// __tests__/Robot.inverseKinematics.test.js const Robot = require('../robot/Robot.js'); describe("Robot Kinematics Roundtrip", () => { test("calculateAngles3D() <-> calculatePositionFromMotorAngles() handgelenk 1", () => { // === Instanz A: Vorwärts-Kinematik (XYZ -> Motorwinkel) === const L1 = 300; const L2 = 200; const L3 = 10; const A = new Robot(L1, L2, L3) // Beispiel-Eingabe A.x = 0; A.y = 310; A.z = 0; A.phi = -Math.PI/2; A.theta = Math.PI/2; A.psi = 0; A.e = 0; A.calculateAngles3D(); // Motorwerte aus Instanz A speichern const motor = { xMotor: A.xMotor, alpha: A.alpha, beta: A.beta, a: A.a, b: A.b, c: A.c }; // === Instanz B: Rückwärts-Kinematik (Motorwinkel -> XYZ) === const B = new Robot(L1, L2, L3); B.xMotor = motor.xMotor; B.alpha = motor.alpha; B.beta = motor.beta; B.a = motor.a; B.b = motor.b; B.c = motor.c; // Diese Funktion rekonstruiert nur x, y, z! B.calculatePositionFromMotorAngles(); // === Vergleich mit Toleranz === const EPS = 0.01; // 1/1000 mm Genauigkeit expect(B.pY).toBeCloseTo(A.pY, EPS); expect(B.pZ).toBeCloseTo(A.pZ, EPS); expect(B.x).toBeCloseTo(A.x, EPS); expect(B.y).toBeCloseTo(A.y, EPS); expect(B.z).toBeCloseTo(A.z, EPS); }); test("calculateAngles3D() <-> calculatePositionFromMotorAngles() handgelenk 2", () => { // === Instanz A: Vorwärts-Kinematik (XYZ -> Motorwinkel) === const L1 = 300; const L2 = 300; const L3 = 10; const A = new Robot(L1, L2, L3) // Beispiel-Eingabe A.x = 0; A.y = 410; A.z = 0; A.phi = -Math.PI/2; A.theta = Math.PI/2; A.psi = 0; A.e = 0; A.calculateAngles3D(); // Motorwerte aus Instanz A speichern const motor = { xMotor: A.xMotor, alpha: A.alpha, beta: A.beta, a: A.a, b: A.b, c: A.c }; // === Instanz B: Rückwärts-Kinematik (Motorwinkel -> XYZ) === const B = new Robot(L1, L2, L3); B.xMotor = motor.xMotor; B.alpha = motor.alpha; B.beta = motor.beta; B.a = motor.a; B.b = motor.b; B.c = motor.c; // Diese Funktion rekonstruiert nur x, y, z! B.calculatePositionFromMotorAngles(); // === Vergleich mit Toleranz === const EPS = 0.01; // 1/1000 mm Genauigkeit expect(B.pY).toBeCloseTo(A.pY, EPS); expect(B.pZ).toBeCloseTo(A.pZ, EPS); expect(B.x).toBeCloseTo(A.x, EPS); expect(B.y).toBeCloseTo(A.y, EPS); expect(B.z).toBeCloseTo(A.z, EPS); }); test("calculateAngles3D() <-> calculatePositionFromMotorAngles() handgelenk 3", () => { // === Instanz A: Vorwärts-Kinematik (XYZ -> Motorwinkel) === const L1 = 300; const L2 = 200; const L3 = 10; const A = new Robot(L1, L2, L3) // Beispiel-Eingabe A.x = 10; A.y = 500; A.z = 0; A.phi = 0; //-Math.PI/2; A.theta = Math.PI/2; A.psi = 0; A.e = 0; A.calculateAngles3D(); // Motorwerte aus Instanz A speichern const motor = { xMotor: A.xMotor, alpha: A.alpha, beta: A.beta, a: A.a, b: A.b, c: A.c }; // === Instanz B: Rückwärts-Kinematik (Motorwinkel -> XYZ) === const B = new Robot(L1, L2, L3); B.xMotor = motor.xMotor; B.alpha = motor.alpha; B.beta = motor.beta; B.a = motor.a; B.b = motor.b; B.c = motor.c; // Diese Funktion rekonstruiert nur x, y, z! B.calculatePositionFromMotorAngles(); // === Vergleich mit Toleranz === const EPS = 0.01; // 1/1000 mm Genauigkeit expect(B.pY).toBeCloseTo(A.pY, EPS); expect(B.pZ).toBeCloseTo(A.pZ, EPS); expect(B.x).toBeCloseTo(A.x, EPS); expect(B.y).toBeCloseTo(A.y, EPS); expect(B.z).toBeCloseTo(A.z, EPS); }); test("calculateAngles3D() <-> calculatePositionFromMotorAngles() handgelenk 4", () => { // === Instanz A: Vorwärts-Kinematik (XYZ -> Motorwinkel) === const L1 = 300; const L2 = 200; const L3 = 10; const A = new Robot(L1, L2, L3) // Beispiel-Eingabe A.x = 10; A.y = 430; A.z = 30; A.phi = Math.PI/7; //-Math.PI/2; A.theta = Math.PI/2; A.psi = 0; A.e = 0; A.calculateAngles3D(); // Motorwerte aus Instanz A speichern const motor = { xMotor: A.xMotor, alpha: A.alpha, beta: A.beta, a: A.a, b: A.b, c: A.c }; // === Instanz B: Rückwärts-Kinematik (Motorwinkel -> XYZ) === const B = new Robot(L1, L2, L3); B.xMotor = motor.xMotor; B.alpha = motor.alpha; B.beta = motor.beta; B.a = motor.a; B.b = motor.b; B.c = motor.c; // Diese Funktion rekonstruiert nur x, y, z! B.calculatePositionFromMotorAngles(); // === Vergleich mit Toleranz === const EPS = 0.01; // 1/1000 mm Genauigkeit expect(B.pY).toBeCloseTo(A.pY, EPS); expect(B.pZ).toBeCloseTo(A.pZ, EPS); expect(B.x).toBeCloseTo(A.x, EPS); expect(B.y).toBeCloseTo(A.y, EPS); expect(B.z).toBeCloseTo(A.z, EPS); expect(B.phi).toBeCloseTo(A.phi, EPS); expect(B.theta).toBeCloseTo(A.theta, EPS); }); });