metallic"] = float(spec["metallic"])
spec = base
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = spec["baseColor"]
bsdf.inputs["Roughness"].default_value = spec["roughness"]
bsdf.inputs["Metallic"].default_value = spec["metallic"]
return mat
def import_stl(filepath: str):
filepath = str(Path(filepath).resolve())
if not Path(filepath).exists():
raise FileNotFoundError(
f"STL file not found:\\n{filepath}"
)
before = set(bpy.data.objects)
bpy.ops.wm.stl_import(filepath=filepath)
after = [
obj for obj in bpy.data.objects
if obj not in before
]
return after
def link_object(obj: bpy.types.Object):
if obj.name not in bpy.context.collection.objects:
bpy.context.collection.objects.link(obj)
def create_empty(name: str, location=(0, 0, 0), rotation=(0, 0, 0)) -> bpy.types.Object:
empty = bpy.data.objects.new(name, None)
bpy.context.collection.objects.link(empty)
empty.location = location
empty.rotation_euler = rotation
return empty
def euler_deg_xyz(values: Any) -> Tuple[float, float, float]:
x, y, z = resolve_vector(values, state, default_len=3)
return math.radians(x), math.radians(y), math.radians(z)
def safe_parent(child: bpy.types.Object, parent: Optional[bpy.types.Object]):
if parent is not None:
child.parent = parent
# Keep current world transform visually stable after parenting.
child.matrix_parent_inverse = parent.matrix_world.inverted()
# ============================================================
# CLEAN SCENE
# ============================================================
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete(use_global=False)
# ============================================================
# UNITS / WORLD
# ============================================================
scene = bpy.context.scene
scene.unit_settings.system = "METRIC"
scene.unit_settings.length_unit = "MILLIMETERS"
scene.unit_settings.scale_length = scale_factor
world = scene.world
if world is None:
world = bpy.data.worlds.new("World")
scene.world = world
world.use_nodes = True
bg = world.node_tree.nodes["Background"]
bg.inputs[0].default_value = (0.70, 0.85, 1.0, 1.0) # light blue sky
bg.inputs[1].default_value = 0.2
# ============================================================
# RENDER SETTINGS
# ============================================================
scene.render.engine = "CYCLES"
scene.view_settings.exposure = -1.5
scene.cycles.samples = 64
scene.cycles.preview_samples = 32
scene.render.resolution_x = RENDER_WIDTH
scene.render.resolution_y = RENDER_HEIGHT
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = "PNG"
scene.render.filepath = OUTPUT_FILE
scene.render.film_transparent = False
# ============================================================
# FLOOR / CHECKERBOARD
# ============================================================
# 2m x 2m floor, centered at origin.
bpy.ops.mesh.primitive_plane_add(size=2.0, location=(0, 0, mm_to_m(-28.0)))
floor = bpy.context.active_object
checker_mat = bpy.data.materials.new(name="Checkerboard")
checker_mat.use_nodes = True
nodes = checker_mat.node_tree.nodes
links = checker_mat.node_tree.links
nodes.clear()
output_node = nodes.new(type="ShaderNodeOutputMaterial")
bsdf_node = nodes.new(type="ShaderNodeBsdfPrincipled")
checker_node = nodes.new(type="ShaderNodeTexChecker")
mapping_node = nodes.new(type="ShaderNodeMapping")
texcoord_node = nodes.new(type="ShaderNodeTexCoord")
checker_node.inputs["Color1"].default_value = (0.82, 0.82, 0.82, 1.0)
checker_node.inputs["Color2"].default_value = (0.18, 0.18, 0.18, 1.0)
# 100mm checker squares across a 2m x 2m floor => 20 tiles each direction.
mapping_node.inputs["Scale"].default_value = (20.0, 20.0, 20.0)
links.new(texcoord_node.outputs["UV"], mapping_node.inputs["Vector"])
links.new(mapping_node.outputs["Vector"], checker_node.inputs["Vector"])
links.new(checker_node.outputs["Color"], bsdf_node.inputs["Base Color"])
links.new(bsdf_node.outputs["BSDF"], output_node.inputs["Surface"])
floor.data.materials.append(checker_mat)
# ============================================================
# CAMERA
# ============================================================
cam_data = bpy.data.cameras.new("Camera")
cam_obj = bpy.data.objects.new("Camera", cam_data)
bpy.context.collection.objects.link(cam_obj)
cam_pos = resolve_vec3_m(rendering_info.get("cameraPosition", [-500, -1100, 900]), state)
cam_target = resolve_vec3_m(rendering_info.get("cameraTarget", [0, 0, 0]), state)
cam_obj.location = cam_pos
cam_data.lens = 50
cam_vec = mathutils.Vector(cam_target) - mathutils.Vector(cam_pos)
if cam_vec.length == 0:
cam_vec = mathutils.Vector((1, 0, 0))
cam_obj.rotation_euler = cam_vec.to_track_quat("-Z", "Y").to_euler()
scene.camera = cam_obj
# ============================================================
# LIGHTS
# ============================================================
sun_data = bpy.data.lights.new(name="Sun", type="SUN")
sun_obj = bpy.data.objects.new(name="Sun", object_data=sun_data)
bpy.context.collection.objects.link(sun_obj)
sun_pos = resolve_vec3_m(rendering_info.get("lightPosition", [-1000, -1000, 2000]), state)
light_target = resolve_vec3_m(rendering_info.get("lightTarget", [0, 0, 0]), state)
sun_obj.location = sun_pos
light_vec = mathutils.Vector(light_target) - mathutils.Vector(sun_pos)
if light_vec.length == 0:
light_vec = mathutils.Vector((1, 0, -1))
sun_obj.rotation_euler = light_vec.to_track_quat("-Z", "Y").to_euler()
sun_data.energy = 1.0
area_data = bpy.data.lights.new(name="AreaLight", type="AREA")
area_obj = bpy.data.objects.new(name="AreaLight", object_data=area_data)
bpy.context.collection.objects.link(area_obj)
area_obj.location = (mm_to_m(-800), mm_to_m(-1200), mm_to_m(1500))
area_obj.rotation_euler = (math.radians(60), 0.0, math.radians(-20))
area_data.energy = 300
area_data.size = 2.0
# ============================================================
# ROBOT BUILDING
# ============================================================
links_def = robot.get("links")
if links_def is None:
# Backward compatibility with older name.
links_def = robot.get("ElementInfos", {})
created_nodes: Dict[str, bpy.types.Object] = {}
# Create all link containers first.
for link_name in links_def.keys():
created_nodes[link_name] = create_empty(f"{link_name}_link")
# Parent/position link containers.
for link_name, link_info in links_def.items():
parent_name = link_info.get("parent")
parent_obj = created_nodes.get(parent_name) if parent_name else None
link_obj = created_nodes[link_name]
safe_parent(link_obj, parent_obj)
# Static mounting transform relative to parent.
# Keep the extra info, but rename it to mountRotation in your JSON.
mount_pos = link_info.get("mountPosition", link_info.get("originInParentCoordinates", [0, 0, 0]))
mount_rot = link_info.get("mountRotation", link_info.get("rotationInParentCoordinates", [0, 0, 0]))
link_obj.location = resolve_vec3_m(mount_pos, state)
link_obj.rotation_euler = euler_deg_xyz(mount_rot)
# Joint transform (child-owned).
joint = link_info.get("jointToParent") or link_info.get("joint")
if isinstance(joint, dict):
joint_origin = joint.get("origin", [0, 0, 0])
joint_rot = joint.get("rotation", [0, 0, 0])
joint_type = joint.get("type", "fixed")
control_var = str(joint.get("variable", joint.get("control", ""))).lower()
axis = joint.get("axis", [1, 0, 0])
joint_offset = create_empty(f"{link_name}_joint")
safe_parent(joint_offset, link_obj)
joint_offset.location = resolve_vec3_m(joint_origin, state)
joint_offset.rotation_euler = euler_deg_xyz(joint_rot)
# Motion node under the joint offset.
motion_node = create_empty(f"{link_name}_motion")
safe_parent(motion_node, joint_offset)
if joint_type == "linear":
# Linear joint moves along its local axis by the control value.
move_val_mm = state.get(control_var, 0.0) if control_var else 0.0
axis_v = normalize_axis(axis)
motion_node.location = axis_v * mm_to_m(move_val_mm)
elif joint_type == "revolute":
# Revolute joint rotates around its local axis by the control value.
angle_deg = state.get(control_var, 0.0) if control_var else 0.0
axis_v = normalize_axis(axis)
# Convert axis-angle to Euler in local space by using rotation_difference.
quat = mathutils.Quaternion(axis_v, math.radians(angle_deg))
motion_node.rotation_euler = quat.to_euler()
else:
# fixed / unknown => no motion
pass
# The link container sits under the motion node.
safe_parent(link_obj, motion_node)
# Import and attach all meshes for every link.
for link_name, link_info in links_def.items():
link_obj = created_nodes[link_name]
model_list = link_info.get("model", [])
if not isinstance(model_list, list):
model_list = []
# Optional single-file shorthand.
if "stlFile" in link_info:
model_list = model_list + [{"stlFile": link_info["stlFile"]}]
for idx, model_def in enumerate(model_list):
stl_file = model_def.get("stlFile")
if not stl_file:
continue
base_dir = Path(ROBOT_JSON_FILE).parent if Path(ROBOT_JSON_FILE).exists() else Path.cwd()
stl_path = (base_dir / stl_file).resolve()
if not stl_path.exists():
# Try the file as given.
stl_path = Path(stl_file).resolve()
imported = import_stl(str(stl_path))
# Create a mesh container for each imported STL so a link can have many surfaces.
mesh_container = create_empty(f"{link_name}_mesh_{idx}")
safe_parent(mesh_container, link_obj)
origin_of_model = model_def.get("originOfModel", [0, 0, 0])
rot_of_model = model_def.get("rotationOfModelDegree", [0, 0, 0])
mesh_container.location = resolve_vec3_m(origin_of_model, state)
mesh_container.rotation_euler = euler_deg_xyz(rot_of_model)
material_name = model_def.get("material", "defaultPlastic")
material = create_or_get_material(material_name)
for obj in imported:
if obj.type != "MESH":
continue
safe_parent(obj, mesh_container)
# Keep STL imports at their own local origin; only scale to meters.
obj.scale = (scale_factor, scale_factor, scale_factor)
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
# ============================================================
# DEBUG WORLD AXES
# ============================================================
def create_axis_arrow(
name,
direction,
color,
length_mm=200,
radius_mm=2,
cone_radius_mm=5,
cone_length_mm=20
):
length = mm_to_m(length_mm)
radius = mm_to_m(radius_mm)
cone_radius = mm_to_m(cone_radius_mm)
cone_length = mm_to_m(cone_length_mm)
dir_vec = mathutils.Vector(direction).normalized()
# --------------------------------------------------------
# CYLINDER
# --------------------------------------------------------
bpy.ops.mesh.primitive_cylinder_add(
radius=radius,
depth=length - cone_length
)
cyl = bpy.context.active_object
cyl.name = f"{name}_shaft"
# Blender cylinder points along Z by default
cyl.rotation_mode = 'QUATERNION'
cyl.rotation_quaternion = (
mathutils.Vector((0, 0, 1))
.rotation_difference(dir_vec)
)
cyl.location = dir_vec * ((length - cone_length) * 0.5)
# --------------------------------------------------------
# CONE
# --------------------------------------------------------
bpy.ops.mesh.primitive_cone_add(
radius1=cone_radius,
depth=cone_length
)
cone = bpy.context.active_object
cone.name = f"{name}_tip"
cone.rotation_mode = 'QUATERNION'
cone.rotation_quaternion = (
mathutils.Vector((0, 0, 1))
.rotation_difference(dir_vec)
)
cone.location = dir_vec * (length - cone_length * 0.5)
# --------------------------------------------------------
# MATERIAL
# --------------------------------------------------------
mat = bpy.data.materials.new(name=f"{name}_material")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (
color[0],
color[1],
color[2],
1.0
)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
cyl.data.materials.append(mat)
cone.data.materials.append(mat)
# ------------------------------------------------------------
# CREATE XYZ AXES
# ------------------------------------------------------------
# X = red
create_axis_arrow(
"AxisX",
(1, 0, 0),
(1, 0, 0)
)
# Y = green
create_axis_arrow(
"AxisY",
(0, 1, 0),
(0, 1, 0)
)
# Z = blue
create_axis_arrow(
"AxisZ",
(0, 0, 1),
(0, 0, 1)
)
# ============================================================
# FINAL RENDER
# ============================================================
bpy.ops.render.render(write_still=True)
print("Finished rendering:", OUTPUT_FILE)

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render_robot_v01b.py Normal file
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import bpy
import math
import mathutils
import json
from pathlib import Path
from typing import Any, Dict, Iterable, List, Optional, Tuple
# ============================================================
# PATHS
# ============================================================
ROBOT_JSON_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\robot.json"
OUTPUT_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\render.png"
RENDER_WIDTH = 1200
RENDER_HEIGHT = 800
# ============================================================
# DEFAULT MATERIALS
# ============================================================
DEFAULT_MATERIALS = {
"wood": {"baseColor": (0.72, 0.52, 0.33, 1.0), "roughness": 0.85, "metallic": 0.0},
"plaWhite": {"baseColor": (0.95, 0.95, 0.95, 1.0), "roughness": 0.45, "metallic": 0.0},
"steel": {"baseColor": (0.72, 0.72, 0.75, 1.0), "roughness": 0.25, "metallic": 1.0},
"powderCoatBlue": {"baseColor": (0.15, 0.25, 0.70, 1.0), "roughness": 0.55, "metallic": 0.0},
"defaultPlastic": {"baseColor": (0.95, 0.95, 0.95, 1.0), "roughness": 0.40, "metallic": 0.0},
"skeletonRed": {"baseColor": (0.85, 0.20, 0.20, 1.0), "roughness": 0.35, "metallic": 0.0},
"markerBlack": {"baseColor": (0.04, 0.04, 0.04, 1.0), "roughness": 0.80, "metallic": 0.0},
}
STATE_KEYS = ["x", "y", "z", "a", "b", "c", "e"]
# ============================================================
# JSON LOADING
# ============================================================
with open(ROBOT_JSON_FILE, "r", encoding="utf-8") as f:
robot: Dict[str, Any] = json.load(f)
rendering_info = robot.get("renderingInfo", {})
metric = rendering_info.get("metric", "mm")
scale_factor = 0.001 if metric == "mm" else 1.0
def as_bool(value: Any, default: bool = False) -> bool:
if value is None:
return default
if isinstance(value, bool):
return value
if isinstance(value, str):
return value.strip().lower() in ("1", "true", "yes", "on")
return bool(value)
show_skeleton = as_bool(rendering_info.get("showSkeleton", False))
show_markers = as_bool(rendering_info.get("showMarkers", False))
state: Dict[str, float] = {k: 0.0 for k in STATE_KEYS}
for source_name in ("defaultPosition", "recognized", "movements"):
source = robot.get(source_name, {}) or {}
for k in STATE_KEYS:
v = source.get(k, None)
if v is not None:
try:
state[k] = float(v)
except Exception:
pass
links_def = robot.get("links", {})
if not isinstance(links_def, dict):
raise ValueError("robot.json must contain a top-level 'links' object")
# ============================================================
# HELPERS
# ============================================================
def mm_to_m(value: float) -> float:
return value * scale_factor
def resolve_scalar(value: Any, state_map: Dict[str, float]) -> float:
if value is None:
return 0.0
if isinstance(value, (int, float)):
return float(value)
if isinstance(value, str):
key = value.strip().lower()
if key in state_map:
return float(state_map[key])
try:
return float(key)
except ValueError:
return 0.0
return 0.0
def resolve_vector(value: Any, state_map: Dict[str, float], default_len: int = 3) -> Tuple[float, ...]:
if value is None:
return tuple(0.0 for _ in range(default_len))
if isinstance(value, (int, float, str)):
return (resolve_scalar(value, state_map),)
if isinstance(value, (list, tuple)):
resolved = [resolve_scalar(v, state_map) for v in value]
if len(resolved) < default_len:
resolved.extend([0.0] * (default_len - len(resolved)))
return tuple(resolved[:default_len])
return tuple(0.0 for _ in range(default_len))
def resolve_vec3_m(value: Any, state_map: Dict[str, float]) -> Tuple[float, float, float]:
vec = list(resolve_vector(value, state_map, default_len=3))
while len(vec) < 3:
vec.append(0.0)
x, y, z = vec[:3]
return mm_to_m(x), mm_to_m(y), mm_to_m(z)
def normalize_axis(axis: Iterable[Any]) -> mathutils.Vector:
ax = mathutils.Vector((float(axis[0]), float(axis[1]), float(axis[2])))
return ax.normalized() if ax.length > 0 else mathutils.Vector((1.0, 0.0, 0.0))
def euler_deg_xyz(values: Any) -> Tuple[float, float, float]:
vec = list(resolve_vector(values, state, default_len=3))
while len(vec) < 3:
vec.append(0.0)
return math.radians(vec[0]), math.radians(vec[1]), math.radians(vec[2])
def create_or_get_material(name: str, fallback: str = "defaultPlastic") -> bpy.types.Material:
info = rendering_info.get("materials", {}) or {}
spec = None
if isinstance(info, dict):
spec = info.get(name)
if isinstance(spec, dict):
base = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback]).copy()
if "baseColor" in spec:
color = tuple(spec["baseColor"])
base["baseColor"] = (*color[:3], 1.0) if len(color) == 3 else tuple(color[:4])
if "roughness" in spec:
base["roughness"] = float(spec["roughness"])
if "metallic" in spec:
base["metallic"] = float(spec["metallic"])
spec = base
else:
spec = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback])
if name in bpy.data.materials:
mat = bpy.data.materials[name]
else:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = spec["baseColor"]
bsdf.inputs["Roughness"].default_value = spec["roughness"]
bsdf.inputs["Metallic"].default_value = spec["metallic"]
return mat
def import_stl(filepath: str) -> List[bpy.types.Object]:
path = Path(filepath).resolve()
if not path.exists():
raise FileNotFoundError(f"STL file not found:\n{path}")
before = set(bpy.data.objects)
bpy.ops.wm.stl_import(filepath=str(path))
after = [obj for obj in bpy.data.objects if obj not in before]
return after
def create_empty(name: str) -> bpy.types.Object:
empty = bpy.data.objects.new(name, None)
bpy.context.collection.objects.link(empty)
return empty
def safe_parent(child: bpy.types.Object, parent: Optional[bpy.types.Object]):
if parent is not None:
child.parent = parent
child.matrix_parent_inverse = parent.matrix_world.inverted()
def create_material_segment(name: str, color: Tuple[float, float, float], roughness: float = 0.35) -> bpy.types.Material:
if name in bpy.data.materials:
mat = bpy.data.materials[name]
else:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
bsdf.inputs["Roughness"].default_value = roughness
bsdf.inputs["Metallic"].default_value = 0.0
return mat
def create_cylinder_between(
name: str,
p1_local: Tuple[float, float, float],
p2_local: Tuple[float, float, float],
radius_m: float,
parent: bpy.types.Object,
material: bpy.types.Material
) -> bpy.types.Object:
v1 = mathutils.Vector(p1_local)
v2 = mathutils.Vector(p2_local)
delta = v2 - v1
length = delta.length
if length <= 1e-9:
length = 1e-6
delta = mathutils.Vector((0.0, 0.0, 1e-6))
bpy.ops.mesh.primitive_cylinder_add(radius=radius_m, depth=length)
obj = bpy.context.active_object
obj.name = name
safe_parent(obj, parent)
obj.location = (v1 + v2) * 0.5
obj.rotation_mode = "QUATERNION"
obj.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(delta.normalized())
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
return obj
def derive_default_skeleton_from_size(size_mm: List[float]) -> Dict[str, Any]:
sx, sy, sz = (float(size_mm[0]), float(size_mm[1]), float(size_mm[2]))
ax = max((abs(sx), 0), (abs(sy), 1), (abs(sz), 2), key=lambda x: x[0])[1]
if ax == 0:
return {"from": [0, sy * 0.5, sz * 0.5], "to": [sx, sy * 0.5, sz * 0.5]}
if ax == 1:
return {"from": [sx * 0.5, 0, sz * 0.5], "to": [sx * 0.5, sy, sz * 0.5]}
return {"from": [sx * 0.5, sy * 0.5, 0], "to": [sx * 0.5, sy * 0.5, sz]}
def resolve_stl_path(stl_file: str) -> Path:
base_dir = Path(ROBOT_JSON_FILE).parent
candidates = [
base_dir / stl_file,
base_dir / "surfaces" / stl_file,
Path(stl_file),
]
for c in candidates:
p = c.resolve()
if p.exists():
return p
raise FileNotFoundError(
"STL file not found in any expected location:\n" +
"\n".join(str(c.resolve()) for c in candidates)
)
# ============================================================
# SCENE RESET
# ============================================================
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete(use_global=False)
scene = bpy.context.scene
scene.unit_settings.system = "METRIC"
scene.unit_settings.length_unit = "MILLIMETERS"
scene.unit_settings.scale_length = scale_factor
# ============================================================
# WORLD / RENDER SETTINGS
# ============================================================
world = scene.world or bpy.data.worlds.new("World")
scene.world = world
world.use_nodes = True
bg = world.node_tree.nodes["Background"]
bg.inputs[0].default_value = tuple(rendering_info.get("backgroundColor", [0.70, 0.85, 1.0])) + (1.0,)
bg.inputs[1].default_value = float(rendering_info.get("backgroundStrength", 0.20))
scene.render.engine = "CYCLES"
scene.view_settings.exposure = float(rendering_info.get("exposure", -1.5))
scene.cycles.samples = 64
scene.cycles.preview_samples = 32
scene.render.resolution_x = RENDER_WIDTH
scene.render.resolution_y = RENDER_HEIGHT
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = "PNG"
scene.render.filepath = OUTPUT_FILE
scene.render.film_transparent = False
# ============================================================
# FLOOR
# ============================================================
bpy.ops.mesh.primitive_plane_add(size=2.0, location=(0, 0, mm_to_m(-28.0)))
floor = bpy.context.active_object
checker_mat = bpy.data.materials.new(name="Checkerboard")
checker_mat.use_nodes = True
nodes = checker_mat.node_tree.nodes
links = checker_mat.node_tree.links
nodes.clear()
output_node = nodes.new(type="ShaderNodeOutputMaterial")
bsdf_node = nodes.new(type="ShaderNodeBsdfPrincipled")
checker_node = nodes.new(type="ShaderNodeTexChecker")
mapping_node = nodes.new(type="ShaderNodeMapping")
texcoord_node = nodes.new(type="ShaderNodeTexCoord")
checker_node.inputs["Color1"].default_value = (0.82, 0.82, 0.82, 1.0)
checker_node.inputs["Color2"].default_value = (0.18, 0.18, 0.18, 1.0)
mapping_node.inputs["Scale"].default_value = (20.0, 20.0, 20.0)
links.new(texcoord_node.outputs["UV"], mapping_node.inputs["Vector"])
links.new(mapping_node.outputs["Vector"], checker_node.inputs["Vector"])
links.new(checker_node.outputs["Color"], bsdf_node.inputs["Base Color"])
links.new(bsdf_node.outputs["BSDF"], output_node.inputs["Surface"])
floor.data.materials.append(checker_mat)
# ============================================================
# CAMERA
# ============================================================
cam_data = bpy.data.cameras.new("Camera")
cam_obj = bpy.data.objects.new("Camera", cam_data)
bpy.context.collection.objects.link(cam_obj)
cam_pos = resolve_vec3_m(rendering_info.get("cameraPosition", [-400, -700, 300]), state)
cam_target = resolve_vec3_m(rendering_info.get("cameraTarget", [0, 0, 0]), state)
cam_obj.location = cam_pos
cam_data.lens = 50
cam_vec = mathutils.Vector(cam_target) - mathutils.Vector(cam_pos)
if cam_vec.length == 0:
cam_vec = mathutils.Vector((1, 0, 0))
cam_obj.rotation_euler = cam_vec.to_track_quat("-Z", "Y").to_euler()
scene.camera = cam_obj
# ============================================================
# LIGHTS
# ============================================================
sun_data = bpy.data.lights.new(name="Sun", type="SUN")
sun_obj = bpy.data.objects.new(name="Sun", object_data=sun_data)
bpy.context.collection.objects.link(sun_obj)
sun_pos = resolve_vec3_m(rendering_info.get("lightPosition", [-500, -500, 500]), state)
light_target = resolve_vec3_m(rendering_info.get("lightTarget", [0, 0, 0]), state)
sun_obj.location = sun_pos
light_vec = mathutils.Vector(light_target) - mathutils.Vector(sun_pos)
if light_vec.length == 0:
light_vec = mathutils.Vector((1, 0, -1))
sun_obj.rotation_euler = light_vec.to_track_quat("-Z", "Y").to_euler()
sun_data.energy = float(rendering_info.get("sunEnergy", 0.35))
area_data = bpy.data.lights.new(name="AreaLight", type="AREA")
area_obj = bpy.data.objects.new(name="AreaLight", object_data=area_data)
bpy.context.collection.objects.link(area_obj)
area_obj.location = (mm_to_m(-800), mm_to_m(-1200), mm_to_m(1500))
area_obj.rotation_euler = (math.radians(60), 0.0, math.radians(-20))
area_data.energy = float(rendering_info.get("areaEnergy", 120))
area_data.size = 2.0
# ============================================================
# ROBOT HIERARCHY
# ============================================================
link_frames: Dict[str, bpy.types.Object] = {}
for link_name in links_def.keys():
link_frames[link_name] = create_empty(f"{link_name}_frame")
for link_name, link_info in links_def.items():
parent_name = link_info.get("parent")
parent_frame = link_frames.get(parent_name) if parent_name else None
size_mm = link_info.get("size", [100, 100, 100])
mount = create_empty(f"{link_name}_mount")
safe_parent(mount, parent_frame)
mount.location = resolve_vec3_m(link_info.get("mountPosition", [0, 0, 0]), state)
mount.rotation_euler = euler_deg_xyz(link_info.get("mountRotation", [0, 0, 0]))
joint_info = link_info.get("jointToParent", {}) or {}
joint = create_empty(f"{link_name}_joint")
safe_parent(joint, mount)
joint.location = resolve_vec3_m(joint_info.get("origin", [0, 0, 0]), state)
joint.rotation_euler = euler_deg_xyz(joint_info.get("rotation", [0, 0, 0]))
motion = create_empty(f"{link_name}_motion")
safe_parent(motion, joint)
joint_type = str(joint_info.get("type", "fixed")).lower()
control_var = str(joint_info.get("variable", joint_info.get("control", ""))).lower()
axis = joint_info.get("axis", [1, 0, 0])
if joint_type == "linear":
value_mm = state.get(control_var, 0.0) if control_var else 0.0
motion.location = normalize_axis(axis) * mm_to_m(value_mm)
elif joint_type == "revolute":
value_deg = state.get(control_var, 0.0) if control_var else 0.0
motion.rotation_mode = "QUATERNION"
motion.rotation_quaternion = mathutils.Quaternion(normalize_axis(axis), math.radians(value_deg))
link_frame = link_frames[link_name]
safe_parent(link_frame, motion)
# --------------------------------------------------------
# VISUAL MESHES
# --------------------------------------------------------
visual_root = create_empty(f"{link_name}_visual")
safe_parent(visual_root, link_frame)
model_list = link_info.get("model", [])
if not isinstance(model_list, list):
model_list = []
for idx, model_def in enumerate(model_list):
stl_file = model_def.get("stlFile")
if not stl_file:
continue
stl_path = resolve_stl_path(stl_file)
imported = import_stl(str(stl_path))
model_node = create_empty(f"{link_name}_model_{idx}")
safe_parent(model_node, visual_root)
model_node.location = resolve_vec3_m(model_def.get("originOfModel", [0, 0, 0]), state)
model_node.rotation_euler = euler_deg_xyz(model_def.get("rotationOfModelDegree", [0, 0, 0]))
material_name = model_def.get("material", "defaultPlastic")
material = create_or_get_material(material_name)
for obj in imported:
if obj.type != "MESH":
continue
safe_parent(obj, model_node)
obj.scale = (scale_factor, scale_factor, scale_factor)
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
# --------------------------------------------------------
# SKELETON DEBUG
# --------------------------------------------------------
if show_skeleton:
skeleton_spec = link_info.get("skeleton")
if not isinstance(skeleton_spec, dict):
skeleton_spec = derive_default_skeleton_from_size(size_mm)
p1_mm = skeleton_spec.get("from", [0, 0, 0])
p2_mm = skeleton_spec.get("to", [0, 0, 0])
p1 = resolve_vec3_m(p1_mm, state)
p2 = resolve_vec3_m(p2_mm, state)
sk_radius_mm = float(skeleton_spec.get("radius", rendering_info.get("skeletonDefaults", {}).get("radius", 4)))
sk_color = skeleton_spec.get("color", rendering_info.get("skeletonDefaults", {}).get("color", [0.85, 0.20, 0.20]))
sk_mat = create_material_segment(f"{link_name}_skeletonMat", tuple(sk_color[:3]))
create_cylinder_between(
f"{link_name}_skeleton",
p1,
p2,
mm_to_m(sk_radius_mm),
link_frame,
sk_mat
)
# --------------------------------------------------------
# MARKERS
# --------------------------------------------------------
if show_markers:
marker_defaults = rendering_info.get("markerDefaults", {}) or {}
marker_mat = create_or_get_material("markerBlack")
for m in link_info.get("markers", []):
if not isinstance(m, dict):
continue
marker_name = m.get("name", f"{link_name}_marker_{m.get('id', 'x')}")
marker_size_mm = float(m.get("size", marker_defaults.get("size", 25)))
marker_pos = resolve_vec3_m(m.get("position", [0, 0, 0]), state)
marker_rot = euler_deg_xyz(m.get("rotation", [0, 0, 0]))
bpy.ops.mesh.primitive_plane_add(size=mm_to_m(marker_size_mm))
marker_obj = bpy.context.active_object
marker_obj.name = marker_name
safe_parent(marker_obj, link_frame)
marker_obj.location = marker_pos
marker_obj.rotation_euler = marker_rot
if len(marker_obj.data.materials) == 0:
marker_obj.data.materials.append(marker_mat)
else:
marker_obj.data.materials[0] = marker_mat
# ============================================================
# DEBUG WORLD AXES
# ============================================================
def create_axis_arrow(
name,
direction,
color,
length_mm=200,
radius_mm=2,
cone_radius_mm=5,
cone_length_mm=20
):
length = mm_to_m(length_mm)
radius = mm_to_m(radius_mm)
cone_radius = mm_to_m(cone_radius_mm)
cone_length = mm_to_m(cone_length_mm)
dir_vec = mathutils.Vector(direction).normalized()
# --------------------------------------------------------
# CYLINDER
# --------------------------------------------------------
bpy.ops.mesh.primitive_cylinder_add(
radius=radius,
depth=length - cone_length
)
cyl = bpy.context.active_object
cyl.name = f"{name}_shaft"
# Blender cylinder points along Z by default
cyl.rotation_mode = 'QUATERNION'
cyl.rotation_quaternion = (
mathutils.Vector((0, 0, 1))
.rotation_difference(dir_vec)
)
cyl.location = dir_vec * ((length - cone_length) * 0.5)
# --------------------------------------------------------
# CONE
# --------------------------------------------------------
bpy.ops.mesh.primitive_cone_add(
radius1=cone_radius,
depth=cone_length
)
cone = bpy.context.active_object
cone.name = f"{name}_tip"
cone.rotation_mode = 'QUATERNION'
cone.rotation_quaternion = (
mathutils.Vector((0, 0, 1))
.rotation_difference(dir_vec)
)
cone.location = dir_vec * (length - cone_length * 0.5)
# --------------------------------------------------------
# MATERIAL
# --------------------------------------------------------
mat = bpy.data.materials.new(name=f"{name}_material")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (
color[0],
color[1],
color[2],
1.0
)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
cyl.data.materials.append(mat)
cone.data.materials.append(mat)
# ------------------------------------------------------------
# CREATE XYZ AXES
# ------------------------------------------------------------
# X = red
create_axis_arrow(
"AxisX",
(1, 0, 0),
(1, 0, 0)
)
# Y = green
create_axis_arrow(
"AxisY",
(0, 1, 0),
(0, 1, 0)
)
# Z = blue
create_axis_arrow(
"AxisZ",
(0, 0, 1),
(0, 0, 1)
)
# ============================================================
# RENDER
# ============================================================
bpy.ops.render.render(write_still=True)
print("Finished rendering:", OUTPUT_FILE)

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import bpy
import math
import mathutils
import json
from pathlib import Path
from typing import Any, Dict, Iterable, List, Optional, Tuple
from mathutils import Matrix
# ============================================================
# PATHS
# ============================================================
ROBOT_JSON_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\robot.json"
OUTPUT_FILE = r"C:\Users\kech\SynologyDrive\2026-AppServer-AppRobot\appRobotRendering\render.png"
RENDER_WIDTH = 1200
RENDER_HEIGHT = 800
# ============================================================
# DEFAULT MATERIALS
# ============================================================
DEFAULT_MATERIALS = {
"wood": {"baseColor": (0.72, 0.52, 0.33, 1.0), "roughness": 0.85, "metallic": 0.0},
"plaWhite": {"baseColor": (0.95, 0.95, 0.95, 1.0), "roughness": 0.45, "metallic": 0.0},
"steel": {"baseColor": (0.72, 0.72, 0.75, 1.0), "roughness": 0.25, "metallic": 1.0},
"powderCoatBlue": {"baseColor": (0.15, 0.25, 0.70, 1.0), "roughness": 0.55, "metallic": 0.0},
"defaultPlastic": {"baseColor": (0.95, 0.95, 0.95, 1.0), "roughness": 0.40, "metallic": 0.0},
"skeletonRed": {"baseColor": (0.85, 0.20, 0.20, 1.0), "roughness": 0.35, "metallic": 0.0},
"markerBlack": {"baseColor": (0.04, 0.04, 0.04, 1.0), "roughness": 0.80, "metallic": 0.0},
}
STATE_KEYS = ["x", "y", "z", "a", "b", "c", "e"]
# ============================================================
# JSON LOADING
# ============================================================
with open(ROBOT_JSON_FILE, "r", encoding="utf-8") as f:
robot: Dict[str, Any] = json.load(f)
rendering_info = robot.get("renderingInfo", {})
metric = rendering_info.get("metric", "mm")
scale_factor = 0.001 if metric == "mm" else 1.0
def as_bool(value: Any, default: bool = False) -> bool:
if value is None:
return default
if isinstance(value, bool):
return value
if isinstance(value, str):
return value.strip().lower() in ("1", "true", "yes", "on")
return bool(value)
show_skeleton = as_bool(rendering_info.get("showSkeleton", False))
show_markers = as_bool(rendering_info.get("showMarkers", False))
state: Dict[str, float] = {k: 0.0 for k in STATE_KEYS}
for source_name in ("defaultPosition", "recognized", "movements"):
source = robot.get(source_name, {}) or {}
for k in STATE_KEYS:
v = source.get(k, None)
if v is not None:
try:
state[k] = float(v)
except Exception:
pass
links_def = robot.get("links", {})
if not isinstance(links_def, dict):
raise ValueError("robot.json must contain a top-level 'links' object")
# ============================================================
# HELPERS
# ============================================================
def mm_to_m(value: float) -> float:
return value * scale_factor
def resolve_scalar(value: Any, state_map: Dict[str, float]) -> float:
if value is None:
return 0.0
if isinstance(value, (int, float)):
return float(value)
if isinstance(value, str):
key = value.strip().lower()
if key in state_map:
return float(state_map[key])
try:
return float(key)
except ValueError:
return 0.0
return 0.0
def resolve_vector(value: Any, state_map: Dict[str, float], default_len: int = 3) -> Tuple[float, ...]:
if value is None:
return tuple(0.0 for _ in range(default_len))
if isinstance(value, (int, float, str)):
return (resolve_scalar(value, state_map),)
if isinstance(value, (list, tuple)):
resolved = [resolve_scalar(v, state_map) for v in value]
if len(resolved) < default_len:
resolved.extend([0.0] * (default_len - len(resolved)))
return tuple(resolved[:default_len])
return tuple(0.0 for _ in range(default_len))
def resolve_vec3_m(value: Any, state_map: Dict[str, float]) -> Tuple[float, float, float]:
vec = list(resolve_vector(value, state_map, default_len=3))
while len(vec) < 3:
vec.append(0.0)
x, y, z = vec[:3]
return mm_to_m(x), mm_to_m(y), mm_to_m(z)
def normalize_axis(axis: Iterable[Any]) -> mathutils.Vector:
ax = mathutils.Vector((float(axis[0]), float(axis[1]), float(axis[2])))
return ax.normalized() if ax.length > 0 else mathutils.Vector((1.0, 0.0, 0.0))
def euler_deg_xyz(values: Any) -> Tuple[float, float, float]:
vec = list(resolve_vector(values, state, default_len=3))
while len(vec) < 3:
vec.append(0.0)
return math.radians(vec[0]), math.radians(vec[1]), math.radians(vec[2])
def create_or_get_material(name: str, fallback: str = "defaultPlastic") -> bpy.types.Material:
info = rendering_info.get("materials", {}) or {}
spec = None
if isinstance(info, dict):
spec = info.get(name)
if isinstance(spec, dict):
base = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback]).copy()
if "baseColor" in spec:
color = tuple(spec["baseColor"])
base["baseColor"] = (*color[:3], 1.0) if len(color) == 3 else tuple(color[:4])
if "roughness" in spec:
base["roughness"] = float(spec["roughness"])
if "metallic" in spec:
base["metallic"] = float(spec["metallic"])
spec = base
else:
spec = DEFAULT_MATERIALS.get(name, DEFAULT_MATERIALS[fallback])
if name in bpy.data.materials:
mat = bpy.data.materials[name]
else:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = spec["baseColor"]
bsdf.inputs["Roughness"].default_value = spec["roughness"]
bsdf.inputs["Metallic"].default_value = spec["metallic"]
return mat
def import_stl(filepath: str) -> List[bpy.types.Object]:
path = Path(filepath).resolve()
if not path.exists():
raise FileNotFoundError(f"STL file not found:\n{path}")
before = set(bpy.data.objects)
bpy.ops.wm.stl_import(filepath=str(path))
after = [obj for obj in bpy.data.objects if obj not in before]
return after
def create_empty(name: str) -> bpy.types.Object:
empty = bpy.data.objects.new(name, None)
bpy.context.collection.objects.link(empty)
return empty
def safe_parent(child: bpy.types.Object, parent: Optional[bpy.types.Object], keep_world: bool = False):
if parent is None:
return
world_matrix = child.matrix_world.copy()
child.parent = parent
if keep_world:
child.matrix_parent_inverse = parent.matrix_world.inverted()
child.matrix_world = world_matrix
else:
child.matrix_parent_inverse = Matrix.Identity(4)
def create_material_segment(name: str, color: Tuple[float, float, float], roughness: float = 0.35) -> bpy.types.Material:
if name in bpy.data.materials:
mat = bpy.data.materials[name]
else:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf is not None:
bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
bsdf.inputs["Roughness"].default_value = roughness
bsdf.inputs["Metallic"].default_value = 0.0
return mat
def create_cylinder_between(
name: str,
p1_local: Tuple[float, float, float],
p2_local: Tuple[float, float, float],
radius_m: float,
parent: bpy.types.Object,
material: bpy.types.Material
) -> bpy.types.Object:
v1 = mathutils.Vector(p1_local)
v2 = mathutils.Vector(p2_local)
delta = v2 - v1
length = delta.length
if length <= 1e-9:
length = 1e-6
delta = mathutils.Vector((0.0, 0.0, 1e-6))
bpy.ops.mesh.primitive_cylinder_add(radius=radius_m, depth=length)
obj = bpy.context.active_object
obj.name = name
safe_parent(obj, parent, keep_world=False)
obj.location = (v1 + v2) * 0.5
obj.rotation_mode = "QUATERNION"
obj.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(delta.normalized())
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
return obj
def derive_default_skeleton_from_size(size_mm: List[float]) -> Dict[str, Any]:
sx, sy, sz = (float(size_mm[0]), float(size_mm[1]), float(size_mm[2]))
ax = max((abs(sx), 0), (abs(sy), 1), (abs(sz), 2), key=lambda x: x[0])[1]
if ax == 0:
return {"from": [0, sy * 0.5, sz * 0.5], "to": [sx, sy * 0.5, sz * 0.5]}
if ax == 1:
return {"from": [sx * 0.5, 0, sz * 0.5], "to": [sx * 0.5, sy, sz * 0.5]}
return {"from": [sx * 0.5, sy * 0.5, 0], "to": [sx * 0.5, sy * 0.5, sz]}
def resolve_stl_path(stl_file: str) -> Path:
base_dir = Path(ROBOT_JSON_FILE).parent
candidates = [
base_dir / stl_file,
base_dir / "surfaces" / stl_file,
Path(stl_file),
]
for c in candidates:
p = c.resolve()
if p.exists():
return p
raise FileNotFoundError(
"STL file not found in any expected location:\n" +
"\n".join(str(c.resolve()) for c in candidates)
)
# ============================================================
# SCENE RESET
# ============================================================
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete(use_global=False)
scene = bpy.context.scene
scene.unit_settings.system = "METRIC"
scene.unit_settings.length_unit = "MILLIMETERS"
scene.unit_settings.scale_length = scale_factor
# ============================================================
# WORLD / RENDER SETTINGS
# ============================================================
world = scene.world or bpy.data.worlds.new("World")
scene.world = world
world.use_nodes = True
bg = world.node_tree.nodes["Background"]
bg.inputs[0].default_value = tuple(rendering_info.get("backgroundColor", [0.70, 0.85, 1.0])) + (1.0,)
bg.inputs[1].default_value = float(rendering_info.get("backgroundStrength", 0.20))
scene.render.engine = "CYCLES"
scene.view_settings.exposure = float(rendering_info.get("exposure", -1.5))
scene.cycles.samples = 16
scene.cycles.preview_samples = 32
scene.render.resolution_x = RENDER_WIDTH
scene.render.resolution_y = RENDER_HEIGHT
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = "PNG"
scene.render.filepath = OUTPUT_FILE
scene.render.film_transparent = False
# ============================================================
# FLOOR
# ============================================================
bpy.ops.mesh.primitive_plane_add(size=2.0, location=(0, 0, mm_to_m(-28.0)))
floor = bpy.context.active_object
checker_mat = bpy.data.materials.new(name="Checkerboard")
checker_mat.use_nodes = True
nodes = checker_mat.node_tree.nodes
links = checker_mat.node_tree.links
nodes.clear()
output_node = nodes.new(type="ShaderNodeOutputMaterial")
bsdf_node = nodes.new(type="ShaderNodeBsdfPrincipled")
checker_node = nodes.new(type="ShaderNodeTexChecker")
mapping_node = nodes.new(type="ShaderNodeMapping")
texcoord_node = nodes.new(type="ShaderNodeTexCoord")
checker_node.inputs["Color1"].default_value = (0.82, 0.82, 0.82, 1.0)
checker_node.inputs["Color2"].default_value = (0.18, 0.18, 0.18, 1.0)
mapping_node.inputs["Scale"].default_value = (20.0, 20.0, 20.0)
links.new(texcoord_node.outputs["UV"], mapping_node.inputs["Vector"])
links.new(mapping_node.outputs["Vector"], checker_node.inputs["Vector"])
links.new(checker_node.outputs["Color"], bsdf_node.inputs["Base Color"])
links.new(bsdf_node.outputs["BSDF"], output_node.inputs["Surface"])
floor.data.materials.append(checker_mat)
# ============================================================
# CAMERA
# ============================================================
cam_data = bpy.data.cameras.new("Camera")
cam_obj = bpy.data.objects.new("Camera", cam_data)
bpy.context.collection.objects.link(cam_obj)
cam_pos = resolve_vec3_m(rendering_info.get("cameraPosition", [-400, -700, 300]), state)
cam_target = resolve_vec3_m(rendering_info.get("cameraTarget", [0, 0, 0]), state)
cam_obj.location = cam_pos
cam_data.lens = 50
cam_vec = mathutils.Vector(cam_target) - mathutils.Vector(cam_pos)
if cam_vec.length == 0:
cam_vec = mathutils.Vector((1, 0, 0))
cam_obj.rotation_euler = cam_vec.to_track_quat("-Z", "Y").to_euler()
scene.camera = cam_obj
# ============================================================
# LIGHTS
# ============================================================
sun_data = bpy.data.lights.new(name="Sun", type="SUN")
sun_obj = bpy.data.objects.new(name="Sun", object_data=sun_data)
bpy.context.collection.objects.link(sun_obj)
sun_pos = resolve_vec3_m(rendering_info.get("lightPosition", [-500, -500, 500]), state)
light_target = resolve_vec3_m(rendering_info.get("lightTarget", [0, 0, 0]), state)
sun_obj.location = sun_pos
light_vec = mathutils.Vector(light_target) - mathutils.Vector(sun_pos)
if light_vec.length == 0:
light_vec = mathutils.Vector((1, 0, -1))
sun_obj.rotation_euler = light_vec.to_track_quat("-Z", "Y").to_euler()
sun_data.energy = float(rendering_info.get("sunEnergy", 0.35))
area_data = bpy.data.lights.new(name="AreaLight", type="AREA")
area_obj = bpy.data.objects.new(name="AreaLight", object_data=area_data)
bpy.context.collection.objects.link(area_obj)
area_obj.location = (mm_to_m(-800), mm_to_m(-1200), mm_to_m(1500))
area_obj.rotation_euler = (math.radians(60), 0.0, math.radians(-20))
area_data.energy = float(rendering_info.get("areaEnergy", 120))
area_data.size = 2.0
# ============================================================
# ROBOT HIERARCHY
# ============================================================
link_frames: Dict[str, bpy.types.Object] = {}
for link_name in links_def.keys():
link_frames[link_name] = create_empty(f"{link_name}_frame")
for link_name, link_info in links_def.items():
parent_name = link_info.get("parent")
parent_frame = link_frames.get(parent_name) if parent_name else None
size_mm = link_info.get("size", [100, 100, 100])
# mount: static position/rotation in parent coordinates
mount = create_empty(f"{link_name}_mount")
safe_parent(mount, parent_frame, keep_world=False)
mount.location = resolve_vec3_m(link_info.get("mountPosition", [0, 0, 0]), state)
mount.rotation_euler = euler_deg_xyz(link_info.get("mountRotation", [0, 0, 0]))
# joint: sits inside the mount, defines pivot/orientation
joint_info = link_info.get("jointToParent", {}) or {}
joint = create_empty(f"{link_name}_joint")
safe_parent(joint, mount, keep_world=False)
joint.location = resolve_vec3_m(joint_info.get("origin", [0, 0, 0]), state)
joint.rotation_euler = euler_deg_xyz(joint_info.get("rotation", [0, 0, 0]))
# motion: only this node gets the commanded position/angle
motion = create_empty(f"{link_name}_motion")
safe_parent(motion, joint, keep_world=False)
joint_type = str(joint_info.get("type", "fixed")).lower()
control_var = str(joint_info.get("variable", joint_info.get("control", ""))).lower()
axis = joint_info.get("axis", [1, 0, 0])
if joint_type == "linear":
value_mm = state.get(control_var, 0.0) if control_var else 0.0
motion.location = normalize_axis(axis) * mm_to_m(value_mm)
elif joint_type == "revolute":
value_deg = state.get(control_var, 0.0) if control_var else 0.0
motion.rotation_mode = "QUATERNION"
motion.rotation_quaternion = mathutils.Quaternion(normalize_axis(axis), math.radians(value_deg))
# link frame: everything belonging to this link follows motion
link_frame = link_frames[link_name]
safe_parent(link_frame, motion, keep_world=False)
# --------------------------------------------------------
# VISUAL MESHES
# --------------------------------------------------------
visual_root = create_empty(f"{link_name}_visual")
safe_parent(visual_root, link_frame, keep_world=False)
model_list = link_info.get("model", [])
if not isinstance(model_list, list):
model_list = []
for idx, model_def in enumerate(model_list):
stl_file = model_def.get("stlFile")
if not stl_file:
continue
stl_path = resolve_stl_path(stl_file)
imported = import_stl(str(stl_path))
model_node = create_empty(f"{link_name}_model_{idx}")
safe_parent(model_node, visual_root, keep_world=False)
model_node.location = resolve_vec3_m(model_def.get("originOfModel", [0, 0, 0]), state)
model_node.rotation_euler = euler_deg_xyz(model_def.get("rotationOfModelDegree", [0, 0, 0]))
material_name = model_def.get("material", "defaultPlastic")
material = create_or_get_material(material_name)
for obj in imported:
if obj.type != "MESH":
continue
safe_parent(obj, model_node, keep_world=True)
obj.scale = (scale_factor, scale_factor, scale_factor)
if len(obj.data.materials) == 0:
obj.data.materials.append(material)
else:
obj.data.materials[0] = material
# --------------------------------------------------------
# SKELETON DEBUG
# --------------------------------------------------------
if show_skeleton:
skeleton_spec = link_info.get("skeleton")
if not isinstance(skeleton_spec, dict):
skeleton_spec = derive_default_skeleton_from_size(size_mm)
p1_mm = skeleton_spec.get("from", [0, 0, 0])
p2_mm = skeleton_spec.get("to", [0, 0, 0])
p1 = resolve_vec3_m(p1_mm, state)
p2 = resolve_vec3_m(p2_mm, state)
sk_radius_mm = float(
skeleton_spec.get(
"radius",
rendering_info.get("skeletonDefaults", {}).get("radius", 4)
)
)
sk_color = skeleton_spec.get(
"color",
rendering_info.get("skeletonDefaults", {}).get("color", [0.85, 0.20, 0.20])
)
sk_mat = create_material_segment(f"{link_name}_skeletonMat", tuple(sk_color[:3]))
create_cylinder_between(
f"{link_name}_skeleton",
p1,
p2,
mm_to_m(sk_radius_mm),
link_frame,
sk_mat
)
# --------------------------------------------------------
# MARKERS
# --------------------------------------------------------
if show_markers:
marker_defaults = rendering_info.get("markerDefaults", {}) or {}
marker_mat = create_or_get_material("markerBlack")
for m in link_info.get("markers", []):
if not isinstance(m, dict):
continue
marker_name = m.get("name", f"{link_name}_marker_{m.get('id', 'x')}")
marker_size_mm = float(m.get("size", marker_defaults.get("size", 25)))
marker_pos = resolve_vec3_m(m.get("position", [0, 0, 0]), state)
marker_rot = euler_deg_xyz(m.get("rotation", [0, 0, 0]))
bpy.ops.mesh.primitive_plane_add(size=mm_to_m(marker_size_mm))
marker_obj = bpy.context.active_object
marker_obj.name = marker_name
safe_parent(marker_obj, link_frame, keep_world=False)
marker_obj.location = marker_pos
marker_obj.rotation_euler = marker_rot
if len(marker_obj.data.materials) == 0:
marker_obj.data.materials.append(marker_mat)
else:
marker_obj.data.materials[0] = marker_mat
# ============================================================
# DEBUG WORLD AXES
# ============================================================
def create_axis_arrow(
name,
direction,
color,
length_mm=200,
radius_mm=2,
cone_radius_mm=5,
cone_length_mm=20
):
length = mm_to_m(length_mm)
radius = mm_to_m(radius_mm)
cone_radius = mm_to_m(cone_radius_mm)
cone_length = mm_to_m(cone_length_mm)
dir_vec = mathutils.Vector(direction).normalized()
bpy.ops.mesh.primitive_cylinder_add(
radius=radius,
depth=length - cone_length
)
cyl = bpy.context.active_object
cyl.name = f"{name}_shaft"
cyl.rotation_mode = 'QUATERNION'
cyl.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(dir_vec)
cyl.location = dir_vec * ((length - cone_length) * 0.5)
bpy.ops.mesh.primitive_cone_add(
radius1=cone_radius,
depth=cone_length
)
cone = bpy.context.active_object
cone.name = f"{name}_tip"
cone.rotation_mode = 'QUATERNION'
cone.rotation_quaternion = mathutils.Vector((0, 0, 1)).rotation_difference(dir_vec)
cone.location = dir_vec * (length - cone_length * 0.5)
mat = bpy.data.materials.new(name=f"{name}_material")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
cyl.data.materials.append(mat)
cone.data.materials.append(mat)
create_axis_arrow("AxisX", (1, 0, 0), (1, 0, 0))
create_axis_arrow("AxisY", (0, 1, 0), (0, 1, 0))
create_axis_arrow("AxisZ", (0, 0, 1), (0, 0, 1))
# ============================================================
# RENDER
# ============================================================
bpy.ops.render.render(write_still=True)
print("Finished rendering:", OUTPUT_FILE)

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360
robot.json Normal file
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{
"coordinateSystem": {
"handedness": "right",
"x": "right",
"y": "backward",
"z": "up"
},
"units": {
"length": "mm",
"rotation": "degree"
},
"vision_config": {
"MarkerType": "DICT_4X4_250",
"MarkerSize": 0.025
},
"renderingInfo": {
"width": 1280,
"height": 720,
"cameraPosition": [-150, -400, 800],
"cameraTarget": [230, -180, 180],
"cameraUpVector": [0, 0, 1],
"lightPosition": [-500, -500, 500],
"lightTarget": [0, 0, 0],
"lightUpVector": [0, 0, 1],
"metric": "mm",
"showSkeleton": true,
"showMarkers": true,
"backgroundColor": [0.70, 0.85, 1.0],
"backgroundStrength": 0.20,
"sunEnergy": 0.35,
"areaEnergy": 120,
"exposure": -1.5,
"materials": {
"wood": {
"baseColor": [0.72, 0.52, 0.33],
"roughness": 0.85,
"metallic": 0.0
},
"plaWhite": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.45,
"metallic": 0.0
},
"steel": {
"baseColor": [0.72, 0.72, 0.75],
"roughness": 0.25,
"metallic": 1.0
},
"powderCoatBlue": {
"baseColor": [0.15, 0.25, 0.7],
"roughness": 0.55,
"metallic": 0.0
},
"defaultPlastic": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.4,
"metallic": 0.0
},
"skeletonRed": {
"baseColor": [0.85, 0.20, 0.20],
"roughness": 0.35,
"metallic": 0.0
},
"markerBlack": {
"baseColor": [0.04, 0.04, 0.04],
"roughness": 0.80,
"metallic": 0.0
}
},
"skeletonDefaults": {
"radius": 4,
"color": [0.85, 0.20, 0.20]
},
"markerDefaults": {
"size": 25,
"thickness": 1,
"color": [0.04, 0.04, 0.04]
}
},
"defaultPosition": {
"x": 150,
"y": 30,
"z": -60,
"a": 220,
"b": 30,
"c": 70,
"e": 0
},
"recognized": {
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"movements": {
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"links": {
"Board": {
"parent": null,
"size": [1000, 200, 25],
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"skeleton": {
"from": [0, 0, 16],
"to": [1000, 0, 16],
"radius": 4,
"color": [0.85, 0.20, 0.20]
},
"markers": [
],
"model": [
{
"stlFile": "surfaces/Board.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, -90],
"material": "wood"
},
{
"stlFile": "surfaces/BoardRail.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, -90],
"material": "steel"
}
]
},
"Base": {
"parent": "Board",
"size": [150, 200, 150],
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Slider",
"type": "linear",
"axis": [1, 0, 0],
"origin": [0, 0, 16],
"rotation": [0, 0, 0],
"variable": "x"
},
"skeleton": {
"from": [0, 108, 45],
"to": [110, 108, 45],
"radius": 4,
"color": [0.20, 0.80, 0.20]
},
"markers": [
],
"model": [
{
"stlFile": "surfaces/Base.stl",
"originOfModel": [-30, 0, -35],
"rotationOfModelDegree": [0, 0, 0],
"material": "plaWhite"
}
]
},
"Arm1": {
"parent": "Base",
"size": [70, 250, 70],
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint1",
"type": "revolute",
"axis": [-1, 0, 0],
"origin": [110, 108, 45],
"rotation": [0, 0, 0],
"variable": "y"
},
"skeleton": {
"from": [0, 0, 0],
"to": [0, -250, 0],
"radius": 4,
"color": [0.20, 0.20, 0.90]
},
"markers": [
{
"id": 198,
"name": "aruco_198",
"position": [0, -160, 35],
"normal": [0, 0, 1],
"size": 25,
"spin": 0
},
{
"id": 229,
"name": "aruco_229",
"position": [0, -250, 35],
"normal": [0, 0, 1],
"size": 25,
"spin": 0
},
{
"id": 242,
"name": "aruco_242",
"position": [0, -250, -35],
"normal": [0, 0, -1],
"size": 25,
"spin": 0
},
{
"id": 243,
"name": "aruco_243",
"position": [0, -285, 0],
"normal": [0, -1, 0],
"size": 25,
"spin": 0
}
],
"model": [
{
"stlFile": "surfaces/Holm.stl",
"originOfModel__": [-25,29,-28.5],
"originOfModel": [-29,25,28.5],
"rotationOfModelDegree__": [0, 0, 0],
"rotationOfModelDegree": [180, 0, -90],
"material": "powderCoatBlue"
}
]
},
"Ellbow": {
"parent": "Arm1",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint2",
"type": "revolute",
"axis": [-1, 0, 0],
"origin": [0, -250, 0],
"rotation": [0, 0, 0],
"variable": "z"
},
"skeleton": {
"from": [0, 0, 0],
"to": [90, 0, 0],
"radius": 4,
"color": [0.90, 0.20, 0.20]
},
"model": [
{
"stlFile": "surfaces/Ellebogen.stl",
"originOfModel": [90,0,0],
"rotationOfModelDegree": [0,-90,-90],
"material": "defaultPlastic"
}
],
"markers": [
{
"id": 244,
"name": "aruco_244",
"position": [125, 0, 0],
"normal": [1, 0, 0],
"size": 25,
"spin": 0
},
{
"id": 245,
"name": "aruco_245",
"position": [90, 0, -35],
"normal": [0, 0, -1],
"size": 25,
"spin": 0
},
{
"id": 246,
"name": "aruco_246",
"position": [90, 0, 35],
"normal": [0, 0, 1],
"size": 25
},
{
"id": 247,
"name": "aruco_247",
"position": [52.5, 0, 35],
"normal": [0, 0, 1],
"size": 25
}
]
},
"Arm2": {
"parent": "Ellbow",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint3",
"type": "revolute",
"axis": [0, -1, 0],
"origin": [90, 0, 0],
"rotation": [0, 0, 0],
"variable": "a"
},
"skeleton": {
"from": [0, 0, 0],
"to": [0, -250, 0],
"radius": 4,
"color": [0.95, 0.85, 0.20]
}
},
"Hand": {
"parent": "Arm2",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint4",
"type": "revolute",
"axis": [1, 0, 0],
"origin": [0, -250, 0],
"rotation": [0, 0, 0],
"variable": "b"
},
"skeleton": {
"from": [0, 0, 0],
"to": [0, -35, 0],
"radius": 4,
"color": [0.95, 0.55, 0.15]
}
},
"Palm": {
"parent": "Hand",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint3",
"type": "revolute",
"axis": [0, -1, 0],
"origin": [0, 0, 0],
"rotation": [0, 0, 0],
"variable": "c"
},
"skeleton": {
"from": [-50, -35, 0],
"to": [50, -35, 0],
"radius": 7,
"color": [0.95, 0.20, 0.20]
}
}
}
}

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robot.urdf Normal file
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<?xml version="1.0" ?>
<robot name="robot">
<link name="Board">
<visual>
<origin xyz="0.000000 0.000000 0.000000" rpy="0.000000 0.000000 -1.570796"/>
<geometry>
<mesh filename="surfaces/Board.stl" scale="0.001 0.001 0.001"/>
</geometry>
</visual>
<visual>
<origin xyz="0.000000 0.000000 0.000000" rpy="0.000000 0.000000 -1.570796"/>
<geometry>
<mesh filename="surfaces/BoardRail.stl" scale="0.001 0.001 0.001"/>
</geometry>
</visual>
<collision>
<origin xyz="0.500000 0.000000 0.016000" rpy="0.000000 1.570796 0.000000"/>
<geometry>
<cylinder radius="0.004000" length="1.000000"/>
</geometry>
</collision>
</link>
<link name="Base">
<visual>
<origin xyz="-0.030000 0.000000 -0.035000" rpy="0.000000 0.000000 0.000000"/>
<geometry>
<mesh filename="surfaces/Base.stl" scale="0.001 0.001 0.001"/>
</geometry>
</visual>
<collision>
<origin xyz="0.055000 0.108000 0.045000" rpy="0.000000 1.570796 0.000000"/>
<geometry>
<cylinder radius="0.004000" length="0.110000"/>
</geometry>
</collision>
</link>
<link name="Arm1">
<visual>
<origin xyz="-0.029000 0.025000 0.028500" rpy="3.141593 0.000000 -1.570796"/>
<geometry>
<mesh filename="surfaces/Holm.stl" scale="0.001 0.001 0.001"/>
</geometry>
</visual>
<collision>
<origin xyz="0.000000 -0.125000 0.000000" rpy="0.000000 1.570796 1.570796"/>
<geometry>
<cylinder radius="0.004000" length="0.250000"/>
</geometry>
</collision>
</link>
<link name="Ellbow">
<collision>
<origin xyz="0.035000 0.000000 0.000000" rpy="0.000000 1.570796 0.000000"/>
<geometry>
<cylinder radius="0.004000" length="0.070000"/>
</geometry>
</collision>
</link>
<link name="Arm2">
<collision>
<origin xyz="0.000000 -0.125000 0.000000" rpy="0.000000 1.570796 1.570796"/>
<geometry>
<cylinder radius="0.004000" length="0.250000"/>
</geometry>
</collision>
</link>
<joint name="Slider" type="prismatic">
<parent link="Board"/>
<child link="Base"/>
<origin xyz="0.000000 0.000000 0.016000" rpy="0.000000 0.000000 0.000000"/>
<axis xyz="1.000000 0.000000 0.000000"/>
<limit lower="-1.0" upper="1.0" effort="100" velocity="10"/>
</joint>
<joint name="Joint1" type="revolute">
<parent link="Base"/>
<child link="Arm1"/>
<origin xyz="0.110000 0.108000 0.045000" rpy="0.000000 0.000000 0.000000"/>
<axis xyz="-1.000000 0.000000 0.000000"/>
<limit lower="-3.141593" upper="3.141593" effort="100" velocity="10"/>
</joint>
<joint name="Joint2" type="revolute">
<parent link="Arm1"/>
<child link="Ellbow"/>
<origin xyz="0.000000 -0.250000 0.000000" rpy="0.000000 0.000000 0.000000"/>
<axis xyz="-1.000000 0.000000 0.000000"/>
<limit lower="-3.141593" upper="3.141593" effort="100" velocity="10"/>
</joint>
<joint name="Joint3" type="revolute">
<parent link="Ellbow"/>
<child link="Arm2"/>
<origin xyz="0.070000 0.000000 0.000000" rpy="0.000000 0.000000 0.000000"/>
<axis xyz="0.000000 -1.000000 0.000000"/>
<limit lower="-3.141593" upper="3.141593" effort="100" velocity="10"/>
</joint>
</robot>

334
robot_commented.json Normal file
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{
"_comment": "Robot definition file for Blender/Robot/URDF-style kinematic rendering",
"coordinateSystem": {
"_comment": "Global coordinate system definition",
"system": "right-handed",
"axes": {
"x": "right",
"y": "backward",
"z": "up"
},
"_important": [
"This coordinate system is intentionally identical to Blender.",
"All positions are expressed in millimeters.",
"All rotations are expressed in degrees.",
"Positive rotations follow the right-hand rule."
]
},
"units": {
"length": "mm",
"rotation": "degree"
},
"renderingInfo": {
"_comment": "Pure rendering settings. Does NOT affect robot kinematics.",
"cameraPosition": [-400, -700, 300],
"cameraTarget": [0, 0, 150],
"_cameraTargetInfo": [
"cameraTarget defines the world-space point the camera looks at.",
"Values may also reference state variables like 'x'."
],
"cameraUpVector": [0, 0, 1],
"lightPosition": [-500, -500, 500],
"lightTarget": [0, 0, 0],
"lightUpVector": [0, 0, 1],
"metric": "mm",
"materials": {
"wood": {
"baseColor": [0.72, 0.52, 0.33],
"roughness": 0.85,
"metallic": 0.0
},
"plaWhite": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.45,
"metallic": 0.0
},
"steel": {
"baseColor": [0.72, 0.72, 0.75],
"roughness": 0.25,
"metallic": 1.0
},
"powderCoatBlue": {
"baseColor": [0.15, 0.25, 0.70],
"roughness": 0.55,
"metallic": 0.0
},
"defaultPlastic": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.40,
"metallic": 0.0
}
}
},
"defaultPosition": {
"_comment": "Robot zero/home position",
"_important": [
"These values define the robot's neutral pose.",
"All joints are evaluated relative to this pose."
],
"x": 0,
"y": 0,
"z": 0,
"a": 0,
"b": 0,
"c": 0,
"e": 0
},
"recognized": {
"_comment": "Pose reconstructed from machine vision / markers",
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"movements": {
"_comment": "Current commanded movement state (e.g. from GCode)",
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"_statePriority": [
"movements overrides recognized",
"recognized overrides defaultPosition",
"defaultPosition overrides zero"
],
"links": {
"Board": {
"_comment": "Static world/base object",
"parent": null,
"_mountPositionMeaning": [
"Position of THIS LINK coordinate system",
"relative to the PARENT LINK coordinate system"
],
"mountPosition": [0, 0, 0],
"_mountRotationMeaning": [
"Mechanical installation rotation",
"Defines how the LINK coordinate system",
"is rotated relative to its parent link",
"This is NOT the joint movement."
],
"mountRotation": [0, 0, 0],
"_modelMeaning": [
"One link may consist of multiple STL surfaces.",
"Each STL is positioned relative to the LINK coordinate system."
],
"model": [
{
"_comment": "Visual geometry only",
"stlFile": "surfaces/Board.stl",
"_originOfModelMeaning": [
"Position of STL inside the LINK coordinate system",
"Purely visual adjustment",
"Used to compensate CAD export offsets"
],
"originOfModel": [0, 0, 0],
"_rotationOfModelMeaning": [
"Rotation of STL inside LINK coordinate system",
"Purely visual adjustment",
"Used to compensate CAD export orientation"
],
"rotationOfModelDegree": [0, 0, 90],
"material": "wood"
}
]
},
"Base": {
"_comment": "Linear axis mounted on Board",
"parent": "Board",
"mountPosition": [0, 0, 25],
"mountRotation": [0, 0, 0],
"_jointToParentMeaning": [
"Defines the kinematic transformation",
"between parent link and this link"
],
"jointToParent": {
"name": "Slider",
"_jointTypeMeaning": [
"fixed = no movement",
"linear = translational movement",
"revolute = rotational movement"
],
"type": "linear",
"_axisMeaning": [
"Joint movement axis in LOCAL joint coordinates",
"[1,0,0] = local X axis",
"[0,1,0] = local Y axis",
"[0,0,1] = local Z axis"
],
"axis": [1, 0, 0],
"_originMeaning": [
"Position of joint coordinate system",
"inside the parent link coordinate system"
],
"origin": [0, 0, 0],
"_rotationMeaning": [
"Orientation of joint coordinate system",
"inside the parent link coordinate system"
],
"rotation": [0, 0, 0],
"_variableMeaning": [
"Maps robot state variable",
"to this joint"
],
"variable": "x"
},
"model": [
{
"stlFile": "surfaces/Base.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, 0],
"material": "plaWhite"
}
]
},
"Arm1": {
"_comment": "Rotational arm",
"parent": "Base",
"mountPosition": [150, 0, 150],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint1",
"type": "revolute",
"_important": [
"Positive rotation follows right-hand rule."
],
"axis": [1, 0, 0],
"origin": [0, 0, 0],
"rotation": [0, 0, 0],
"variable": "a"
},
"model": [
{
"stlFile": "surfaces/Holm.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, 0],
"material": "powderCoatBlue"
}
]
}
},
"_kinematicStructure": {
"_comment": "Conceptual hierarchy",
"hierarchy": [
"ParentLink",
"-> JointOrigin",
"-> JointMotion",
"-> ChildLink",
"-> VisualMeshes"
],
"_important": [
"All children automatically inherit parent movement.",
"This creates full forward kinematics automatically.",
"No manual propagation of child transformations is required."
]
},
"_futureExtensions": {
"_comment": "Planned future capabilities",
"possibleFeatures": [
"marker definitions",
"inverse kinematics",
"collision geometry",
"joint limits",
"joint damping",
"mass/inertia",
"vision calibration",
"urdf export",
"gcode import",
"trajectory playback"
]
}
}

138
robot_v01a.json Normal file
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{
"vision_config": {
"MarkerType": "DICT_4X4_250",
"MarkerSize": 0.025
},
"renderingInfo": {
"cameraPosition": [-400, -700, 300],
"cameraTarget": [300, 0, 90],
"cameraUpVector": [0, 0, 1],
"lightPosition": [-500, -500, 500],
"lightTarget": [0, 0, 0],
"lightUpVector": [0, 0, 1],
"metric": "mm",
"showSkeleton": true,
"materials": {
"wood": {
"baseColor": [0.72, 0.52, 0.33],
"roughness": 0.85,
"metallic": 0.0
},
"plaWhite": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.45,
"metallic": 0.0
},
"steel": {
"baseColor": [0.72, 0.72, 0.75],
"roughness": 0.25,
"metallic": 1.0
},
"powderCoatBlue": {
"baseColor": [0.15, 0.25, 0.7],
"roughness": 0.55,
"metallic": 0.0
},
"marbleStone": {
"baseColor": [0.85, 0.85, 0.87],
"roughness": 0.95,
"metallic": 0.0
},
"defaultPlastic": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.4,
"metallic": 0.0
}
}
},
"defaultPosition": {
"x": 0,
"y": 0,
"z": 0,
"a": 0,
"b": 0,
"c": 0,
"e": 0
},
"recognized": {
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"movements": {
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"links": {
"Board": {
"parent": null,
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"model": [
{
"stlFile": "surfaces/Board.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, -90],
"material": "wood"
},
{
"stlFile": "surfaces/BoardRail.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, -90],
"material": "steel"
}
]
},
"Base": {
"parent": "Board",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"model": [
{
"stlFile": "surfaces/Base.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, 0],
"material": "plaWhite"
}
],
"jointToParent": {
"name": "Slider",
"type": "linear",
"axis": [1, 0, 0],
"origin": [0, 0, 0],
"rotation": [0, 0, 0],
"variable": "x"
}
},
"Arm1": {
"parent": "Base",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"model": [
{
"stlFile": "surfaces/Holm.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, 0],
"material": "powderCoatBlue"
}
],
"jointToParent": {
"name": "Joint1",
"type": "revolute",
"axis": [1, 0, 0],
"origin": [0, 0, 0],
"rotation": [0, 0, 0],
"variable": "a"
}
}
}
}

313
robot_v01c.json Normal file
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{
"coordinateSystem": {
"handedness": "right",
"x": "right",
"y": "backward",
"z": "up"
},
"units": {
"length": "mm",
"rotation": "degree"
},
"vision_config": {
"MarkerType": "DICT_4X4_250",
"MarkerSize": 0.025
},
"renderingInfo": {
"cameraPosition": [-150, -800, 600],
"cameraTarget": [200, 0, 60],
"cameraUpVector": [0, 0, 1],
"lightPosition": [-500, -500, 500],
"lightTarget": [0, 0, 0],
"lightUpVector": [0, 0, 1],
"metric": "mm",
"showSkeleton": true,
"showMarkers": true,
"backgroundColor": [0.70, 0.85, 1.0],
"backgroundStrength": 0.20,
"sunEnergy": 0.35,
"areaEnergy": 120,
"exposure": -1.5,
"materials": {
"wood": {
"baseColor": [0.72, 0.52, 0.33],
"roughness": 0.85,
"metallic": 0.0
},
"plaWhite": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.45,
"metallic": 0.0
},
"steel": {
"baseColor": [0.72, 0.72, 0.75],
"roughness": 0.25,
"metallic": 1.0
},
"powderCoatBlue": {
"baseColor": [0.15, 0.25, 0.7],
"roughness": 0.55,
"metallic": 0.0
},
"defaultPlastic": {
"baseColor": [0.95, 0.95, 0.95],
"roughness": 0.4,
"metallic": 0.0
},
"skeletonRed": {
"baseColor": [0.85, 0.20, 0.20],
"roughness": 0.35,
"metallic": 0.0
},
"markerBlack": {
"baseColor": [0.04, 0.04, 0.04],
"roughness": 0.80,
"metallic": 0.0
}
},
"skeletonDefaults": {
"radius": 4,
"color": [0.85, 0.20, 0.20]
},
"markerDefaults": {
"size": 25,
"thickness": 1,
"color": [0.04, 0.04, 0.04]
}
},
"defaultPosition": {
"x": 50,
"y": 30,
"z": -60,
"a": 220,
"b": 30,
"c": 70,
"e": 0
},
"recognized": {
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"movements": {
"x": null,
"y": null,
"z": null,
"a": null,
"b": null,
"c": null,
"e": null
},
"links": {
"Board": {
"parent": null,
"size": [1000, 200, 25],
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"skeleton": {
"from": [0, 0, 16],
"to": [1000, 0, 16],
"radius": 4,
"color": [0.85, 0.20, 0.20]
},
"markers": [
],
"model": [
{
"stlFile": "surfaces/Board.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, -90],
"material": "wood"
},
{
"stlFile": "surfaces/BoardRail.stl",
"originOfModel": [0, 0, 0],
"rotationOfModelDegree": [0, 0, -90],
"material": "steel"
}
]
},
"Base": {
"parent": "Board",
"size": [150, 200, 150],
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Slider",
"type": "linear",
"axis": [1, 0, 0],
"origin": [0, 0, 16],
"rotation": [0, 0, 0],
"variable": "x"
},
"skeleton": {
"from": [0, 108, 45],
"to": [110, 108, 45],
"radius": 4,
"color": [0.20, 0.80, 0.20]
},
"markers": [
],
"model": [
{
"stlFile": "surfaces/Base.stl",
"originOfModel": [-30, 0, -35],
"rotationOfModelDegree": [0, 0, 0],
"material": "plaWhite"
}
]
},
"Arm1": {
"parent": "Base",
"size": [70, 250, 70],
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint1",
"type": "revolute",
"axis": [-1, 0, 0],
"origin": [110, 108, 45],
"rotation": [0, 0, 0],
"variable": "y"
},
"skeleton": {
"from": [0, 0, 0],
"to": [0, -250, 0],
"radius": 4,
"color": [0.20, 0.20, 0.90]
},
"markers": [
{
"id": 198,
"name": "aruco_198",
"position": [-89.5, -160, 35],
"normal": [0, 0, 1],
"size": 25
},
{
"id": 229,
"name": "aruco_229",
"position": [-89.5, -250, 35],
"normal": [0, 0, 1],
"size": 25
},
{
"id": 242,
"name": "aruco_242",
"position": [-89.5, -250, -35],
"normal": [0, 0, -1],
"size": 25
},
{
"id": 243,
"name": "aruco_243",
"position": [-89.5, -285, 0],
"normal": [0, -1, 0],
"size": 25
}
],
"model": [
{
"stlFile": "surfaces/Holm.stl",
"originOfModel__": [-25,29,-28.5],
"originOfModel": [-29,25,28.5],
"rotationOfModelDegree__": [0, 0, 0],
"rotationOfModelDegree": [180, 0, -90],
"material": "powderCoatBlue"
}
]
},
"Ellbow": {
"parent": "Arm1",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint2",
"type": "revolute",
"axis": [-1, 0, 0],
"origin": [0, -250, 0],
"rotation": [0, 0, 0],
"variable": "z"
},
"skeleton": {
"from": [0, 0, 0],
"to": [70, 0, 0],
"radius": 4,
"color": [0.90, 0.20, 0.20]
}
},
"Arm2": {
"parent": "Ellbow",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint3",
"type": "revolute",
"axis": [0, -1, 0],
"origin": [70, 0, 0],
"rotation": [0, 0, 0],
"variable": "a"
},
"skeleton": {
"from": [0, 0, 0],
"to": [0, -250, 0],
"radius": 4,
"color": [0.95, 0.85, 0.20]
}
},
"Hand": {
"parent": "Arm2",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint4",
"type": "revolute",
"axis": [1, 0, 0],
"origin": [0, -250, 0],
"rotation": [0, 0, 0],
"variable": "b"
},
"skeleton": {
"from": [0, 0, 0],
"to": [0, -35, 0],
"radius": 4,
"color": [0.95, 0.55, 0.15]
}
},
"Palm": {
"parent": "Hand",
"mountPosition": [0, 0, 0],
"mountRotation": [0, 0, 0],
"jointToParent": {
"name": "Joint3",
"type": "revolute",
"axis": [0, -1, 0],
"origin": [0, 0, 0],
"rotation": [0, 0, 0],
"variable": "c"
},
"skeleton": {
"from": [-50, -35, 0],
"to": [50, -35, 0],
"radius": 7,
"color": [0.95, 0.20, 0.20]
}
}
}
}

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"C:\Program Files\Blender Foundation\Blender 4.5\blender.exe" -b --python render_robot.py --log-level 2

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