Files
appRobotDriver/robot/Robot.js

198 lines
7.4 KiB
JavaScript
Executable File

const MotorPosition = require('./RobotMotorPosition.js')
const telnetSender = require('./TelnetSenderGRBL.js')
class Robot{
constructor(l1, l2, l3) {
this.speedX = 200; // mm/min
this.speedY = 200;
this.speedZ = 200;
this.lastCommandSend = 0;
if(this.lastCommandSend == 0){ this.lastCommandSend = Date.now() };
this.doAnimate = false;
this.l1 = l1; // Oberarm
this.l2 = l2; // Unterarm
this.l3 = l3; // Hand-Länge
// Plan-Koordinaten - XYZ FingerSpitze
this.x = 0;
this.y = 0;
this.z = 0;
// Plan-Koordinaten - HandRichtung
this.phi = 0.0; // Euler-Winkel zwischen X-Achse - Laengengrad
this.theta = -Math.PI/2; // Euler-Winkel zwischen Z-Achse und P - Breitengrad
this.psi = 0.0; // Euler-Winkel: Drehung des Handgelenks abweichend vom Breitengrad
this.e = 0.0 // Finger-Distance
// Zwischen-Ergebnisse: Hand Punkt (nur für Tests sind die Public)
this.pX = 0.0;
this.pY = 0.0;
this.pZ = 0.0;
// Motor-Koordinaten - Schulter, Ellebogen, Hand-Dreher
this.xMotor = 0;
this.alpha = 0; // =Y Motor
this.beta = 0; // =Z Motor = Winkel die der Unterarm unter der Y-Achse ist.
// Motor-Winkel fuer's Handgelenk
this.a = 0; // aMotor am Ellebogen
this.b = 0; // bMotor Handgelenk-Knicker
this.c = 0; // cMotor Hand-Dreher
this.eMotor = 0; // eMotor Finger-Distanz
this.oldCommandTime = Date.now();
this.showFunctions = [];
this.savedPoints = [];
this.atPointNr = 0;
this.t = 0; // TimeStamp of this Point
this.moveRelative = true;
this.pythonSender = null;
this.cmdReceivers = [];
}
createMotorPosition(){
this.motorPosition = new MotorPosition(this.xMotor, this.alpha, this.beta, this.a, this.b, this.c, this.eMotor);
}
// Berechnet aus XYZ die Motor-Winkel für den GCode
calculateAngles3D(verbose){
while(this.phi > Math.PI){this.phi -= 2*Math.PI}
while(this.phi < -Math.PI){this.phi += 2*Math.PI}
while(this.theta > Math.PI){this.theta -= 2*Math.PI}
while(this.theta < -Math.PI){this.theta += 2*Math.PI}
// Handgelenk-Punkt ausrechnen:
this.pX = this.x + this.l3*Math.sin(this.theta)*Math.cos(this.phi);
this.pY = this.y + this.l3*Math.sin(this.theta)*Math.sin(this.phi);
this.pZ = this.z + this.l3*Math.cos(this.theta);
var pX = this.pX;
var pY = this.pY;
var pZ = this.pZ;
this.xMotor = pX;
// Ziel-Punkt ausrechnen ==> 2D Rechnung Arm
var r = Math.sqrt(pY * pY + pZ * pZ);
if (r > (this.l1 + this.l2)) { return; }
if (r == 0) { return; }
var gamma = Math.asin(pZ / r);
var delta = Math.acos((this.l1 * this.l1 + this.l2 * this.l2 - r * r) / (2 * this.l1 * this.l2));
this.alpha = Math.acos((this.l1 * this.l1 + r * r - this.l2 * this.l2) / (2 * r * this.l1)) + gamma;
this.beta = -Math.PI + (this.alpha + delta);
// Ende <== 2D Rechnung Arm
// Richtung der Hand ausgerechnet
// Arm = (0, cos(beta), sin(beta)) Punkt = (sin(theta)cos(phi), sin(theta)sin(phi), cos(theta))
//
// Unterarm muss gedreht werden. Aus der Y-Z-Ebene raus. Hin in die Ebene n x r
// wobei n = Unterarm x (P-O) ist
var nX = Math.cos(this.beta)*Math.cos(this.theta) - Math.sin(this.theta)*Math.sin(this.phi)*Math.sin(this.beta);
var nY = Math.sin(this.beta)*Math.sin(this.theta)*Math.cos(this.phi);
var nZ = -1.0*Math.sin(this.theta)*Math.cos(this.phi)*Math.cos(this.beta);
var nBetrag = Math.sqrt(nX*nX + nY*nY + nZ*nZ);
if(verbose) console.log("Richtung: > ", nX/nBetrag, nY/nBetrag, nZ/nBetrag);
var cosA = (nX)/nBetrag;
this.a = Math.acos(cosA)
if(Math.cos(this.phi) > 0){this.a = -this.a}
if(Math.sin(this.theta) < 0) {this.a = -this.a}
// Handgelenk-Knick-Winkel ist zwischen Arm und Punkt-O
var cosB = Math.cos(this.beta)*Math.sin(this.theta)*Math.sin(this.phi) + Math.sin(this.beta)*Math.cos(this.theta);
this.b = Math.acos(cosB);
// Winkel zwischen n und z muss rumgedreht werden.
var cosC = - nZ / nBetrag;
this.c = Math.acos(cosC);
this.c += this.psi;
// a um 180° drehen
this.a += Math.PI;
while(this.a > Math.PI){this.a -= 2*Math.PI}
while(this.a < -Math.PI){this.a += 2*Math.PI}
this.eMotor = this.e - this.b - this.c;
}
rotateAroundAxis(v, n, angle) {
const cos = Math.cos(angle);
const sin = Math.sin(angle);
const dot = v.x*n.x + v.y*n.y + v.z*n.z;
const cross = {
x: n.y*v.z - n.z*v.y,
y: n.z*v.x - n.x*v.z,
z: n.x*v.y - n.y*v.x
};
return {
x: v.x*cos + cross.x*sin + n.x*dot*(1 - cos),
y: v.y*cos + cross.y*sin + n.y*dot*(1 - cos),
z: v.z*cos + cross.z*sin + n.z*dot*(1 - cos)
};
}
calculatePositionFromMotorAngles(verbose = false) {
const vecBizeps = {x: this.xMotor, y: this.l1 * Math.cos(this.alpha), z: this.l1 * Math.sin(this.alpha)}
const vecUnterarm = {x: 0, y: Math.cos(this.beta), z: Math.sin(this.beta)}
// der Handgelenk-Punkt
this.pX = vecBizeps.x + this.l2 * vecUnterarm.x;
this.pY = vecBizeps.y + this.l2 * vecUnterarm.y;
this.pZ = vecBizeps.z + this.l2 * vecUnterarm.z;
// n: Die Handgelenk-Unterarm-Knick-Achse. X-Achse wird um den Unterarm gedreht.
const n = { x: -Math.cos(this.a), y: vecUnterarm.z * Math.sin(this.a), z: -vecUnterarm.y * Math.sin(this.a) };
if(verbose) console.log("n inverse:", n.x, n.y, n.z);
const vHand = this.rotateAroundAxis(vecUnterarm, n, this.b);
this.x = this.pX - this.l3 * vHand.x;
this.y = this.pY - this.l3 * vHand.y;
this.z = this.pZ - this.l3 * vHand.z;
this.theta = Math.atan2(Math.sqrt(vHand.x*vHand.x + vHand.y*vHand.y),vHand.z);
this.phi = Math.atan2(vHand.y, vHand.x);
this.psi = this.c - Math.acos(-n.z);
while(this.phi > Math.PI){this.phi -= 2*Math.PI}
while(this.phi < -Math.PI){this.phi += 2*Math.PI}
while(this.theta > Math.PI){this.theta -= 2*Math.PI}
while(this.theta < -Math.PI){this.theta += 2*Math.PI}
}
sendCommand(){
if(this.motorPosition == null){this.createMotorPosition() }
this.motorPositionOld = this.motorPosition;
this.createMotorPosition()
console.log("Robot.sendCommand: Motor-Pos: x=", this.motorPosition.x.toFixed(3), "yMotor=",this.motorPosition.y.toFixed(3), "zMotor=",this.motorPosition.z.toFixed(3), "aM=", this.motorPosition.a.toFixed(3), "bM=", this.motorPosition.b.toFixed(3), "cM=", this.motorPosition.c.toFixed(3), " e=", this.motorPosition.e.toFixed(3));
this.cmdReceivers.forEach(receiver => {
receiver.moveTo(this.motorPositionOld, this.motorPosition);
});
}
}
module.exports = Robot // Export class