const MotorPosition = require('./RobotMotorPosition.js') const telnetSender = require('./TelnetSenderGRBL.js') class Robot{ constructor(l1, l2, l3) { this.speedX = 200; // mm/min this.speedY = 200; this.speedZ = 200; this.lastCommandSend = 0; if(this.lastCommandSend == 0){ this.lastCommandSend = Date.now() }; this.doAnimate = false; this.l1 = l1; // Oberarm this.l2 = l2; // Unterarm this.l3 = l3; // Hand-Länge // Plan-Koordinaten - XYZ FingerSpitze this.x = 0; this.y = 0; this.z = 0; // Plan-Koordinaten - HandRichtung this.phi = 0.0; // Euler-Winkel zwischen X-Achse - Laengengrad this.theta = -Math.PI/2; // Euler-Winkel zwischen Z-Achse und P - Breitengrad this.psi = 0.0; // Euler-Winkel: Drehung des Handgelenks abweichend vom Breitengrad this.e = 0.0 // Finger-Distance // Zwischen-Ergebnisse: Hand Punkt (nur für Tests sind die Public) this.pX = 0.0; this.pY = 0.0; this.pZ = 0.0; // Motor-Koordinaten - Schulter, Ellebogen, Hand-Dreher this.xMotor = 0; this.alpha = 0; // =Y Motor this.beta = 0; // =Z Motor = Winkel die der Unterarm unter der Y-Achse ist. // Motor-Winkel fuer's Handgelenk this.a = 0; // aMotor am Ellebogen this.b = 0; // bMotor Handgelenk-Knicker this.c = 0; // cMotor Hand-Dreher this.eMotor = 0; // eMotor Finger-Distanz this.oldCommandTime = Date.now(); this.showFunctions = []; this.savedPoints = []; this.atPointNr = 0; this.t = 0; // TimeStamp of this Point this.moveRelative = true; this.pythonSender = null; this.cmdReceivers = []; } createMotorPosition(){ this.motorPosition = new MotorPosition(this.xMotor, this.alpha, this.beta, this.a, this.b, this.c, this.eMotor); } // Berechnet aus XYZ die Motor-Winkel für den GCode calculateAngles3D(){ while(this.phi > Math.PI){this.phi -= 2*Math.PI} while(this.phi < -Math.PI){this.phi += 2*Math.PI} while(this.theta > Math.PI){this.theta -= 2*Math.PI} while(this.theta < -Math.PI){this.theta += 2*Math.PI} // Handgelenk-Punkt ausrechnen: this.pX = this.x + this.l3*Math.sin(this.theta)*Math.cos(this.phi); this.pY = this.y + this.l3*Math.sin(this.theta)*Math.sin(this.phi); this.pZ = this.z + this.l3*Math.cos(this.theta); var pX = this.pX; var pY = this.pY; var pZ = this.pZ; this.xMotor = pX; // Ziel-Punkt ausrechnen ==> 2D Rechnung Arm var r = Math.sqrt(pY * pY + pZ * pZ); if (r > (this.l1 + this.l2)) { return; } if (r == 0) { return; } var gamma = Math.asin(pZ / r); var delta = Math.acos((this.l1 * this.l1 + this.l2 * this.l2 - r * r) / (2 * this.l1 * this.l2)); this.alpha = Math.acos((this.l1 * this.l1 + r * r - this.l2 * this.l2) / (2 * r * this.l1)) + gamma; this.beta = -Math.PI + (this.alpha + delta); // Ende <== 2D Rechnung Arm // Richtung der Hand ausgerechnet // Arm = (0, cos(beta), sin(beta)) Punkt = (sin(theta)cos(phi), sin(theta)sin(phi), cos(theta)) // // Unterarm muss gedreht werden. Aus der Y-Z-Ebene raus. Hin in die Ebene n x r // wobei n = Unterarm x (P-O) ist var nX = Math.cos(this.beta)*Math.cos(this.theta) - Math.sin(this.theta)*Math.sin(this.phi)*Math.sin(this.beta); var nY = Math.sin(this.beta)*Math.sin(this.theta)*Math.cos(this.phi); var nZ = -1.0*Math.sin(this.theta)*Math.cos(this.phi)*Math.cos(this.beta); var nBetrag = Math.sqrt(nX*nX + nY*nY + nZ*nZ); var cosA = (nX)/nBetrag; this.a = Math.acos(cosA) if(Math.cos(this.phi) > 0){this.a = -this.a} if(Math.sin(this.theta) < 0) {this.a = -this.a} // Handgelenk-Knick-Winkel ist zwischen Arm und Punkt-O var cosB = Math.cos(this.beta)*Math.sin(this.theta)*Math.sin(this.phi) + Math.sin(this.beta)*Math.cos(this.theta); this.b = Math.acos(cosB); // Winkel zwischen n und z muss rumgedreht werden. var cosC = - nZ / nBetrag; this.c = Math.acos(cosC); this.c += this.psi; // a um 180° drehen this.a += Math.PI; while(this.a > Math.PI){this.a -= 2*Math.PI} while(this.a < -Math.PI){this.a += 2*Math.PI} this.eMotor = this.e - this.b - this.c; } calculatePositionFromMotorAngles(){ } sendCommand(){ if(this.motorPosition == null){this.createMotorPosition() } this.motorPositionOld = this.motorPosition; this.createMotorPosition() console.log("Robot.sendCommand: neue RobotMotorPosition: x=", this.motorPosition.x.toFixed(3), "yMotor=",this.motorPosition.y.toFixed(3), "zMotor=",this.motorPosition.z.toFixed(3), "aM=", this.motorPosition.a.toFixed(3), "bM=", this.motorPosition.b.toFixed(3), "cM=", this.motorPosition.c.toFixed(3), " e=", this.motorPosition.e.toFixed(3)); this.cmdReceivers.forEach(receiver => { receiver.moveTo(this.motorPositionOld, this.motorPosition); }); } } module.exports = Robot // Export class