Y-Axis checks
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192
public/yAxisCompute.js
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192
public/yAxisCompute.js
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/**
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* yAxisCompute.js
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* ================
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* Reine Mathematik zur Rotationsachsen-Berechnung aus drei Marker-Positionen.
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* Keine DOM- oder Three.js-Abhängigkeit – läuft in Browser und Node.js.
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*
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* UMD-Pattern:
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* Browser: window.YAxisCompute.computeYAxis(...)
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* Node.js: const { computeYAxis } = require('./public/yAxisCompute')
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*
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* Eingabe (markersA/B/C):
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* Array von { marker_id: number, position_mm: [x, y, z] }
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* – entspricht den fremd-Markern (link !== 'Board') aus aruco_marker_poses.json
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*
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* Ausgabe bei Erfolg:
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* {
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* ok: true,
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* axisDir: [x, y, z], // Einheitsvektor der Rotationsachse
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* axisPoint: [x, y, z], // Referenzpunkt auf der Achse (mm)
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* tiltXY: degrees, // Abweichung von Y in XY-Ebene
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* tiltYZ: degrees, // Abweichung von Y in YZ-Ebene
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* numMarkers: number, // Anzahl genutzte Marker
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* numMarkersCommon: number, // Alle gemeinsamen Marker (inkl. gefiltert)
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* skipped: [{id, reason, maxMoveMm, posA?}],
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* markerData: [{markerId, posA, posB, posC, circumcenter, normal}],
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* }
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*
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* Ausgabe bei Fehler:
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* { ok: false, reason: string, skipped: [] }
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*/
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(function (exports) {
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'use strict';
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/** Marker mit max. Zentren-Bewegung unter diesem Wert werden ignoriert. */
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const DEFAULT_MIN_MOVEMENT_MM = 10.0;
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// ── Hilfsfunktionen ──────────────────────────────────────────────────────────
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function dist2(P, Q) {
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return (P[0] - Q[0]) ** 2 + (P[1] - Q[1]) ** 2 + (P[2] - Q[2]) ** 2;
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}
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/**
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* Berechnet:
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* - Umkreismittelpunkt C des Dreiecks P1-P2-P3 (Punkt auf der Rotationsachse)
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* - Normalenvektor n der Dreiecks-Ebene (= Richtung der Rotationsachse)
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*
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* Gibt null zurück wenn das Triplet degenerat ist (kollinear / zu nahe beieinander).
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*/
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function circumcenterAndNormal(P1, P2, P3) {
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const v1 = [P2[0] - P1[0], P2[1] - P1[1], P2[2] - P1[2]];
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const v2 = [P3[0] - P1[0], P3[1] - P1[1], P3[2] - P1[2]];
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const cross = [
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v1[1] * v2[2] - v1[2] * v2[1],
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v1[2] * v2[0] - v1[0] * v2[2],
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v1[0] * v2[1] - v1[1] * v2[0],
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];
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const crossLen = Math.sqrt(cross[0] ** 2 + cross[1] ** 2 + cross[2] ** 2);
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if (crossLen < 1e-3) return null;
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const n = cross.map(c => c / crossLen);
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// Baryzentrische Gewichte → Umkreismittelpunkt (doc/04_y_achse.md)
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const a2 = dist2(P2, P3), b2 = dist2(P1, P3), c2 = dist2(P1, P2);
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const w1 = a2 * (b2 + c2 - a2);
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const w2 = b2 * (a2 + c2 - b2);
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const w3 = c2 * (a2 + b2 - c2);
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const wSum = w1 + w2 + w3;
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if (Math.abs(wSum) < 1e-6) return null;
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const C = [
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(w1 * P1[0] + w2 * P2[0] + w3 * P3[0]) / wSum,
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(w1 * P1[1] + w2 * P2[1] + w3 * P3[1]) / wSum,
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(w1 * P1[2] + w2 * P2[2] + w3 * P3[2]) / wSum,
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];
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return { C, n };
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}
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// ── Kern-API ─────────────────────────────────────────────────────────────────
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/**
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* Berechnet die Rotationsachse aus drei Sätzen fremd-Marker.
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*
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* @param {Array} markersA Fremd-Marker aus Pos A (link !== 'Board')
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* @param {Array} markersB Fremd-Marker aus Pos B
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* @param {Array} markersC Fremd-Marker aus Pos C
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* @param {Object} options
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* @param {number} [options.minMovementMm=10] Mindest-Bewegung in mm
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*/
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function computeYAxis(markersA, markersB, markersC, options) {
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const minMovementMm = (options && options.minMovementMm != null)
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? options.minMovementMm
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: DEFAULT_MIN_MOVEMENT_MM;
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const mapA = new Map(markersA.map(m => [m.marker_id, m]));
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const mapB = new Map(markersB.map(m => [m.marker_id, m]));
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const mapC = new Map(markersC.map(m => [m.marker_id, m]));
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const circumcenters = []; // [{id, C:[x,y,z]}]
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const normals = []; // [[nx, ny, nz]]
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const markerData = []; // [{markerId, posA, posB, posC, circumcenter, normal}]
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const skipped = []; // [{id, reason, maxMoveMm, posA?}]
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for (const [id, ma] of mapA) {
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const mb = mapB.get(id);
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const mc = mapC.get(id);
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if (!mb || !mc) continue;
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const P1 = ma.position_mm.map(Number);
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const P2 = mb.position_mm.map(Number);
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const P3 = mc.position_mm.map(Number);
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// ── Mindest-Bewegungs-Filter ──────────────────────────────────────────
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const maxMoveMm = Math.max(
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Math.sqrt(dist2(P1, P2)),
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Math.sqrt(dist2(P2, P3)),
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Math.sqrt(dist2(P1, P3)),
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);
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if (maxMoveMm < minMovementMm) {
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skipped.push({
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id,
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reason: 'Bewegung zu gering (kein rotierender Marker)',
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maxMoveMm: +maxMoveMm.toFixed(2),
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posA: P1, // Positions-Info für späteres Zuordnen zum Base-Link
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});
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continue;
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}
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// ── Umkreismittelpunkt + Normalenvektor ───────────────────────────────
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const result = circumcenterAndNormal(P1, P2, P3);
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if (!result) {
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skipped.push({ id, reason: 'degenerat (kollinear / identisch)', maxMoveMm: +maxMoveMm.toFixed(2) });
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continue;
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}
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const { C, n } = result;
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circumcenters.push({ id, C });
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normals.push(n);
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markerData.push({ markerId: id, posA: P1, posB: P2, posC: P3, circumcenter: C, normal: n });
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}
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if (circumcenters.length === 0) {
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return {
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ok: false,
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reason: skipped.length
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? `Alle ${skipped.length} gemeinsamen Marker gefiltert (Bewegung < ${minMovementMm} mm)`
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: 'Keine gemeinsamen fremd-Marker in Pos A+B+C gefunden',
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skipped,
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};
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}
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// ── Achsenrichtung: Mittlere Normale (Vorzeichen angleichen) ─────────────
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const ref = normals[0];
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const aligned = normals.map(n => {
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const dot = n[0] * ref[0] + n[1] * ref[1] + n[2] * ref[2];
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return dot >= 0 ? n : n.map(c => -c);
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});
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const meanN = [0, 1, 2].map(i =>
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aligned.reduce((s, n) => s + n[i], 0) / aligned.length
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);
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const meanNLen = Math.sqrt(meanN[0] ** 2 + meanN[1] ** 2 + meanN[2] ** 2);
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const axisDir = meanN.map(c => c / meanNLen);
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// ── Referenzpunkt: Schwerpunkt der Umkreismittelpunkte ───────────────────
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const axisPoint = [0, 1, 2].map(i =>
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circumcenters.reduce((s, c) => s + c.C[i], 0) / circumcenters.length
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);
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// ── Kippwinkel gegen Y-Achse [0,1,0] ────────────────────────────────────
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const [ax, ay, az] = axisDir;
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const tiltXY = Math.atan2(ax, ay) * 180 / Math.PI;
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const tiltYZ = Math.atan2(az, ay) * 180 / Math.PI;
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return {
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ok: true,
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axisDir,
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axisPoint,
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tiltXY,
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tiltYZ,
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numMarkers: circumcenters.length,
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numMarkersCommon: circumcenters.length + skipped.length,
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skipped,
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markerData,
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};
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}
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// ── Exports ──────────────────────────────────────────────────────────────────
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exports.computeYAxis = computeYAxis;
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exports.DEFAULT_MIN_MOVEMENT_MM = DEFAULT_MIN_MOVEMENT_MM;
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}(typeof module !== 'undefined' ? module.exports : (self.YAxisCompute = {})));
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